(honestly i should've made this sooner, but first here's other places you can visit me on:)
Youtube: Deadly-Espresso - YouTube
Deviantart: Deadly-Espresso - Hobbyist, Digital Artist | DeviantArt
Soundcloud: Stream Deadly Espresso music | Listen to songs, albums, playlists for free on SoundCloud
RULES:
Requests for art trades are allowed. I recommend you directly message me about them, though.
Sharing art requests with me (such as through my "ask me" page on Tumblr) is okay, but it's not guaranteed that the requests will be accepted.
Please do not repost my content without credit and/or claim it as your own.
Making edits of my content is allowed, but please do not use edits of my artwork and/or songs for promoting prejudice (such as racism, homophobia, transphobia, ect, I do not approve of that crap), and also please do not directly link me to edits of my content if it is too squicky in nature.
I can't believe I have to say this, but please don't put suspicious links or requests for commissions in the comments of my posts.
Just a little heads up that the 2026 version of TROJAN HORSE's music video won't be a one-to-one recreation of the original, there'll be some changes here and there. Also, Troy is drawn a little off-model here for a reason that you'll see later.
If my recent posts on Tumblr haven't made it apparent, I do have a remake of TROJAN HORSE (one of my songs from 2024) in development. Currently I'm working on the music video, which might take a while, but hopefully you'll get to see it soon.
Found a new asymmetrical horror game I might yap about someday
I knew about this game being developed, but FUNHOUSE, a game from Vibingleaf, is now available for testing by all Roblox players! I only got to the 3rd floor in a duo run on my first try, but I'd recommend it for those looking for more asymmetrical horror games to play.
Hey I haven't been posting much regarding my music making but I can assure you that I'm remaking a song from 2024! Idk when I'll even post the remix at this point especially since Diffsinger is so finicky and sluggish to work with (I got Albus Korde's Diffsinger voicebank for this because I thought it'd be more fitting for this song), but I think you'll like the results once it's finished!
Thought I'd make some new art in celebration of Famica Nesmi getting an update to her CVVC voicebank... if you're wondering why the art looks how it is, I had been playing around with a script brush I randomly discovered a few days ago and decided to test it out. I also did play with the line widths, which isn't something you're normally supposed to do while making old-timey pixel art, but I think the result looks pretty cute here.
I haven't been saying much regarding Famica Nesmi over the past couple weeks, but I finished up an update to their CVVC voicebank, dubbed Version 2.1! It's not that big of an update, but it adds glottal stop phonemes as well as updates to the OTOing. Its download is linked on Famica Nesmi's Neocities page, or if you're too lazy to visit it, you can just check out its download on the Internet Archive: https://archive.org/details/famica-nesmi-v-2.1
I've been on a trip down creepypasta memory lane for the past couple of weeks and holy hell did I miss seeing this Japanese alcoholic creature from 2012-2013. I'm kind of amazed that the creepypasta he originated from (which I bothered to read recently btw) also got a TV Tropes page recently, I decided to update it a bit after reading the story!
It's buggy, confusin and entirely overwhelming. Not only that but when you mentioned ab the killers' getting change, I thought small changes lwky. They fucked up Pursuer with the slash 🥀
LITERALLY its so fucking much. Like bad enough I had a full on melt down over it cuz of how much it was changed and all the overwhelming maps, new info, abilities, and stuff. And after like a while of playing it tired me out so bad I passed out. The hit boxes too are even worse, oh my god.
Not everyday I get into reblog chains but I might as well add my own opinions...
I've been trying to think positively about the new update, but if there is any significant issue I have with it, it's the new level design. The general design scope for stages looks to have changed. Some stages, like Grandma's Backyard and Tundra Trench, are still recognizable, but others, such as Temple and Teapot Paradise, feel like completely different stages from their original counterparts. Not only do the new maps no longer have the distinctive "U" shape that the originals have, Temple in particular seems to have largely lost its distinctive boulder mechanic. The boulder no longer really interferes with the fight, which takes away from much of the original charm. The stages also feel more cramped overall, which makes them feel more chaotic and overstimulating. The older stage designs did have their flaws, but the more open shape of them made them easier on the eyes, and I really think they could've still been redesigned to be more fun or at least balanced without completely ditching what made them so iconic in the first place.
