Reading Response XII: Crawford/Agency and The Jig
Crawford’s discussion of agency immediately reminds me of the “create-your-own” options available in restaurants or online gaming. For instance, at Pieology or Neopopalis, there’s always an option to “make your own” pizza, instead of choosing the restaurant’s predetermined pizzas. Similarly, on Gaiaonline or Neopets there are options to “make your own” avatar, outside of the given avatar types.
After reading Crawford, I’m convinced that these "make your own” pizzas exist to please those skeptical of the autocracy of options. They are concessions that mask as “agency,” even though they themselves only lead to another set of constricted, chosen options.
Not that the predetermined options are always adverse. In most cases, they alleviate the burden of decision-making. They are, in some cases, the positive design constraints that help us reach productive solutions. (I.e. choosing a method of making: sawing wood, stacking, casting, etc.)
But at what point does design constraint seep into a loss of agency? Perhaps one measure we can use is: how proficient are you at creating jigs in a given medium? A jig is a definite mark of efficiency, particularly in the digital realm. Commands like “BLOCK” and “BEDIT” in CAD/Rhino are demonstrative of a larger capability to think through the program, and save an astonishing amount of time.