Turning the Cleric Quintet by R. A. Salvatore into a campaign
Its my favorite dnd book series, so turning them into a campaign sounds fun.
Players start in the Edificiant Library
Keirkan Rufo will be antagonistic towards players, but is a cleric of the library
3 days downtime to start, reaching level 2.
Library is attacked by the chaos Curse, and Barjin, a human agent/cleric of Talona, goddess of poison
Barjin is supported by Druzil, an evil Imp that is directly responsible for creating the Curse- in a ever smoking bottle.
Players realize/ have hints they need to close the evil bottle to turn off Curse.
A poorly controlled Mummy, an enchanted zombie, 15 skeletons, the Imp, and the evil Cleric must be dealt with.
Skeletons are scattered throughout catacombs, and a DC 12 perception or survival will cause players to notice a pull towards the correct direction.
Druzil will flee if hurt, overturning the brazier and harming the cleric and/or mummy as necessary.
Should be at least level 3 when this is completed, as the following will be heavier. One week downtime.
An emissary from Shilmestra arrives demanding help, the elves are being attacked/wiped out
Orgillon leader Ragnor is leading 8000 goblinoids against the 236 elves. He is also an agent of Talona, but not a cleric, nor directly aligned; thus supported by Dorigen (Wizard, aligned with Talona) and Druzil (resummoned, as necessary)
Party asked to go to Shilmestra's aid. Rufo sent as well.
Ambush while travelling to Shilmestra
Meet king of elves. Is ready to quit, but there is disagreement among the elves. Some are talking about attempting rituals that will improve chances. Require player assistance.
Elvish rejuvenation ritual causes level up to 5/6.
Attacked by Dorigen, Rufo shows cowardice.
Possible capture by goblinoids
Dorigen shows her barbarian helper
Second ritual at Al Drunim hill, raises the woods to aid in war. (500 ents show up, plus additional random druidic effects).
Killing Ragnor ends goblinoid aggression.
Players approaching level 10
Players are asked to go to Caridoon to study/research Talona, and the ongoing issues. Warn the town that something seems wrong.
Meet wizard (encounter involving illusions in wizard tower)
Oh God what's up with these assassins
Super ghost mega assassin
Ultra evil enchanted artifact
Need to destroy that artifact. It is like... Super Fuckin evil
Learn that there is an evil army. Research complete, know who this all is being run by.
Time to buckle down and be super heroes. Hit level 15+
Have to go deal with the army. No big deal. Have to walk there.
On the way, gonna bump into a big old red dragon, who they COULD use to destroy the artifact, if they've still got it.
If not, gonna buff the last boss with it. Sucks to suck.
Super powered evil wizard in large castle. Super epic dungeon crawl from hell.
Kill him? Good job! Time to report back, and have a party! Also, epic tier loot.
Time for things to go wrong.
Some idiot drank the chaos Curse. Drank. The. Curse.
Became some type of super demonic vampire. Took over the entire library, made them all full fledged vampires too.
Time for a group of level 17/18/19s to clear out a bunch of vampires in their own lair. Gonna be a shit show.
Keirkan Rufo is the personification of the Curse. Gonna be a heck of a fight, and if they kill him (somehow...) the library will collapse utterly. One or two clerics may survive. The library will need to be rebuilt.