If I have any other complaints, the combat in the game feels less reliable. The hitboxes for some moves seem to be more based on where your cursor is facing rather than the direction your character is facing, which causes issues with moves such as the Flashlight or Pursuer's Howl if you're using Shift Lock. I feel like Pursuer's Howl should've been more of a mix between both the old version and the new version; perhaps it could just give a MILD speed loss to all players that are within its area of effect, but give an even bigger speed loss to whoever gets caught directly in the Howl's projectile. Also, hitboxes are no longer visible for some reason and you can't reenable them, which is a shame because they're quite useful for verifying whether your move hit or not, as well as helping to accustom yourself with if or when your move will land.
That said, I am not completely mad about the update. Killdroid and Harken look to have gotten some genuine improvements (though I haven't tested them out yet), and Devesto no longer has laryngitis so he can talk again! I think his new voice will grow on me with time...
After some uncomfortable days of waiting, Die of Death has finally returned! I'm struggling a bit with the various changes made to the game, but I am a fan of the new Pie and Flashlight abilities! Oh, also Pursuer got a doctor-themed skin... it was the first new skin I played with because... reasons... 🦷
Aaaaaand Devesto got unmuted, not exactly sure what he's saying in his new lines but at least he got back his vocal cords, good for him :)
After drawing full bodies for both Splendorman and Trenderman AND also unveiling what my interpretation for Offenderman would look like from the waist up earlier, I felt obligated to finally give a full body design for this guy too. I'm not even that interested in this guy compared to Splendorman because he's just so stupid and freakpilled and every time he smiles it just looks wrong somehow, but somehow I actually had some fun finishing up this design, especially the coloring (I REALLY wanted to give this guy some more colors to better distinguish him from Slenderman, who lends himself to that monochrome aesthetic better). His coat even looks kind of nice... it seems like it could be used as an impromptu blanket...
If there's anything funny to note about my creation process for this design, I ended up actually having to find the original concept art for Offenderman (like, the EARLIEST known version) of him from 2012, and I'm honestly kind of surprised by how he looked originally. The strangest thing I noticed about it is that he wasn't drawn consistently as having a mouth, rather it seemed to come and go depending on whatever expression was being conveyed. Without that mouth, he almost just kind of looked like Slenderman but in a bathrobe. It seems like him being CONSISTENTLY drawn with a mouth (and also being a druggie, it seems) was something later interpretations of him added to his character...
I felt really tempted to draw a full version of what my interpretation of Trenderman looks like after I finished up one of my previous drawings, and this was the result. His sweater looks so big and comfy! But yeah, I was NOT kidding when I said he had that "I'm not like any of you!!" energy in my initial drawing of him.
If you're curious about the text box, this interpretation of Trenderman is basically the chronically underappreciated member of the family. He may be insufferable and not as well-known as his siblings, but he is a major reason why they can even have money to make use of. Granted, his creations are largely grey market/black market stuff because he legally doesn't exist (as a person, at least), and is his family doesn't even need to pay any bills because, again, they legally don't exist, but being able to have some sort of consistent income is a blessing only Trenderman can give at the moment, and yet nobody really stops to appreciate it because pretty much everyone sees him as just some cranky, perfectionistic tailor.
Oh, also, those aren't brass knuckles between his fingers. Those are sewing needles. Yes, this man could kill you with SEWING NEEDLES if he wanted to.
