Victory is so close I can taste it
RMH
"I'm Dorothy Gale from Kansas"

❣ Chile in a Photography ❣
Xuebing Du
Misplaced Lens Cap
Today's Document
YOU ARE THE REASON

oozey mess
Cosimo Galluzzi
Three Goblin Art
Keni
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tumblr dot com
Alisa U Zemlji Chuda

Kaledo Art
Not today Justin

izzy's playlists!
Jules of Nature
occasionally subtle
Stranger Things
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@dontthrowthewiimote
Victory is so close I can taste it
My favorite thing about being an archer in Skyrim is when the slow motion kill cam follows the arrow and you get to sit back and watch as it just absolutely misses the target.
I'm sorry but it will never not be baffling to me when new game with Woman Character comes out and the anti-woke bros all act like the developers made her super ugly as part if the secret woke conspiracy to destroy femininity and then you look at a picture of her and she just looks like Regular Hot Woman but like she doesn't look like a blow-up doll which I guess is where we draw the line
Mass Effect is one of my favorite franchises of all time, but it can be so difficult at times to reckon with the fact that as a female gamer, they were simply not made with me in mind. And, ultimately, it suffers for it.
Ironically, the gender gap in the ME trilogy especially apparent when I recommend the games to a male friend. I finally talk them into playing it, and they will, more often than not, have absolutely nothing at all to say about the female characters (or lack thereof). Wandering through the games, you're bombarded with a diverse universe full of unique-looking aliens- but male aliens. Asari are the only female aliens you meet beyond Tali and a couple other female Quarians, until ME3, where we get Eve and Nyreen in the Omega DLC. Which means for two (and a half, let's be honest) games in the franchise, every Turian, Salarian, Krogan, Batrarian, Drell, Hanar, Vorcha, Elcor, and Volus is a male. But what is even more striking than this atrocious worldbuilding oversight is that, handing the games to your average male fan, they barely notice. It escapes them entirely as something worth mentioning. They don't perceive the empty echoes of the female voices we aren't hearing, of the other halves of alien populations completely unrepresented. It's as if the default setting of the world, fictional and not, is male.
Asari- the primary female voices in the game- are poorly written. We know this. An entire race of biotic-wielding, technologically-advanced aliens with lifespans in the centuries and incredibly rich culture and technology, and the most we see of them in the entire trilogy is as strippers and occasional mercenaries. Liara, Samara, Aria and Benezia break this mold, but not without their own flavors of sexualization. After all, Benezia still dies in what is akin to Turian fetishwear under the control of Saren. Her favorite color was yellow, remember?
But beyond Asari strippers, skin-tight Cerberus uniforms, and comically sexualized robots- all valid topics, but talked to death at this point- I truly believe the most astounding, hollow, and disheartening result of this casual misogyny is the Krogan.
The storyline of the Krogan cannot be emancipated from the concept of birth. An entire species near-sterilized, a war crime excused away for the greater good. The Krogan story IS the Genophage, and the horrifying explanations used by those in power to excuse atrocity. And for two entire games, not once are we ever shown what the Genophage has done to Krogan women. Not societally, physiologically, or psychologically. They are conveniently segregated away in briefly-mentioned "female camps," while the men discuss the horrors of a war crime that affects birthing rates. It takes until the final installment of the series to show you one female Krogan (who didn't even get her own model, they just covered her so you wouldn't notice) and to mention the absolutely devastating toll that a cultural pandemic of stillbirths, abuse, and chronic infertility-caused sickness can have on a population. Eve is a fantastic character. Truly. But after two whole games of the Genophage being such a critical cultural touchstone for so much of the galaxy, and so many player choices depending on it, it's incredibly difficult for this omission of perspective to be remedied by a few nuanced lines in the med bay.
On the other hand, I think about the Rachni a lot. The so-called ancient enemy of the Krogan people, the foe that led to them being uplifted by the Salarians (and then, ultimately, discarded by them) in the first place. A massive amount of pre-game lore is devoted to a culture that, interestingly enough, speaks to the player through a queen. In fact, the Rachni queen is one of the first female alien NPCs you encounter in the entire trilogy. And as you encounter her, she speaks of songs of mourning. Not for her, but for her children.
