// this blog is defunct. find me on kakuzetsu

Kiana Khansmith
The Stonewall Inn

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#extradirty
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titsay
2025 on Tumblr: Trends That Defined the Year
official daine visual archive

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★

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@echoesterol
// this blog is defunct. find me on kakuzetsu
How do you make a patch? You don't have to make it public if you don't want to. Or at least, redirect me to somewhere I can learn.
oh gee this blog is still relevant i used a program called patch maker.
have the original program + files in one folder, the patched / altered version in another. i think the program runs through the prompts when you do it? yeah
let me throw this here as well editing sprites is actually pretty fun to do
see look i’m ready to enter a whole new modding hell already > sprites and everything :0
man there’s a lot of things i should be doing in regards to modding hell > or in just short: there’s lots of things i’d want to do
examples of things i should be doing > rohan mod (mono...) > maybe a steel mod because then i can actually write then- > also because of that last analysis i did yes yes > a mod where all dialog is replaced entirely by the bee movie script
mmm i sure do love picking apart a game and over analysing everything like character motives too mmm that’s the good shit
[ rest under readmore it’s seventh stand user shitposting etri please stop already tl;dr explanation: gray morality: confirmed. also steel’s p manipulative ]
Updated patch with some bug fixes (ahem how did I even miss the game breaking ones) and added a .rar version of the patch to the v0.01a post. > I’m no good at bug testing.
grimcire:
¯\_(ツ)_/¯ looks like the first alpha is going really smoothly > thanks mono
7th stand user OC
연희 & Deep Purple
7su rohan mod v0.01a
“I’d feel like it’ll be an insult to even call this an alpha ver”
hello naughty children it’s rohan time \(^q^)/ ( in all seriousness, please help me test this )
disclaimer: this mod is not associated or endorsed by clayman in any shape of form.
patch notes:
playable rohan! > walksprites, stand sprites, they’re all here kids > even one special one for all the sinners here :^) > mostly complete moveset (besides attack dialog weeps)
custom dialog for the beginning of the game ( thanks mono ! ) ( to be rewritten later probably? it’s just an edit of the default atm... )
what this doesn’t include is:
literally everything else is untouched so far
the game is playable past the first boss fight, however there’s no custom dialog beyond that point and there’s no guarantee how stable the game is past that point. since vanilla 7su is pretty stable, I’m going to assume it’ll at least play until the ending...which then I’m predicting it’ll crash and burn spectacularly (if you get to cairo, seriously don’t go and fight dio.)
releasing this mainly for balance testing in battles. all skills are already learnt and the debug equipment can be found next to the tv. but what I would really appreciate is that if you can give feedback!
so. please tell me: how broken is rohan? do I have to nerf him? that kind of stuff ( so please go around and whack enemies :^) )
my submit can be found here. send any issues / critiques /ect, ect there please. ask is also open. download link is here. ( should be fixed. ) .rar patch is here ( patch contents of individual folders inside to respective folders, everything else just copy and replace in the main 7thjojo folder.)
the patch comes as an .exe file. back up your 7su files beforehand, I am not responsible if rpgmaker decides to delete all your saves. also please patch it to the most recent version of 7su ( v2.48a )
alright hello i’m back > and back to mod shitposting (well, at least....getting something done) > seeing that mod has reminded me that hey, etri. weren’t you working on something
things that i should finish:
finalize moveset. > putting it off since forever gg etri
also...add in coding for bunny suit switch. because bunny suit. because hilarity. because i didn’t spend one or two hours spriting that for nothing > thinking of more alternate sprite sets but that’s probably overdoing it... > if someone has suggestions throw them at me
probably rewrite introduction dialog? or tweak? mm i can rewrite i can do that
facesprites? i think i tried to give this a shot before but then i got distracted so well
mmm what else
draft up dialog?
think of potential events...?
also endings too still gotta figure that out
besides that, after i finish the stuff i should finish.... > maybe a demo version yes yes > mainly for balance testing
So does anyone know if I can fight Ult. Kars before Cairo, because I’m at Singapore on NG+ 5 and all I need for the sword is the Red Stone. ?
if i remember correctly, you’d have to beat alessi first! > just talk to him until he mentions an axe, then check the river
thinking about alternate routes for modding hell and just > death 13 > believe kakyoin (somehow)
> they’re both trash > so if they both remember, well > > double teaming to make the baby eat shit elts go
shitpost hell is feeling surreal with all these characters i mean it’s just > the first few vanilla 7su ocs that went off the rails > actual original ocs adapted for this > consisting of a demon (?), an eldrich abomination and a...ordinary kid ( and more) > kakyoin was confirmed > and if modding hell is confirmed, well
> finally figured out how to create a patch for this > don’t have to redownload whole game, just..use the patch
R: …
P: aww, c’mon. don’t be such a stiff
R: …
the deed has been done
\(^q^)/