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shark vs the universe

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noise dept.
we're not kids anymore.
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Monterey Bay Aquarium
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Kaledo Art
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Today's Document
Xuebing Du

#extradirty

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Cosmic Funnies

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"I'm Dorothy Gale from Kansas"

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@daedradust
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Museum of Natural Science
On a 64x64 lot is now the Museum of Natural Science. It has three floors, full of exhibits. There is also a small library, a cafeteria, a museum shop, a small art exhibition and a small indicated street with fake shops and a garden or parc area for walking on a sunny family Sunday. The highlight of the exhibition is the aquariums, with the great sets of @syboubou and @softpine.
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if i accidentally ran across Deliver Us on spotify and then subjected myself to listening to the soundtrack on repeat for five hours, i think it is only fair that you do too.
Didn’t really know where I was going with this room, but love the end result! What do you think?
Thank you to all the amazing CC creators 💖 @sims41ife @dominationkid @ddaeng-sims @dscombobulate @kkb @novvvas @pixelheaux @hydrangeachainsaw @leosims4cc @lumialovesims @mxims @slox and more.
Booh the Ghost
Please adopt this cute little ghost named Booh, and dont forget to give her candy, she especially loves halloween season and haunted houses :D
Im so freaking excited for Paranormal pack omg!!! Whos geting the pack?
Also this new mesh glows in the dark. Find it in the table lamp category, enjoy! :D
Inspo
Mesh 100% Sims41ife
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Mahou Shoujo Madoka Magica ✩ Madohomu + Official Art
Ningguang 😊 from Genshin Impact
Archangel
Studio updates with Windows & Doors batch fix (Windows, Mac)
Hi all, Studio is updating today with a batch fix for custom windows and doors that were broken by the Star Wars patch. The Windows and Mac versions both have this new feature.
For creators, each version also has a feature that allows you to fix the cutout on any new creation by clicking Tools/Modding/Generate Model Cutout From Wall Cutout Texture after you’re finished importing your new wall cutout texture.
For everyone, please read the notes below.
Select your version of Studio to download HERE
Notes:
When the batch fix runs, it will create a backup folder containing the original version of all files it fixed. Please do not discard this file until you verify that your windows and doors are functioning properly in the game. If you encounter a window or door that did not fix properly, please send us the original and the broken batch-fixed versions so the problem can be investigated.
The game has a small glitch with some round windows that causes a subtle line to appear at the edge of such windows when no wallpaper is on the wall in which the window is placed and the wall is facing a certain direction. EA windows do this too (see pic below), so this is not a problem with the batch fixer, it’s a game issue. You will not notice this line once wallpaper is applied to the wall.
Running the batch fix on a window or door will cause a new resource to appear in the Warehouse view of that file. This resource records the batch fix version that was applied to the file. If you add new broken windows or doors to the same folder in which this file is placed and run the batch fix again, this resource allows Studio to skip over this file instead of fixing it again.
This batch fix took quite awhile to complete because of the immense variety of doors and windows created by our community. Andrew deserves kudos for sticking with this project even when, at times, it seemed impossible to complete.
OMG its a miracle!!! THANK YOUUUUU!!! IM GONNA CRYYYY!!!
Classmates, Graduates, Husbands.
“if you put it that way… Then this isn’t so bad is it?”
Relationship goals: Always spend quality time. No matter how busy you are…make time. That is one of the greatest gift you give each other – time.
An oldie but goodie (I dont think I ever shared this on Tumblr!?) ~ Doukyuusei will always be one of my favorites
Some Thanatos sketches!!
The Throne
HOW TO FIX YOUR CC DOORS AND WINDOWS by Xineas
**NOTE: This is a tutorial written by my wonderful husband who got tired of hearing me complain about the broken CC windows and figured out how to fix them. Feel free to share this around. I am hoping for a batch fix but in the meanwhile, if you can calculate, you can fix the windows yourself. If you have questions, feel free to send me an ask and we will get back to you.**
The issue:
EA added a “ModelResourceCutout” item for every object that needs to cut out a piece of wall to show up correctly. The actual object is actually there, you can see the door handles in the example picture above. (beautiful doors by @peacemaker-ic )
The Sims4Studio developer is working hard to get a batch fix working so the creators don’t have to manually add the correct values for each item, but it’s unsure when this’ll be ready and if it will fix all windows and doors. Some are quite eccentric from a shape perspective, meaning ROUND, CURVED or otherwise not a rectangle.
All that is needed is a bit of math and a bunch of trial and error. Oh, and patience is useful. I’m warning you, doing this 40 times over is tedious, but once you get the hang of it, it’s easy. You just need to do a bit of basic math and to be able to think in 2 dimensional space.
The math
There are three height variants when it comes to walls. Short = 3 units high Medium = 4 units high Tall = 5 units high