You are offered the chance to spare her twice, once in ME1 and again in ME3. Both times, she has been used for her control of her hive, her children, and the potential army that can be bred out of her. Given the choice to free or kill her, many argue she's too dangerous to be kept alive, her species too volatile to be left to reproduce unchecked. An eerily familiar narrative, echoed by the Krogan, creating very poignant foil to me. A species struggling to give birth, and another, their supposed enemy, constantly being taken advantage of for it. It is a struggle of mothers, being commodified by men, and everyone is losing.
I wonder what narrative depths this series could have discovered in the tragedies of the Krogan and the rich cultures of other alien civilizations if they had considered, even for a second, that female voices could support a story where male voices simply cannot. What would we have learned about Salarian women, and their opinions on fertilization regulations favoring male offspring? About Turian women in the line of duty and their place in the hierarchy? Does the Batarian caste system have a bias on the basis of sex?
Obviously, there is nothing that can be done about the erasure and treatment of women in a game series over a decade old. But, I do believe it can be used as an example going forward to show how cultural and environmental storytelling is genuinely made worse by the oversight of female voices. All that to say, I love this universe and these games. Sometimes, it's just difficult to remember that we were only given half a galaxy to truly appreciate.
What I wished happened in Tears of the Kingdom 🥲
Been itching to draw something like this since first playing the game.
I absolutely HC that Puppet Zelda's "true form" is a grotesque gloom abomination.
An alternate version of the climax of "Crisis at Hyrule Castle" "lives rent free in my mind. The cat and mouse chase ending in the Sanctum, with Puppet Zelda revealing her true self: an attrocious horrific monster wearing Zelda's face. This is the real her and all this hatred breaks her Zelda looking shell apart. Time for an emotional and tormented final confrontation.
Also, it's my one year Tumblr anniversary!!?? Whhhaaaatttt already?
Thank you for tagging along by small LoZ corner of the interwebs.
Cheers!! AND GLORY TO PUPPET ZELDA!
This shell feels extremely apt for the ides of March
yall reblog this with the most disappointing game u have ever played
like the one that was either a sequel or overhyped and then turned out to be trash?? mine was bioshock infinite
I've successfully beaten little alchemy 2!!
Anyway this game is very fun and very well organized
Double prestige AND my daily gift is 10M soul eggs AND my current contract will give me an egg of prophecy
Oh yeah, it's all coming together
i know most people have seen it but i cant emphasize how much this is literally my favorite breath of the wild clip of all time. also i can never fucking find this clip when i need it especially in high definition so here it is
h/t @tired-angry-robot
I think veilguard is a no for me
I've basically come to the conclusion that Tears of the Kingdom is a hugely impressive piece of technical work that's held back at every turn by the fact that it's a Breath of the Wild sequel. You can see the clear outlines of the game it's trying to be, but in order to actually engage with that game you constantly have to dig through this heavy cruft of mechanics that worked great in the context of Breath of the Wild, but have mutated into annoying distractions in the context of Tears of the Kingdom. Ironically, for all the complaints about TotK playing fast and loose with BotW's narrative, from a mechanical standpoint its problem is that it's too faithful to its predecessor.
It's striking how obvious the competing priorities are at every level. Like, oh, we like the idea of letting the player build flying machines using the new crafting mechanics, but we've gotta put harsh limits on it because otherwise it would overshadow the paraglider's role in long-distance travel, and we can't have crafted flying machines overshadowing the paraglider because one of the two main rewards for doing shrines is still tiny incremental stamina upgrades, so anything that takes the focus off of micromanaging Link's stamina undermines our core advancement schema, and, and, and – dude. Bro. Mon frère. Fuck the paraglider.
Oh so this is toxic yuri
😒
Why am I not surprised
If I have one complaint about this game it's the skill trees. Too many skill points too early and not enough things I want to use them on
tfw u just fought a dragon but ur cassandra allegra portia calogera filomena pentaghast
All right Shepherd Aloy, time to recruit our friends and allies to fill this Normandy Cauldron with war resources so we can save the galaxy biosphere!