Early logo for Super Mario Spikers, a cancelled volleyball/wrestling hybrid game that was planned to release on the Wii.
Main Blog | Twitter | Patreon | Small Findings | Source
art blog(derogatory)

@theartofmadeline
★
almost home
The Stonewall Inn
untitled

bliss lane
Claire Keane
h

oozey mess

Love Begins

❣ Chile in a Photography ❣
Monterey Bay Aquarium

tannertan36
One Nice Bug Per Day
🩵 avery cochrane 🩵
RMH
NASA
Today's Document
"I'm Dorothy Gale from Kansas"
seen from Germany
seen from United Kingdom
seen from Hong Kong SAR China

seen from Germany

seen from United States

seen from Netherlands
seen from Colombia
seen from United Kingdom

seen from Russia
seen from United States

seen from Canada
seen from United Kingdom

seen from Malaysia

seen from United Kingdom
seen from Venezuela
seen from United States
seen from Bangladesh
seen from United States

seen from United States
seen from Eswatini
@dadb0d
Early logo for Super Mario Spikers, a cancelled volleyball/wrestling hybrid game that was planned to release on the Wii.
Main Blog | Twitter | Patreon | Small Findings | Source
Unused microgame grid sprite found in the data of WarioWare, Inc.: Mega Microgames, reading “NOW PAINTIG”, likely a misspelling of “now painting”.
Main Blog | Twitter | Patreon | Small Findings | Source
A prerelease screenshot for Mario Kart 64 shows a wheeled bomb with rainbow stripes (visible between Bowser and Wario both in the upper and lower part of the image) that is absent from the finished game.
Main Blog | Twitter | Patreon | Small Findings | Source
In Super Smash Bros. Brawl, the “Koopa Troopa (Red)” trophy states that Koopa Troopas “chase Mario with nets”. This has never happened; the claim that it did is in fact a result of a mistranslation from the original Japanese description, which states that Koopas “chase Mario on chain-link fences”, referring to the fence-climbing Koopas seen in Super Mario World. The words used for “chain-link fence” and “net” in Japanese are the same, and the translator did not have the context to properly interpret the meaning.
Main Blog | Twitter | Patreon | Small Findings | Source: SSBB (NA, Wii)
Model of a cube found in the development files for Super Mario 64. Curiously, the cube becomes darker the further Mario is from it; this may have been used to test some of the discoloration applied to objects in the game’s levels where fog or darkness effects are present.
Main Blog | Twitter | Patreon | Small Findings | Source
Top: “What Goes Up…” is a four-player minigame in Mario Party 6. The name is a reference to the phrase “What goes up must come down”, which is referenced in the way the minigame is played. In the daytime version, the aim is to reach the top of the area, while in the nighttime version, the aim is to fall down from the top to the bottom instead. In the finished version of the game, both versions are called “What Goes Up…”, never completing the phrase.
Bottom: however, in the kiosk demo for Mario Party 6, the nighttime version was in fact called “Must Come Down!” instead, completing the phrase. It is unknown why this was removed from the finished game.
Main Blog | Twitter | Patreon | Small Findings | Source
Super Mario 64 DS contains invisible spots that display a number if the player character touches them while using a Super Mushroom. While they appear similarly to secret spots seen in missions such as “Five Itty Bitty Secrets” in Tiny-Huge Island, there are differences between them: -These spots can only be interacted with under the effect of the Super Mushroom, while regular secret spots can always be interacted with. -These spots always display a number that equals 1 plus the amount of enemies previously defeated in this course on this visit. -These spots will display the number continuously and repeatedly upon activation, unlike secret spots, which are one-time only.
These seem to be a remnant of some unknown scrapped mechanic or functionality, or a feature used by the developers for debug purposes.
Main Blog | Twitter | Patreon | Small Findings | Source
Top: in nearly all of his depictions both in 2D and 3D artwork, Kamek has four digits on each hand.
Bottom: however, in Yoshi Touch & Go, he has five digits on his hands. This is the only game where he has this many fingers.
Main Blog | Twitter | Patreon | Small Findings | Source
Pre-release screenshot of Paper Mario seen in a 1998 issue of the French Consoles News magazine, showing what appears to be an early version of Yoshi’s Village, although without any visible Yoshis.
