took a break between bigger projects to clean my desk a bit & finish this undersea jester. i like how she can balance on her tails to make floaty poses.
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took a break between bigger projects to clean my desk a bit & finish this undersea jester. i like how she can balance on her tails to make floaty poses.
took a break between bigger projects to clean my desk a bit & finish this undersea jester. i like how she can balance on her tails to make floaty poses.
i've been chipping away at this robot bunny sculpt for a long time, and she is DONE. because of the complex claws & head i had to print her around 55cm tall, and i'm so glad i did. being big makes her so compelling.
[here's a post showcasing the head prototype, because i didn't really play with the modularity of it in these photos. i edited the sculpt a bit for the finished version, but it's essentially the same still.]
If you don't mind me asking, how do you make your dolls' hair?
basically all of my dolls have their hair glued directly to the head. i've made one or two wigs, but i don't really like using them because a lot of my dolls have visible hairlines & hair that lies very flat. i avoid gluing anything on top of the head cap seam so the head can still be opened, but it tends to be a hassle with the way i make dolls.
for materials, i love unconventional stuff like paper, fake plants, or craft foam.
silk clay is a fun new discovery i've used a couple of times & will use again. in both of the above examples i rolled the clay into a thin sheet, cut into strips, and then curled them, but you could do so many other things also.
feathers are cool & versatile because you can embrace the clear feather look, or use the fluffy parts to make something more like fine hair. i've also made feathers out of felt when i've wanted the vibe but not to deal with the finickiness of actual feathers.
all aforementioned materials are just glued straight into the doll head without needing to make wefts of any kind. then there is proper hair-hair, which i don't like working with, but sometimes we Must.
the few times i've done ultra long, sleek hair, i've used old wigs from either my own or friends' cosplay stashes. i've also harvested doll hair. i usually make wig fiber into wefts using hot glue, and then glue them to the head in whatever pattern works for the hairstyle. i hate wig hair though. it's thick and hard to style in doll scale and too slippery to stay put. very situational.
i vastly prefer acrylic yarn. it can be sleek when straightened with a hair straightener, frizzy when left as it is, or curly when styled with a heated metal stick. if you want to curl acrylic hair on a small scale, i would recommend gluing it into small wefts, curling them, and then gluing the hair to the head.
there are a million tutorials about making acrylic wefts, and i recommend following NONE OF THEM. i Do Not Get why the common method is to cut the hair to the length you want and then forcefully tear it open with a brush. you lose most of the hair that way.
instead, buy your yarn as thick and loosely spun as you can. i personally use this one with only two strands. cut it into 50cm - 1m pieces. while keeping the yarn under tension, unravel the strands from each other. then you can just pull the fibers apart gently, and get the maximum length of hair [usually a little over 10cm] out of it without wasting material. if you cut the yarn into short tufts and brush it open, you will get shorter fibers and also a lot of them will come loose and be an unusable ball of fluff.
after unraveling the yarn, i glue it into wefts with white glue on top of a plastic cutting board it's easy to pry of off when dry.
my favorite thing about acrylic yarn is that it can be posed with the doll, and can easily hold gravity-defying positions. also really the only type of hair that it's easy to do short styles in.
you can also do fun things like soak it in glue for a wet look.
sometimes i also use fur fabric. it's super dense & thick for hair, but can work well situationally. the little fur ponytail on the troll above is one of my favorite hairstyles i've made.
Do you have any advice about designing bjd's in blender that you would have loved to know when you first started?
oo good question.
most of my discoveries are about convenience & speed. i'm still finding out things like "oh this brush can do thing X with setting Y", and that's probably not going to stop for a while. i don't have very coherent advice, but i do have some tidbits that made me facepalm when i figured them out because Life Could Have Been This Easy All Along.
"front faces only" brush setting for sculpting thin parts like ears, because otherwise the backside of the thin piece gets fucked up.
quick-switching between parts in sculpt mode with alt+q.
