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Time to self-promo on what is undoubtedly the worst website for self-promo (but hoping this finds the right people). Presenting Exalted: Essence Storyteller’s Guide, on which I had the pleasure of working about six months ago with a really cool team of writers and a fantastic editor. My contributions included some alt-rules, some gm advice, and some of the antagonists. It was one of the best creative projects I’ve worked on, and only partly because I’ve been obsessed with Exalted for over a decade.
With that comes the obvious caveat
If you’ve never heard of Exalted before, don’t start with this book. Get Exalted Essence. This is a supplement, for GMs, to lighten the load and help you tweak, customize, and add cool scenarios and antagonists for your game.
I just found this, what is Exalted?
Glad you asked. Exalted is a post-apocalyptic (but not Earth post-apocalyptic) fantasy, wuxia, and pulp adventure game, originally made by White Wolf, the creators of Vampire the Masquerade, and now published by Onyx Path. You play the titular Exalted, accursed Chosen of the Gods, which possess superhuman powers. The game is geared toward dramatic combat, social intrigue, and epic scale adventure. It’s a moderately crunchy game, with heavy emphasis on giving characters impactful and cool powers, and alright for one-shots, but really shines in longer-running campaigns. It's also got probably my favorite social mechanics in a TTRPG, period.
Essence is the "newest" version, (published alongside the still-ongoing 3e, a "rules heavy" version.) It's “rules light” which to say it’s only moderately instead of very crunchy, and can be played from a single book. I've had a blast running it so far.
Also here's a tea party
Perhaps unsurprisingly, this is now this tiny, tiny blog's most popular post, but it's still a very cool experience seeing all the positive reactions for GM-facing content.












