my farming sim game will have animal butchery as a normalized part of the gameplay loop to act as a lightning rod to draw all the discourse and thinkpieces away from topics that would annoy me more
in my farming sim game that has animal butchery as a normalized part of the gameplay loop, shipped products will be sold on a weekly basis, not a daily one. you get a big windfall once a week and then you budget around that. if you want more money in the interim you have to go sell to the local merchants whatever products they specialize in.
The game should require you either use crop rotation or purchase expensive fertilizers to keep the soil nutrients at the correct level needed to grow your crops.