I remember my Tumblr mutual @Earwigconsumer making a MeQuot costume in Roblox that gave him glasses... so here, I drew him wearing glasses (and gave his bestie Devesto some cool shades too). I don't think either's glasses/shades would be prescription or whatever, they'd probably just wear them to avoid bringing attention to how weird their eyes look. I haven't really finalized how Devesto and MeQuot fit into the Bunker Crew AU, especially regarding their backstory within the AU, though one thing I can say about how they fit into the AU is that they aren't the typical "Earth Civilians" (like with most of the Bunker Crew members), but are instead "Golden Civilians", which are a subspecies that originates from the Toolbox. They are no different from Earth Civilians in terms of intelligence and still get citizenship on Earth, but they are more durable than Earth Civilians, have distinct yellow sclerae, black eyes with no clear iris, and tend to be blonde (though they're not always blonde). Besides that, Golden Civilians are no different from Earth Civilians biologically by default, though given their rarity on Earth, their presence still freaks out Earth Civilians sometimes, so they may opt to wear glasses in public to not look as weird (though in Devesto and MeQuot's cases, they do also look weird even by Golden Civilian standards due to MeQuot's eyes constantly bleeding red and Devesto's eyes having turned deep blue under the F3X BTools's effects).
(From left to right: Slenderman, Splendorman, Offenderman, Trenderman)
I've already been drawing a bunch of Splendies, so might as well make a doodle of how the whole family looks side by side. However, I only ended up drawing them from the waist up since I just wanted to draw out the basic idea of what I think they'd look like in my style (plus I'm just not in a good mood right now as of making this). I think I had the most "fun" (read: frustration) drawing my interpretations of Offenderman and Trenderman, like I swear I was struggling to get Offenderman's hat to have a look that I liked.
Some design notes (Click "Keep Reading" to read):
I ended up giving Trenderman eyes by default because I kind of wanted to have a "balance" of facial features between the four (No face for Slender, eyes and mouth for Splendor, mouth but no eyes for Offender, and eyes but no mouth for Trender). However, none of them actually have noses or ears on their faces.
I kept Slender's design pretty vanilla; the only real peculiarity about it is that his shirt's a bit greyish to help it stand out from the rest of his body. I was originally going to add some sort of pin or maybe a pen to his suit, but the idea ended up scrapped in the final image.
I had fiddled around a bit for the family's complexions a bit during the coloring process. Slender's skin was set to be pure white from the start, but I had considering making Trender's skin slightly peachish in reference to some of his depictions and giving Offender's skin a slightly blue tint (not sure why since I've never seen anybody else do this, maybe it was meant to bring to mind death by asphyxiation?), but those ideas ended up being scrapped because I just couldn't find a shade of peach that worked well for Trender without making him look especially "bald" (and also bluish skin just ended up looking kind of eye-strainy on Offender). The only character that ended up having a different complexion from the others was Splendor, who has this yellowish tint to his skin to single out how inherently different he is from the others.
I think Offender's design ended up looking the "most" divergent from how people usually draw him out of all the four. I had ended up giving him one of those long cigarette holders instead of a plain cigarette because, well, it just looks more professional? Or maybe I just like long cigarette holders from an artistic standpoint. I also ended up deciding to not have Offender use the same style of tie-wearing as Slender and instead have him wear more of a lazily-done cravat or ascot (it's meant to kind of bring to mind a noose). His hat ended up being given a pretty prominent curving on top to bring to mind horns (he doesn't literally have horns under his hat, but it's instead meant to make him look fiendish, or, you know... there's another kind of symbolism you can take from that...), and also I ended up making his sharp teeth yellow to make them stand out more from his skin (and also because smoking makes your teeth yellow, I bet this guy has NEVER seen a dentist).
Most people seem to give Trender transparent glasses but I ended up giving him red tinted glasses (kind of like those 3D glasses you sometimes get at theatres) because I wanted all of the designs to use at least a bit of red on them (it's particularly obvious on Slender and Splendor with their ties, but I also ended up using red for the roses on Offender's hat and suit).