#snow #heavysnow #slowmotion #iphoneslowmotion #iphone
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let's talk about Bridgerton tea, my ask is open

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hello vonnie
Sade Olutola
Cosmic Funnies

Love Begins
art blog(derogatory)
sheepfilms
Misplaced Lens Cap
One Nice Bug Per Day
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AnasAbdin
Monterey Bay Aquarium

izzy's playlists!

titsay

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Jules of Nature

pixel skylines
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@danisummerly-blog
#snow #heavysnow #slowmotion #iphoneslowmotion #iphone
Collecting all of these into one post. Neat!
Just finished the second Christmas request. meet Äilea Losatochtir (aka Lea) from mootshell‘s comic Nine-Year Nation.
#beer #curry #beerstagram #foodstagram #cooking #tasty
#바삭 #튀김 #fried #sogood (Hongdae, Seoul에서)
#바삭 #낮술 #낮맥주 #beer #daytimedrinking
#파인애플 #마싯어 #먹스타그램🍴 #pineapple #dessert #foodstagram
Hey! This is a super technical post sorry, but i’ve gotten several questions about how I do texturing so I thought I’d share! Here’s the topology and texture map for the kid I just posted. Most of the models I make use maps of gradient blocks made with Illustrator, that I then apply to each model. I use cinema4D for the whole modeling and mapping process.
Since gradients can be stretched horizontally without losing quality, it lets me keep the texture maps super tiny. Most 3D software will also smooth them out vertically, filling in gradient values that aren’t stored as pixels in the texture map. Most models I make use 32x32 or 64x64 textures and most characters (like this one) are 256x256. In a modern game engine, using such low cost methods per object lets you populate the world with more stuff!
different drinks do different things!
Rey WIP!
Every Day Is a Ramen Day: The Story of Kate V.
my stuff
drew some lil posters