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THANKYOU IS OPEN AGAIN
THS IS NOT A DRILL
THE QUESTION IS "WHAT ABOUT NEXT TIME? WHERE WILL IT TAKE PLACE?"
GOOD LUCK
DELTARUNE!!!!!!!!!!!!!!!!!!!!!!!!!!
What If The Shadow Crystals Are Not Determination?
Well that's a silly question. Of course they are Determination. Seam said so! Not quite, though. They said they were made from the power of "will", before doubling back and correcting themself by calling that power something else. Something we didn't get to see. It's certainly IMPLIED. But until the official UT/DR Bluesky account goes ☐☐☐☐☐☐ tomorrow and proves me wrong next week, we don't know. It's not like we call our little canine overlord Straightforward Tony, after all.
But then, what else could they even be? And why? Well, I've been thinking a little bit. About darkness and about light. You can thank Andrew Cunningham for this one.
I just dreamt of Deltarune Today.
The plot of chapter 5 was that Ralsei had crippling depression and didn't want to live or be a hero anymore. So a chalk outline of Chapter 1 Ralsei walks in and introduces himself as his clone, Ralmsei. The rest of the chapter was just Kris and Susie following Ralmsei around and listening to him, trying to figure out how to help Ralsei. There were no enemies and no other NPCs, it was all Ralmsei all the time.
The Light World section was a murder mystery, but Kris is a teenager so they couldn't do anything about it. So you just walked around and occasionally found Asgore doing things before going "C'mon, Kris, you know you shouldn't be here. Go home now, ok?" and teleporting you back to Kris' room.
I then woke up (still in the dream), relieved it was just a dream, but I was like "Of course it wasn't real, we haven't even had the Gaster Twitter Takeover (tm) yet" and immediately went back to sleep (which is the least realistic part of all this)
I then proceeded to dream of people on Tumblr and Discord going:
"Guys. ☐☐☐☐☐☐!"
"OMG ☐☐☐☐☐☐ YALL"
When it comes to Deltarune and the topic of self-indulgent fantasy, I think it's easy to read the story as being critical on the topic. After all, we're playing in a realistic world where fantastic lands keep popping out of nowhere, and the job of our heroes is to track these lands down and destroy them, because opening too many at once will destroy the world.
At first glance, it does sound like the story is saying "fantasy is dangerous and inherently selfish; you must learn to 'grow up'"' and leave it behind." Especially since this is a common topic in children's fantasy stories, and the plot we've played through so far does at least partly agree with them - most obviously at the end of Chapter 2, where the protagonists' pursuit of escapism would have destroyed the world directly if it weren't for one character's intervention.
But wait. If that's the case, why does the story seem so positive about the idea of fantasy? After all, our characters are literally being guided on a noble quest by a mysterious guide at the behest of an ancient prophecy. And one of the mentors they meet is a fantasy author who encourages people to be creative and take ideas from their dreams. Take another look, and it gets even more complicated: many of the "real world" adults are trapped in fantasies of their own, refusing to let go of a past that's dead and gone, while the characters who denounce fantasy as something that is dead and worthless are consistently lonely and miserable.
So what's the message here? Is fantasy good, or is it bad? Is it good for kids but bad for adults? Is it only good "in moderation"? And the answer is... none of the above.
Fantasy isn't inherently good or bad. In fact, it isn't even the topic on the table. The actual topic, and the problem that the Dark Worlds are working to resolve, is attachment to an idea that is causing more harm than good. And those can be anything at all - from an impossible fantasy to hardline "realism".
The first example we encounter is Susie. A kid who, due to reasons almost completely outside of her control, has earned a reputation as a "troublemaker" and basically given up on being able to do anything to fix it. Not because she hates people or wants to hurt them - but because everything good she does for herself has a way of ending in punishment, so she's learned to avoid caring about herself as much as possible to minimize the inevitable pain.
That might sound practical, but it's actually a form of avoidance - making choices that minimize your immediate problems, but don't actually fix the root that's causing them. And that is the entire point: problems don't go away as long as you keep avoiding them. Susie's life doesn't get better until she takes a chance on friendship.
But she also couldn't really do that, until she had a safe space to try without risking severe consequences. That's where the fantasy world of the Card Kingdom came in: it offered a safe environment where she didn't have the pressures of hunger and expulsion hanging over her head, and could afford to take chances without the fear of major consequences.