"symmetrize" function in edit mode, so instead of cutting joint sockets twice you can just copy them to the other side.
vdm brushes, which allow you to sculpt a detail -> quickly bake it into a brush -> use that brush to reuse the detail wherever you need it.
also not a strictly blender thing, but i spend way too much time exporting all parts of my dolls as individual stls because i didn't know there were slicers that could take a file with the full doll and recognize & separate the individual pieces.
after i made my wooden doll, i was musing about what other unusual materials i might use for a bjd. my partner suggested paper, and also gave me access to their craft paper collection -> i made this.
she is almost entirely made of paper & cardboard. the joints are wooden beads & worbla, because i did figure out a way to make ball joints out of paper, but it really was not worth the effort. all her limbs have tubes of rolled-up cardboard in them to keep the structure sturdy, and the origami flowers are glued around those.
this is extremely different from any doll i've made before, and i had so much fun working with pretty papers & figuring out how to turn them into a poseable 3d object.
made some horns for friends' au ra cosplays, and i'm super pleased with how they turned out. it was also fun to paint bigger objects for a change.
every time i see the thumbnail for my birch doll in my activity i'm like. ah yes. more notes for the black parade.
i got inspired by antique furniture -> decided to try and make a wooden doll.
she is whittled entirely out of balsa wood with a craft knife, and colored with wood dye. the cabinet has miniature hinges made of tube beads and a metal rod, and closes with a magnet. she absolutely should hold a sentimental & important object, but i don't have any that are the correct size, so i just put in some cute trinkets.
I was curious about your educational background? Are you self taught or did you go to art school?
[is this a job interview?]
i've had some art education. i think the most useful thing was going to an art-oriented.. not high school, but a close enough equivalent. i had access to a wide variety of art courses, including specialty techniques like ceramics or printmaking, which helped to build my audacity to try basically any technique. i'm still sometimes like "i haven't done this thing in 17 years, but i took one course as a teen, so it will be just fine."
then i have a degree in theater propmaking, which did introduce me to some techniques, but honestly a lot of it is paper mache because there are maybe two theaters in my entire country that have an actual budget, and the education reflects that.
[i also almost have a degree in biology, with a specialization in neuroscience and a slice of developmental biology, but then during university my autism said NO HIGHER EDUCATION!! and i dropped out. i tell you this because my bachelor's thesis would have been about shh signaling. meaning the roles a little molecule called sonic hedgehog plays during embryonic development.]
made a little cactus girl to join the succulent collection. the spines are false lashes & a bit of a hassle to keep in order because they're so soft and bendy, but that might still be better than the doll actually stabbing me every time i pose her.
weird bugs on the balcony again :)
i've wanted to make a palm-sized little dragon for a while, and here she is. the wings were an experiment in using acrylic water effect gel to fill in the color areas because i am #1 hater of working with resin.
another experiment with printing a solid core & a thin, translucent shell: ghost shark.
the effect in the tail is a little difficult to photograph, but i think it comes across. this is not the most functional doll; the tail joints are very shallow because i wanted to maximise the space for the skeleton, so it doesn't bend the smoothest. as a technique/material experiment, however, i like her.
long! bug!
i was arranging our gardening supplies when i came across some flower supports made of bamboo, and of course found the texture of the bamboo sticks super interesting. they're wood, but also remind me of bug legs, and could be connected with robotic-looking joints, and that's just about all of my favorite things in one package. so i made this spindly stranger. used a limited color palette but all the textures, because that's also one of my favorite things to do.
venus flytrap girl ready to eat all the fruit flies in your kitchen.
she turned out very different from the initial idea [she was not meant to have clothes for example], but i'm very happy with the result.
Does printed PLA scratch itself? Like, do the joints get damaged by the friction like when printing resin?
most of my dolls have no damage at all. there are a few dark-colored matte filaments from specific brands that are oddly soft and can get minor scratches, but nothing noteworthy or distracting to my eye. certainly nowhere near the kind of scratching that some resins that aren't made to resist wear get.
another shin megami tensei doll! rangda is one of my favorite demons, and was a lot of fun to make. didn't follow the reference 100% because i wanted to use some trinkets & beads on the skirt instead of sculpting everything from scratch.