Saviour🖤
I really hope there’ll be a way to redeem him!

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YOU ARE THE REASON
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@despitethequn
Saviour🖤
I really hope there’ll be a way to redeem him!
Been playing D&D (wooooo) and a LOT has gone on lately in the campaign. For clarity my PC is a wood elf monk named Daecan, and currently the only other party member is a human bard named Lester Quailfeather played by my brother.
-We lost two players due to real world Drama, which in turn led to the DM having to decide how to handle their in-campaign characters
-The unhinged PC-turned-NPC became a turncoat who sold the soul of the other PC-To-NPC to Raphael, like she'd been threatening to for weeks, leaving his warforged body a soulless husk that only responds to direct commands
-Then she got kidnapped by the assassins guild
-This was all mid-mission, so the leaders of the resistance were understandably confused/pissed when we returned
-One of the leaders, Cuma, a druid my PC Daecan respects highly because of his skills, loyalty and willingness to rescue a bunch of perfect strangers, got pissed at Daecan and blamed her for coddling the unhinged NPC/frankly enabling her, and left for a mission while leaving a bunch of animals keeping a close eye on Daecan
-then we had basically a beach episode session where we celebrated Founders Day with the townsfolk and participated in a concert, where the bard and an NPC Daecan was developing a crush on (a halfling mage named Cora) put on an amazing show while Daecan dance-fought for the crowd
-everybody was congratulating us afterward and it was pretty rad
-then Daecan got a letter the next day from her contact Xander in the village the group helped save, saying that he wanted the group to come help with talks to settle how to rebuild the mining town (Xander is a doddering old halfling monk, Daecan is fond of him and he's taken a shine to her and the DM basically said he kinda adopted her after the last time they met lol)
-so Daecan, the warforged robot, and Lester head for the mining town and do some light diplomacy, which was funny as hell considering that Daecan is a socially awkward monk and Lester is a self-important, very loud bard. Anyway, they decide on a plan and agree to support the resistance, which means we now have another town to add to the roster.
-on our way back to homebase, 2 days out from home, we see airships and giant constructs from the enemy kingdom and realize they're heading toward the resistance base, so we use the sending stone on the warforged to notify the resistance and make double time, trying our best to get back
-everything is on fire. when we enter the base, the level 20 leaders are running out at us, screaming at us to run, being pursued by a huge undead orc, and when we get outside, we hear Cora on the sending stone, thanking us for the awesome time she had at the concert, before she blows up the entire base
-Daecan. Is. Devastated. The leaders who are present get her and Lester up and run with them to the nearby town gates, where more people are injured and dead. And then an airship drops one of the Big Bads, who calls out the main resistance leader, Vincent, to play.
-knockdown drag out fight, paladin vs. oath breaker, time starts slowing for everyone but them, the local armed force finally shows up, THE Big Bad shows up and fights with the resistance's best tinkerer (Grylla, and yes, we've made the jokes dw), then calls off his people and they run off while one of the resistance leaders, an aasimar named Sarah, heals a bunch of us.
-BUT. Before they run off. Two of the big bads showed up together, and who should appear behind them but the former PC, smirking and saying "I told you I knew where the base was." And then one of the big bads immediately killed her to tie up loose ends, with the DM admitting he found it a hard choice between giving us the chance to face her down later and following what the BBs would actually do.
-So now we're losing our minds. Our base is demolished, the resistance is disgraced, we've lost a lot of good people, and now we have to figure out how to move forward. Vincent looks at us, and he's like, "we have to split up. That's the only way we can keep surviving and growing. You two, you're promoted, you take the new town and build up a base of operations there."
-Lester protests but we knew this was coming bc we were putting in a guild-like system (hard to play a robust game with only 2 PCs), so Vincent insists. And so we head back to the mining town.
-Along the way, close to the mining town we find a halfling who informs us that the leaders all poisoned each other before making the final vote is a bizarre, comedic fashion. Lester and Daecan are flabbergasted, and when they get to town (after a truly crazy detour to deal with a tree creature dealing cookies) they investigate.
