CHILL TOUCH COMPLETE SPELL REVIEW
Sorcerer, Warlock, Wizard - Cantrip Level Spell
School: Necromancy Casting Time: 1 Action Range: 120 ft Components: Verbal and Somatic Duration: 1 Round Attack/Save: Ranged Reference: PPH 221
While using Chill Touch, You produce a ghostlike, skeletal hand within the house of a creature among vary. create a ranged spell attack against the creature to assail it with the coolness of the grave. On a hit, the target takes 1d8 death harm, and it can’t regain hit points till the beginning of your next flip. Until then, the hand clings to the target.
If you hit associate degree undead target, it conjointly has disadvantage on attack rolls against you till the tip of your next flip.
This spell’s harm will increase by 1d8 once you reach fifth level (2d8), eleventh level (3d8), and seventeenth level (4d8).
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My Comments: the primary issue that continually strikes Maine regarding this spell is however the name implies the vary is bit, however not solely is it a ranged spell, it’s 120′, that may be a pretty tight vary even.
I quite want it absolutely was bit vary, however given the squashy nature of the foremost seemingly user, I will see why it’s ranged.
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The second issue I notice, is that despite the name, it’s not “chilly” in the slightest degree, apart from the “chill of the grave” as in, no cold harm.
The next issue that strikes Maine is that the method it blocks acquisition hit points. Of course, this now makes me think about create creatures, on the other hand I know it also applies to creatures who would possibly get buffs from allies likewise. to Illustrate, PCs. This spell might really be an excellent player-killer. Um, not that I’m trying to find spells to kill players, it simply occurred to Maine is all… therefore, let’s conjointly includes enemy NPCs who have therapist friends and/or healing potions and nicknack.
But think about it, associate degree federal agency or PC gets hit pretty dangerous and their churchman is simply waiting within the wings to forged an enormous fat heal on them however you go 1st and drop your spooky d8 hand of the grave on them with a wave to mention “sorry, no healing allowed.”
And finally, add the additional bit regarding undead obtaining disadvantage to attack the caster and it’s a awfully nice cantrip-level spell.
Okay, I’m all out of things. however regarding you? What’s the issue that strikes you about Chill touch?



















