#snow #heavysnow #slowmotion #iphoneslowmotion #iphone

tannertan36
YOU ARE THE REASON
Xuebing Du
Noah Kahan
No title available

roma★
hello vonnie

Product Placement
PUT YOUR BEARD IN MY MOUTH
🪼
EXPECTATIONS
★
Doug Jones
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pixel skylines

shark vs the universe
official daine visual archive
2025 on Tumblr: Trends That Defined the Year
noise dept.

#extradirty
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@danisummerly-blog
#snow #heavysnow #slowmotion #iphoneslowmotion #iphone
Collecting all of these into one post. Neat!
Just finished the second Christmas request. meet Äilea Losatochtir (aka Lea) from mootshell‘s comic Nine-Year Nation.
#beer #curry #beerstagram #foodstagram #cooking #tasty
#바삭 #튀김 #fried #sogood (Hongdae, Seoul에서)
#바삭 #낮술 #낮맥주 #beer #daytimedrinking
#파인애플 #마싯어 #먹스타그램🍴 #pineapple #dessert #foodstagram
Hey! This is a super technical post sorry, but i’ve gotten several questions about how I do texturing so I thought I’d share! Here’s the topology and texture map for the kid I just posted. Most of the models I make use maps of gradient blocks made with Illustrator, that I then apply to each model. I use cinema4D for the whole modeling and mapping process.
Since gradients can be stretched horizontally without losing quality, it lets me keep the texture maps super tiny. Most 3D software will also smooth them out vertically, filling in gradient values that aren’t stored as pixels in the texture map. Most models I make use 32x32 or 64x64 textures and most characters (like this one) are 256x256. In a modern game engine, using such low cost methods per object lets you populate the world with more stuff!
different drinks do different things!
Rey WIP!
Every Day Is a Ramen Day: The Story of Kate V.
my stuff
drew some lil posters