The same thing happens in Chapter 2, with Noelle. Her adventure in Cyber City helps her to become braver, overcoming her fear of mice and preparing her to finally give Berdly a proper rejection. And in chapter 3, despite sleeping through the whole thing, it's Toriel's sentimentality - her longing for the comfort of the days when her family was intact, and failure to realize that she can't keep treating Kris like a small child - that informs Tenna's behavior and has to be resolved.
(Doing this precipitates a massive turnaround in her - the very next day, she's getting rid of the old TV, loaning out Asriel's old clothes to Susie, and inviting Sans over for drinks and dancing. Toriel has finally let go of her old life, and is ready to let in new people and new opportunities.)
In other words, none of these Dark Worlds were actually escapist fantasies. They were therapy sessions, and the reason that we close them is because the session is over.
first post on tumblr hi :3
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andrew cunningham's deltarune analysis videos are perhaps my favourite ones (i do really love stuffed alpaca's ones too and vivat veritas has always got something interesting to say), and i think the reasons for that are pretty succinctly summarised by some things i remember him saying, in a comment response stream for the knights conspiracy video.
lots of people objected to his conclusion that the phone caller is carol. their reasoning was often based wholly on the fact that we cant hear litterally everythig the caller says, so maybe they actually said the complete opposite of what we think. but thats a useless analysis because all the text from the caller is coherent, we can derive full meaning from everything we can hear, so to assume thats not what they are saying is to assume toby fox is lying to us, and as andrew said, you cannot derive useful analysis by assuming we are being lied to, but also, if toby is genuinely trying to decieve us, then reaching the conclusion he wants us to reach is a success. andrew's entire objective with his analysis is to understand what the game is trying to tell us.
and that feels weird to point that out, right? i mean surely thats a foundational part of any theorycrafting, but my problem with most deltarune theory videos is that they dont act like this; when i watch a random video about the kris slash theory, its goal is to convince me of that theory and nothing else; when i watch andrew's video about kris' soul(s?), its goal is to asses and understand what the game says about kris and use that to draw conclusions.
i dont think theres anything wrong with liking those kind of videos, im sure they can be fun to watch, but i just cant do it (autism i guess).
Hammer of Justice - Fan Lyrics
since I’m thinking about this instead of studying for bar prep:
people in general tend to assume that a person who’s been arrested is either innocent or guilty. and if they’re guilty, then they deserve fewer rights than the innocent person.
like, if the police break into an innocent person’s house and look for drugs, we recognize that it’s a bad thing and a gross violation of rights. but if the police break into someone’s house and do find drugs, well, that’s just what they deserved. we’d all be upset if the police started randomly murdering people on the street for no reason, but many wouldn’t mind if the police started randomly killing known child molesters. it’s not okay if the police plant evidence to frame an innocent man for murder, but if they know he’s the murderer and plant evidence to help the case along? well, that’s unfortunate but necessary.
there are three problems with this:
You cannot always know with certainty who’s innocent and who’s guilty;
A two-tiered “innocent” and “guilty” legal structure will always be used against innocent marginalized people;
Even guilty people have rights.
this happens a lot on tumblr. not exclusively on tumblr (it’s also a major aspect of most “gritty” police dramas and almost all comics), but it’s definitely there. like, calls to summarily execute rapists sound great in theory, because we all agree that rape is evil. except for when it’s used to kill innocent black men who looked the wrong way at a white woman.
and there are people who will say that no, of course, the problem isn’t summarily killing rapists, the problem is summarily killing the wrong people (that is, innocent people). which, again, you can’t know who’s innocent and who’s guilty - lots of innocent people aren’t sweet old ladies who’ve never done anything wrong, or have perfect alibis and never contradict themselves. hell, being guilty of a crime in the past doesn’t mean that they committed this specific crime that they’ve been accused of.
and even if they are guilty - even if they are stone-cold, unrepentantly guilty - they still have rights. that’s what “innocent until proven guilty” means. it means that stripping someone of their legal rights is a big fucking deal, so no matter how guilty Obvious McCriminal looks, you still have to follow the rules we’ve set in place to prevent abuses.
like, it’s not that every person who’s ever been treated shittily by police and the court system is actually innocent, so therefore the system is bad. it’s that we have a system that treats people like shit once we’ve decided they’re guilty, regardless of when the decision is made, and we’re okay with that. after conviction? definitely. after arrest? yup. before arrest, because we just have a feeling about them? sure.
and I get why people make posts or write stories about guilty people being treated badly. wanting vengeance is a powerful emotion. grief and anger are powerful emotions. it is not unnatural to want to hurt people who have hurt others. people like the idea of karma, of cosmic scales balancing out the hurt and suffering inflicted by a person by making them suffer back. I’m not saying that no one is allowed to have those feelings.