-unfortunately, Sherlock and Watson we are not (couldn't roll above a 10 to save our lives apparently) and we don't find anything. The guy who shows us in to the meeting place goes, "welp, this town is now Y'ALL'S problem, have fun" and walks out, which...somehow convinces Lester that he's king ("and you're queen! ...but not like that, ew. No offense Daecan." "-_-")
-we left off with Daecan figuring out where to lay the bodies to rest and returning to find Lester being bowed to as King. She grappled him but couldn't make him shut up, and he managed to get 3 volunteers to do the burials.
...this game has been WEIRD, but fun. I just realized I glossed right over the weird encounter during that mission where we fought with the necromancer bad guy, where Lester refused to let him monologue and instead just immediately started blasting spells like he was fucking Gale Dekarios or something. I'm looking forward to figuring out the guild system and helping rebuild/protect the town.
You know… I'm not actually convinced that the Templars would always notice if you got possessed during your Harrowing?
Like they don't have the best track record for noticing that people are possessed? Sure if you're glowing, speaking in double voice or visibly mutated they notice. But if you look normal and act normal, they don't.
To all appearances Templars don't have have any special ability to detect possession. Special ability to provoke spirit/demon flare up possibly yes, but that is by being a traumatizing, violent, threatening, abusive and all round a terrible person that their victim knows can and will murder them.
'Abominations' (for lack of a better word) seem to have some degree of adjustment period, but it isn't always extreme and seems to act up mostly in response to strong negative surprises.
A patient, calm level headed spirit/mage pair who entered into the possession willing and in full anticipation of how they would need to Not React to the Templars. Or a very skillful demon who managed to take possession of a mage very smoothly in full knowledge of the situation they would be getting into. These seem like instance were a Mage could walk away from their Harrowing possessed without the Templars having a clue.
Look Caitie, if you didn't pick up that it's gross as fuck how BioWare spent over a decade coding the elves as Indigenous, only to double down in Veilguard what began in Trespasser, saying the ancient elves are the evil behind all evil in Thedas but the colonizers of Tevinter are actually a haven for queer people under attack by a single cult or whatever, that's between you and your lack of media literacy.
there's a lot of dragon age media out there other than the main games. novels & other official books, visual novels, movies & shows... please raise awareness to not spread literally ALL the pdfs and videos around. please be responsible here.
also includes the flash games, ttrpg, and some official dao toolset resources, as well as a timeline with both in-universe dates and release dates (timeline's not currently up to date, it's not a priority, but it's decent)
update (novemeber 2024):
added the official screenplay for dragon age redemption
still looking for:
a scan of the art section from the collector's edition of the da2 guide
special features from the redemption dvd
anything released since mid-2024 (i think that's just the veilguard art book. also the podcast, but it's freely available online so i'll only do it when i can be bothered sorryyy)
that’s literally it. everything else is there, other than the main games and things you can read on the wiki
oops
The Haircut
Remember the reading short comic? Fenris receiving the letter? He sure didn't take that one well and he's on a mission now...
a very self-indulgent sketch of marian and fenris in traditional clothing from my city (KRAKÓW !!!!!! polska gurom!!! ) fen came out so cute in this i'd thought i'd share though i doubt there's much of an audience for this nonetheless i hope you guys enjoy !!!!!
Bioware missed an opportunity by not having the inquisitor's family/clan/mercenary group make an appearance in Skyhold. It would have given a nice lull in world saving and expand on your Inquisitor's past a bit more. Like can you imagine your Inquisitor being woken up in the morning by Josephine rushing into your chambers to tell you your family/clan/mercenary group has basically invaded Skyhold within the small hours of the morning and are demanding/asking to see you? What would your inquisitor's reaction be?
There can only be one
I've been thinking about the templars lately. they were promised honor, virtue, told that they would be charged with protection of the innocent... And then those same people are systemically exploited and abused, abuse others because they're taught to regard everyone else as either sheep who need to be lead or potential threats. Never equals, except in their brothers/sisters-in-arms. They act as the guard-dogs and military arm of an entirely different organization that they're only a functionary member of but have no governing say in. Even the chantry aren't their equals- they function as the templar order's supervisors! And all this isolation and closing of ranks ends in disability, addiction, death, and abandonment by the system they spent their bodies in service of.