Main Blog | Twitter | Patreon | Source: Consoles News (France), Issue 18, 1998
All voice clips used by Mad Jack, the boss of Frantic Factory in Donkey Kong 64, extracted from the game’s data. A common observation among players is that Mad Jack sounds very similar to Donald Duck; however, it is not well known that the reason he sounds like Donald Duck is because the voice clips were taken from a sound effect collection recorded by Clarence Nash, who was the original voice for Donald Duck from his debut in 1934 until 1985.
Main Blog | Twitter | Patreon | Source: youtube.com user “Ballaam”
Graphic for Young Wario, seen in the third level of the “Pop Goes the Party” microgame in WarioWare: Get It Together, extracted from the game’s files.
Main Blog | Twitter | Patreon | Small Findings | Source
The back of the North American box art of the NES version of Donkey Kong 3 has two spelling errors in consecutive words. The box spells the phrase that is supposed to be “Donkey Kong has plenty of coconuts” as “Donkey Kong has plenty og cocnuts”.
Main Blog | Twitter | Patreon | Small Findings | Source
Box for extremely rare software called “Super Mario Club”, used in 1991 in select stores in Japan as an interface for customers to give reviews for Nintendo games. Although the software has been preserved, no currently known copies of the framework used for it to be able to run exist, so that it is unusable until the kiosk it was supposed to be used for is discovered and preserved as well. Due to the limited number of kiosks produced, it is entirely possible that all of them were destroyed and no one will ever be able to run this program in the future.
Main Blog | Twitter | Patreon | Source: twitter.com user “BigAfroDogg”
Illustration from an officially licensed 1996 Mario quiz card, depicting Yoshi being annoyed at Mario enforcing airport security.
Main Blog | Twitter | Patreon | Source: twitter.com user “VGArtAndTidbits”
Top: when the pre-release Japanese box art for Mario Party 9 was revealed in January 2012, Nintendo was criticized by various online outlets for leaving Luigi off the cover (note how all 11 other playable characters are present, but Luigi is not).
Bottom: in the 2 months before the final box art was revealed in March 2012, the artwork was changed slightly by moving around some elements and darkening the sky; in addition, Luigi was added due to popular demand, although he is by far the least visible character on the box (he can be seen in the tower of the castle in the top left, directly to the left of the logo).
Main Blog | Twitter | Patreon | Small Findings | Source
If the Game Boy Color version of Wario Land 2 is played on a regular Game Boy, it appears almost identical to the Game Boy version; however, there are a small graphical difference with the windows in Wario’s castle.
Left: in the original Game Boy version, the windows have an arched top.
Right: in the Game Boy Color version, the windows are rectangular.
Main Blog | Twitter | Patreon | Small Findings | Source
Paper Mario: The Thousand-Year Door contains an extremely obscure and difficult to reach battle against a Glitz Pit team called the Destructors.
During the events of Chapter 3, Mario fights his way through the ranks of the Glitz Pit arena to challenge the champion. Right before the final battle, when Mario is at Rank 1 out of 20, the plot reveals that Bandy Andy, one of the lower-ranked fighters, has disappeared. At that point, every team below Bandy Andy’s team is moved up one rank and the final rank, 20, is filled with a new team, the Destructors. Note that this change is not told to the player, happening entirely in the background, and is extremely easy to miss as checking the rankings at this point is no longer required. In addition, if Mario completes the chapter, the Destructors will be absent on the post-game repeat challenge of the arena.
To actually challenge the Destructors, Mario must drop all the way down from rank 1 to rank 20, which requires the player to deliberately lose 19 battles in a row, being very time-consuming due to the cutscenes playing between each battle. The battle contains no special elements, as the team is simply two Spinias and two Spanias, common enemies. The only piece of unique content associated with the battle is the taunt by one of the Spinias, telling Mario that he has bad luck to get matched up against them.
Main Blog | Twitter | Patreon | Small Findings | Source