I’m just saying that there are implications behind them that are deeply disturbing (“if I decide you’re guilty, you’re less of a person to me”) and that it’s the primary driving force behind most of the issues in our criminal justice system.
actually, since this post has become relevant (again), I’d like everyone to join me in a little thought experiment: why do the police bring up a murdered person’s criminal record when they are extrajudicially killed?
like, we can all agree that the sentence for drug possession, drunk driving, trespassing, etc. is not execution, and even if it was, that’s after they’ve been arrested and convicted. cops are not judges, so it’s not their call to decide if someone is guilty or to punish them for it. so why does it matter if someone is “a known criminal,” or if they have drugs in their system, or if they have a gun on their person?
“well, obviously it’s to bias the public against the person who was killed,” you might say. okay, but why is that?
it’s because they know that we think of guilty people as less than human, and innocent people as blameless. therefore the murdered person deserved to die (because guilty people deserve what they get), and the cop is innocent (he was just trying to protect people!). if it didn’t work as a tactic, then they wouldn’t do it!
it is this mindset that permits the police to murder. we cannot stop police violence unless we dismantle the idea that being guilty of a crime negates your humanity and your civil rights.
in the egged room. straight up "finding it". and by "it", haha, well there is a man here.
YES ❤️ NO
Like everyone else, I am waiting in fear of the inevitable Susie crashout that will occur when she learns that Kris is both possessed and a traitor. And while I do think that "this means I've never had any real friends" will be a part of it, I don't think that'll necessarily be the first thing Susie jumps to in anger. Susie's developed a lot since ch1 and she's more aware than we give her credit for. I also think realistically, in a situation where you find out your first real friend has been possessed by an eldritch time-god for your entire friendship, the more immediate reaction would be more at the "then who the fuck have I been interacting with?" part than the "rejection" part. There's "having no real friends", and then there's realizing the person who you thought was your real friend was actually fucking Cthulu.
Warning: I am about to descend into complete, wild speculation here. Mostly, I'm not really afraid of that outcome because I have an even bigger Susie-related Fear. As of now, with Ralsei still hiding his knowledge and Kris working with the Knight, and them both having ulterior motives for completing "main" DW adventures, Susie is the only character whose goals align with the player's. She's the one whose main objective is sealing fountains, befriending Darkners, and stopping the Roaring in the same way ours is. I am TERRIFIED that, when Kris's betrayal and possession come to light, Susie will correctly perceive us as "still on her side" and for a time, on better terms with us than Kris. Especially since the soul is so vital to sealing fountains/ beating titans that Susie (and Ralsei?) will probably need the soul to be somehow in their party in order to make any progress. What if Kris, at some point post-betrayal-reveal, leaves the roaring group chat and comes crawling back to the fun gang, who are forced to let Kris back on their team because they need the soul, even though they don't yet forgive Kris? What if Kris is allowed back to the good side under the pretense that Susie is letting back their soul, not them, and that she still hates them, and a guilt-ridden Kris just agrees? and we just have to pilot them around a section of the plot in the world's most miserable silence. Any remotely human-like dialogue option is gone. Kris is back to chapter-one levels of giving us nothing. That's the situation for a short time until Susie decides to forgive Kris. What if there's a section where we're encouraged or Ralsei-triggered to grab control of Kris in a situation where we usually wouldn't, because the FG don't trust Kris to act on their own, but do trust us? Wouldn't that be the worst? I'm losing my marbles. I need chapter five.
there's no universe where I expect susie and ralsei to be best buddies with the blind idiot god azathoth whose puppetting around their friend's body but the fact that us and susie are like two of the only beings with motivations that match even a little regularly makes me Genuinely Afraid of where the hell deltarune is going with that
You know what? Literally everyone is wrong about this Rudinn. All of you are wrong about "Copies are monochrome". This guy isn't "turning into a goner" or whatever bullshit. His colour is fading. Exactly what he says is happening. And, as he says, this is normal.
