Day 1126
It is weird to be old enough to see the rise of hidden object games and then see how they have changed over the past 20 years or so. I still remember playing the very first Mystery Case Files. The first game was actually kind of tongue in cheek originally.
The first game was a series of crimes that had a surprise twist once you solved the hidden object scene. It's also very interesting, because those games were timed, you had a certain amount of time to solve it, and making mistakes would reduce your time if I recall correctly. However, this game was very popular, and other hidden object games followed.
But it was Mystery Case Files that set the tone for future hidden object games when they release Ravenhearst in 2006. It was novel, you were exploring an abandoned house in which piles of junk could be a hidden object scene. I think the timer still existed at the time, but you started to see the narrative and the play structure. It is a game structure that would continue for 20 years.
Except, this type of game is kind of dying, not because of the lack of games, but because this genre is very easily abused by those wanting to use AI as a shortcut. And this isn't a surprise, back in the early days of this genre, there were other terribly made games that used real life image assets and simply hide them within a scene. This made the hidden object scenes look overly cluttered, not nice to look at and actually very difficult to find objects in.
It is unfortunate, but the primary mechanic of hidden object games, makes it very easy for people to think they can make a quick buck.
However, the genre itself is not dead, just the specific type of game that was created by the Mystery Case Files series 20 years ago.
There are still really good hidden object games being released, but they're just not the high stakes, point and click puzzle hidden object games I've known for the past 20 years.
In fact, in terms of art style, they're almost more akin to the old Where's Waldo art style. Not that these games are mimicking that art style, but rather the spirit of it. If you're not familiar with Where's Waldo, the thing to note about those books, other than the fact you're supposed to find Waldo, so that they often depict busy scenes full of quirky characters doing quirky things.
Why those books were so popular, wasn't just about finding Waldo, it was a joy as a child to scan through the pages to see all of the mischief these characters tended to get up to. And that seems to be the kind of spirit current hidden object games like Crime O'Clock and more recently Lost and Found seem to be taking on.
I'm almost done playing Lost and Found and am very delighted by it. Though I will admit Lost and Found's play style is very, very different from what I'm used to with hidden object games. Most hidden object games are a lot about accuracy, whereas a game like Lost and Found is more about exploration. This is because clicking on nearly everything in a scene will result in some small animation, sound effect or even something surprising happening.
There's nothing wrong with that, but it is very interesting. I also had bought Nipplets but haven't gotten around to playing it yet, but I imagine it's around the same vein as Lost and Found.
That being said, if you're still interested in playing more old school narrative games, they still exist but I'd recommend anything before 2020, unless it's the True Fear series apparently.














