Unity2D is already easier to handle than i was expecting. didn’t get too far into the code when i saw the animation suite and decided i needed to have stuff i could dump in their myself. Character controls were easy though i’m still stuck on hold key modifiers for constant actions though i think the animation switching tutorial has given me a much better idea of how to do those.
Sprite work! this was actually fairly easy. much easier than i was expecting and i got quite a few seperate assets out there in the few hours i was working. Above is all the stuff i made.
things to consider.
- need to at least double the size of my work to allow for at least a little more detail. In order to do that i need to find some sort of scale that i can consider while drafting shapes.
- lineless vs lined. Doubling the scale will also allow me to comfortably place darker outlines on things without fear of detail loss. lineless pieces look good on their own however and should be considered for objects that naturally glow and things i want to blend into the background. may make for a good natural camofloge on stealthy enemies.
- no clue how to start considering people. i’m used to looking at lots of little details in my attempts to learn anatomy and now i have to double back on myself and work with generalized shapes. much of that will have to be faked for a good while. Must build a resource pool of different resolutions for reference.
leaving this video here on unity2D so i don’t lose the video series before i’m ready to dump my own assets in.
https://www.youtube.com/watch?v=4oF3C2AYGwk