"Copies are monochrome, but you colored us in with care" doesn't mean "if something is greyscale, it's a copy". We've all been focusing too hard on "copies are monochrome", when really "but you colored us in with care" is the important thing. The 7 Flying Aces are Kris's creations, analogous to Darkners created by a fountain. The colour represents their unique input on the dark world, just like it does with Susie's dark world in chapter 4.
ALL Darkners are coloured in. All Darkners are naturally greyscale. When a Darkner no longer matches up with their creator's vision, they lose their colour and turn to stone. Lancer even partly loses colour before turning to stone in chapter 2! It's the colour! It's all the colour! He wasn't turning grey because he was turning to stone, he was turning to stone because he was turning grey! The colour is what gives Darkners life, without it they're just stone. They have bodies, thanks to the dark fountain, but no life. It's the creator that supplies that.
Before I go into the implications of this reading, I will address the "copies are monochrome" part of the quote, since there's so much theorising about it. In all honesty? I think a printer and copies was just a convenient metaphor to communicate the idea that care is what colours in Darkners. There has to be something in there, but I don't think it's very important. There are enough examples of greyscale things that are very obviously not copies that I really don't think the few that are should be focused on. There's the Goners, New Home, and the Vessel, and I think that's about it for copies. Let's just say that copies are monochrome, but not all monochrome things are copies. The monochrome means something else, a lack of care.
WER-ERAMB: The Relevance of the Sword Route
This is a theory that, previously, I felt very iffy on, but have come to believe more firmly over time. I'd like to thank my friend @mr---person for assisting with theorycrafting this and coming up with parts of this. In order to get to the actual idea being proposed here, I have to get some context out of the way first, so without further ado, let's begin. This is a bit of a long one, but I think it's well worth it.
Deltarune Theory...4? Color of the Mind Theory
So. When we first enter the Second Sanctuary in Chapter 4, a few things immediately become apparent.
And that's...pretty much everything is wrong. The place is the wrong color now, mechanics don't *quite* work the same in the puzzle rooms. What were once NPCs have become statues and vice versa. Even those NPCs, the Philosophers, talk about how we now exist on The Other Side of the Mind, amongst alot of other cryptic shit. It's also the side of the mind we find the Egg Room on which is...just....so weird and confusing I don't have time I DON'T HAVE TIME!
As said, the first Philosopher you meat calls this phenomenon, "the Color of the Mind" and says it's changed. I did some deep thinking for a bit and I can only come to the conclusion that the only thing that can change this Color of the Mind is simply who made the Dark World. This Dark World, the only one we've been in where things are so radically weird, was Susie's making. When it's dispersed and we enter the Third Sanctuary by opening the door, the two previous sanctuaries merge into one another, which is a whole question on how Dark World and Time work that may tie into Always Alive theory and once again I DO NOT HAVE TIME!
Point is, when Susie makes a dark world it is a far cry different than the world that the Knight made first before we came here.
...So why is it, when we know for a functional fact that Kris made the TV World Dark Fountain at the end of Chapter 2 and through Chapter 3...that it has the same color as every other Dark World before it. Every Dark World that, with the exception of whatever is going on with the Grand Fountain in the supply closet (that's its own can of worms we're not gonna touch right now), we know the Knight made. Why do Kris and the Knight have the same Color of the Mind?
Now, we do know that there were already alot of parallels between the Knight and Kris. They have similar poses and stuff, we've discussed this stuff to death in this fandom, you know this stuff. My theory is that those minor hints of connection are further enforced by this idea of the Color of the Mind that truly unifies them.
From what I've seen there's a fairly solid theory I can't remember the name of, but it involves the Knight either having Kris' soul while being Dess' body, which isn't a bad theory. It even explains where Kris' soul is. But I have an...alternative.
And it comes from our favorite forgettable spark plug that noone will shed a tear for.
Yeah this relates back to my older theory about Kris and Dess being the ones who played pretend infront of the screen. My theory is that these two share this Color of the Mind because they created this fiction together. Kris made their OCs and so did Dess. Dess made a playing card, the jack of clubs, into a tri-headed beast with three shards of her own personality, while she also made a bossy queen robot out of a laptop, who's motherly charms were very much cobbled from both the mothers she had in her life (Carol and Toriel to be clear).