Regular walls are 1 unit wide, diagonal walls are Sqrt(2) wide (Pythagorean theorem), which is 1,414. When making these cutouts, 1 decimal place accuracy is generally plenty. The frames of the doors and windows give you a little wiggle room. When you are making more interesting shapes, use 2 or 3 decimal places to give yourself a bit more accuracy.
Let’s apply this magic to a real world example. EA wants you to add an item called “ModelCutoutResource” item to your object, which consists of any given number of lines in a 2D plane. Remember, this is a 2 dimensional cutout, depth is nonexistent, it just cuts out the whole wall, wherever we tell it to by connecting the dots.
Each line consists of two points, a start and an end. I could tell you how to do it all day long, but doing it and getting it are more important. On to the example. This door with it’s entire frame is 2 units wide and about 2.4 units high. You want your cutout to be IN THE FRAME, however. If you put your cutout at the outside edge, you will have an ugly gap on the sides of the frame an nobody wants that. So guesstimate (or extract from Blender, but I have no 3D modeling knowledge so will not go into that) the correct values, place your objects in game on a blank wall, look at them from the side and put a ruler to your screen if that makes your life easier.
With our door here we need to make a rectangular cutout. This is easy, just 4 points to define. The points do in fact have a third value (x,y,z) but the z-value is always 0. Perhaps EA has wild plans with this in the future, but for now every single z-value is 0.
Using our gathered knowledge, we can now define 4 clear edges for our door. I always start bottom left, it’s a habit, it doesn’t matter, as long as you make a loop with your lines.
Your lines will now be as follows:
A to B, B to C, C to D and D to A. Let’s put this into Sims 4 Studio.
Editing the package:
Open your package in Sims 4 Studio.
Select the Warehouse tab.
Select the Model item (don’t do anything with it, just click it, this way S4S knows the “Instance” value and you don’t have to copy-paste it)
>>> projects which have a separate model for diagonal walls will have TWO model items, you will have to make a cutout resource for both, which their respective instance values.
Click the ADD button bottom left.
Select the type ModelCutoutResource, check that the Instance is the same as your Model and smash the OK button. You will now have a new Resource called “ModelCutoutResource”, all the way at the bottom. So scroll down and click it. ;) You will see “Edges”, which we’ll be adding soon. But first, very important, your cutout will not work if this is not set correctly….. Set “Version” from 00000000 to 00000001.
Now click the “Edit items…” button so we can add the edges with our previously done math.
For objects that are rectangle, just click the add button 4 times, then we can fill them in.
Each “Edge” has a PointA and PointB, which I’ve shown in the image below for A, B, C and D.
We can now fill in the values.
Make sure to destinguish commas and periods. Very important. Periods are used for decimal values, commas are used to separate values. Click Save. Then click Save again.
If you have multiple doors/windows that are the exact same shape, LUCKY YOU, click the export button to export your “ModelCutoutResource” resource and save it as a binary. This way you don’t have to keep entering tedious coordinates into PointA and PointB. On your next door/window you can then select Model, add the ModelCutoutResource, select it and then click the import button to import your previously exported binary. This way you can skip all the other steps and make your life easy.
CHECK AGAIN: - “Instance” value is the same for Model and ModelCutoutResource - “Version” of your ModelCutoutResource is set to 00000001 and NOT 00000000
Test it in-game:
Did you do it correctly? Check it in game. When I fix a set for my wife’s simblr, I usually first place all items in my game, then scribble some calculations on a piece of paper, then edit the packages and then check in game at the end. Then you can do some minor adjustments if necessary and fix those before doing a final inspection.
Once you get the hang of it, it is easy. You get a feeling quite quickly for which numbers make sense and which don’t. Plus, if you do it wrong, it will just show you a weird cutout in the game and you learn from it.
Now on to the more interesting objects, curves and circles:
Windows, doors and arches which have curves are no different, they just have more points and thus more lines/edges you need to connect to make a loop. You can even make two loops if your window or door needs two cutouts.
For these more ‘advanced’ cutouts, it does help if you have at least some knowledge of Trigonometry. It certainly makes your life easier if you’re going to attempt this. I studied in Uni to become a Maths teacher, so that’s clearly an advantage. You at least need to understand how to find out points on a circle to make arches.
Alternatively, you can export the coordinates from Blender, but that’s not my cup of tea.
I’ll make a separate tutorial on round or arched cutouts.
**So again, all thanks to my husband for this tutorial… please pass it forward. You don’t need meshing knowledge, math will get you through it… oh and also, @peacemaker-ic if the batch fix doesn’t work out, let us know.**
@maxismatchccworld
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use ctrl + or - to size the window properly
be sure to be on desktop, this will not work properly on mobiles
there is only one (1) game available as of yet. i will share updates when the others are ready to launch
if you have any troubles or questions about the game, please direct your asks here to avoid cluttering my main blog
no jump-scares, nothing scary or stressful!
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Whats higher than the top? That’s me Come take a look before falling at my feet