
tannertan36
Not today Justin
2025 on Tumblr: Trends That Defined the Year
DEAR READER
RMH

@theartofmadeline
tumblr dot com
he wasn't even looking at me and he found me
Peter Solarz
NASA
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Love Begins
macklin celebrini has autism

Product Placement
styofa doing anything
AnasAbdin

Andulka
Lint Roller? I Barely Know Her
Xuebing Du
Claire Keane
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@edselmalasig
It’s Milo’s world and you’re all drawing in it! 🖋🎨🖌 Send us more of your satARTday fan art here: disneyxd.tumblr.com/submit
nice characiture
Humans will need to communicate with a robot the same way they communicate with one another. This brings us a little closer to that future.
Read More: Meet Iorek, the Robot That Communicates In a Remarkable Way
scary
Logo for my upcoming website. www.wickedfx.net i will post there mostly my artwork.
cSculpt
Research from C. Calabrese, G. Salvati, M. Tarini, and F. Pellacini proposes a system for multi-user 3D modelling for creative collaboration:
Collaborative systems are well established solutions for sharing work among people. In computer graphics these workflows are still not well established, compared to what is done for text writing or software development. Usually artists work alone and share their final models by sending files. In this paper we present a system for collaborative 3D digital sculpting. In our prototype, multiple artists concurrently sculpt a polygonal mesh on their local machines by changing its vertex properties, such as positions and material BRDFs. Our system shares the artists’ edits automatically and seamlessly merges these edits even when they happen on the same region of the surface. We propose a merge algorithm that is fast-enough for seamless collaboration, respects users’ edits as much as possible, can support any sculpting operation, and works for both geometry and appearance modifications. Since in sculpting artists alternatively perform fine adjustments and large scale modifications, our algorithm is based on a multiresolution edit representation that handles concurrent overlapping edits at different scales. We tested our algorithm by modeling meshes collaboratively in different sculpting sessions and found that our algorithm outperforms prior works on collaborative mesh editing in all cases.
More Here
its me edsel how do i put it to my mast head pic?
another toy
Toy fuel cells
Expensive experiment
Final Fantasy XV director wants you to cry at the end of the game
yes just to note ffvii ending is emotional
A few tidbits from around the web: Steve Ballmer dunks, whether hardware upgrades are coming to Xbox One, Xamarin explained, Surface Type Cover with Fingerprint Reader coming to Europe, PS4 Remote Play is coming to PC.
steve balmer or balmer win or fail
Every single element of The Witch is designed to serve a purpose so specific that each one collectively disappears when stitched together.
Robert Eggers put together a character drama that unfolds like a nightmare—the kind so real it keeps you shaking long after you wake. The recreation of farm life in 1630s Massachusetts is so complete it pulls you into the pocket universe that exists inside the characters’ minds. As you experience their fear, you experience your own. The barrier between you and the people on film disappears, and their terror consumes you. And that is how you make a scary movie!
MORE. How The Witch’s Director Made His Film So Terrifying
Hi very unique story of witches
https://www.youtube.com/watch?v=IyUgHPs86XM
PBR for artist
Recently I got the wonderful opportunity to visit the animation studios animating season two of “Star vs the Forces of Evil.” In Los Angeles I have a wonderful team that does story, design, music, sound, editing, etc. But we don’t do the actual animation here. For season two Star is being animated at two amazing studios in Korea, Sugarcube and Rough Draft Korea. It was so cool getting to meet the other half of TeamStar! I wanted to share some pictures. : )
power puff girls