As far as we can tell, the Second Sanctuary is Susie's first ever attempt at making anything creative. It's pretty clear she's never really been able to be a kid, or even a teen, having to be this image of badass mean girl bully that she never wanted to be. So no matter how much her and Kris are matching freaks, she's just not the same as Dess. Someone who saw what happens when you lay your soul bear in the form of collaborative fiction.
But then, when the Third Sanctuary happens when the two Dark Worlds mix, suddenly they're compatible. The NPCs from both world exist now, together, much to their own confusions. Susie's color may be different, but that doesnt' mean the two can't play well together. :D
What does this all mean? Well I do think it's yet further proof, at least in my head, that Dess is the Knight, in some way or form. Remnant or dead body or fully just in it, Dess is in that armor somewhere. And Kris, dear Kris, they cared about her very deerly (:p)
Enough to form a pretty loose interest in the occult with the local occult interested goth catgirl (every town has at least one of those.)
Enough to use that relationship to summon a "demon", a red heart that they, Kris, give their own name to, instead of the vessel a different being was going to give us, though I doubt they know about that.
Enough to give that demon (most) control over their body and autonomy, to let it do what needs to be done, because they can't do it alone.
Enough to seek out these Shadow Crystals, these strange glass things that have some weird power we don't understand yet.
Is it from guilt about whatever happened at the Roots of this? Partially. But for someone who so matches your Color of the Mind, would you do any less?
Good luck Kris. I'll be right next to you the whole way. No matter how many times you hit me with a hockey puck.
Carol was abusive towards Dess.
Dess’ disappearance intensified abusive behaviors that Carol already had, but Dess is also a victim of abuse. This is essential I think to understanding Dess’ character, ergo the Knight, and what led up to Dess’ disappearance.
Long post ahead.
This account is a week old, Dess's room is released 9 months ago and you have already figured out more than half the relationship between an unreleased character and her mother???? This post requires a part 2. And what about Noelle in all of this?
I’m sure that other people have said the same / similar with Dess & Carol before me. Albeit not a lot of them are psychology nerds like I am, so, I have some stuff there to add. But I will say that just because we know Carol was emotionally abusive towards Dess, does not mean we know all of the complexities of their dynamic.
There’s no part 2 for Noelle I’ll make rn, because, it’s fairly cut and dry that Carol is an emotionally abusive mother towards Noelle. I could go through all the signs & explain everything but I feel it’s so obvious that I feel I shouldn’t have too? But maybe I could make a post about Noelle’s potential thoughts on the matter of whatever Dess might’ve went through, if she ever realized what was happening, what have you
I meant part 2 of the Dess analysis, and for Noelle's part something along the lines of Dess and Noelle making up the 2 responses to authoritarian parenting, being rebellion and submission respectively. Sorry for not wording that too well
That’s alright! While this isn’t an in-depth post, I can do that at a later point, and here’s a few thoughts I have on Noelle & Dess’ responses to emotional abuse, since you’re interested. But this isn’t at all the whole sum of it, haha.
I enjoy the idea of them being two sides of the same coin in terms of how they detach themselves from the reality of their situation.
Noelle on one hand, dissociates heavily, forgetting what happened often or tells herself that she deserved whatever harm she went through. Dess on the other hand, relies on escapism heavily, because she realizes what’s happening to her is wrong, but because she realistically cannot leave the household she unhealthily relies on fixating on escaping or leaving. Unlike Noelle who goes numb to everything so she can “handle it”, Dess gains a low stress tolerance, and has to just constantly distract herself from where she is. A Noelle who finds herself staring blankly at the wall because she doesn’t feel like she or anything around her is real. On the other hand, Dess who finds herself staring blankly at the wall, because she got so caught up in fantasizes of not being where she was that she forgot to pay attention to the real world. Noelle who feels like nothing is real at all, vs a Dess who forgot the line between what’s real and what’s fake.
I think that would create an interesting dynamic, lines up with what we know of Dess & Noelle in canon, and lines up with what psychology says about dissociation & unhealthy usage of escapism.
"#posts i would consider reblogging 10 times" ok here this is the 10th
well guess what i'm going to reblog it from you again because it's really really good