To top that off, retaliations against them just confirm the paranoia they were taught to embrace. It's probably a long hard road to get out of that hole.
Like, listen. the dichotomy of mage vs templars is a satisfying and easy one, but the system is tearing them apart too. have you ever heard of a retired templar?
at the end of it, mages and templars need to unite against the real threat. the chantry.
Mages can't unite with templars if templars can't even admit what they've done to the mages.
Look at Cullen. If he's urged off the Lyrium, he retires-- and promptly opens a halfway house for retired Templars who can't function anymore. He still only cares about Templars and, after 3 games, is annoyed at BEST at the suggestion that mages deserve freedom.
In DA the jailers are in chains. But no matter how draped in chains, they still have more power than the prisoners. The nastiest, most barbaric actions are heavily rewarded with promotions and titles, while the smallest act of rebellion by a mage is met with whippings and even death.
Some mages dehumanize templars to cope. Most, if not all, templars dehumanize mages to preserve their power. The only good templar is either a VOLUNTARILY retired one or a dead one.
yknow solas from dai right and forgive me bc im sure other ppl already knew this but i just found out about this just now and now i have to say it
so i was scrolling reddit and someone was asking how come they can't seem to write solas dialogue correctly for fanfiction and someone in the comments pointed out that he, not always, but very often, speaks in IAMBIC TETRAMETER? and that's why he SOUNDS LIKE THAT?
shipping Varric and Cassandra in the ending where she become the Divine is so fucking funny, let's be honest like
Varric returning to Kirkwall after Inquisition: "Hey everyone, I'm back!"
Aveline or someone: "Varric! You've been gone for literal years, what happened!?"
Varric: "Eh, nothing much. Just got kidnapped by this pissed off 30-something lady and dragged all over the world to a bunch of fights and, like, political machinations, etc. Fighting an undead priest bent on world domination, that kind of stuff"
Them: "...oh my God!"
Varric: "Nah, it's fine actually. We developed this kind of begrudging bantery relationship that developed into something deeper, and now I write erotica for her, which she goes totally feral over. Just absolutely loves the stuff."
Them: "Oh, uh, okay. That's cool, I guess... And who is she?"
Varric: "The pope."
DID YALL KNOW THAT SOMEONE MADE SPEEDRUNS DEDICATED TO HOW FAST THEY CAN GET TO THE PUNCH SOLAS SCENE 💀💀💀
not dead not alive but a secret third thing
dragon age gang who is your most wife of all?
Merrill
Leliana
Morrigan
Isabela
Sera
Josephine
Cassandra
Vivienne
Aveline
Shale
Not really into hearing why u hate other people's wives in the tags but I AM interested in hearing why u love Ur wife
Demands of the Qun, or How the Inquisitor's Choice Answers the Iron Bull's Most Important Question
I was having a chat about the Iron Bull and his personal quest with some friends and one person said in response to something I said that I should make it a Post, so here it is! And a usual disclaimer: this is not about which in-game decision is "correct"--it's an RPG, there's no wrong way to play the game. I just want to talk about the meaning of this decision for Bull's character and for his future.
Dragon Age: Inquisition’s “Demands of the Qun” is, for me, one of those quests where the RPG format of “player character makes major decision for companion character” really works. I do not see this as an example of game mechanics taking away agency from an NPC. I think Bull has agency in this situation.
The Chargers are not Inquisition soldiers. They are mercenaries, and Bull is their commander. If the Inquisitor makes a call he doesn't like, he is free to say "Screw you" and take his people and leave, because they are not soldiers, they're independent contractors, so leaving isn't desertion, it's just quitting. If he were already certain he wanted to leave the Qun, he could simply call the retreat himself, take the Chargers and leave. Similarly if he were certain of his loyalties and willing to sacrifice the Chargers for that purpose, he could do that, regardless of what the Inquisitor says.
He lets the Inquisitor make this choice.