Writer of Eldarya have blog and his article about Eldarya is GOLD
Simply, for the first time in my life, I am on both sides of the fence: I can read readers’ feedback knowing how the work they are commenting on was conceived.
For the first time? That’s explains a lot… Without feedback you can’t really make progress as an artist
We don’t understand how works are made
Yeah, maybe. And what? When I see shit I can name it xD
Typically, I’m subject to a high constraint and a low constraint on the number of words I write per episode, and per line of dialogue. These constraints have excellent reasons for having been put in place, but they mechanically influence my way of writing, the rhythm of the episodes, etc.
In reality, yes, it is complicated. When I say, “Couldn’t they make enemies with a less rotten AI? It must not be the sea to drink! ”, the fact is that I do not know how to code an AI, nor integrate it, nor test it, nor debug it… In fact, I use the expression not having the slightest idea of what I am talking about . It’s most likely more complicated than I imagine.
So… we shoudln’t comment because we are not eucated enough or what?
Let us be clear: I am not trying to say that we should not criticize the works on the pretext that they required a lot of work. It is not the amount of work that makes anything worthwhile. What I’m trying to say is that when we receive a work, whatever it is, we always underestimate how hard it was to bring it into existence, and the myriad things that got out of hand. of its creators. I think that’s something to keep in mind when receiving it.
Ohhhh, so Beemoov put a lot of work in Eldarya! Oh ok. I think that they didn’t put enough though.
We should approach the works with benevolence (a priori)
To put it simply, the principle of the first issue is to identify all the positive aspects of a film, and that of the second to identify all the negative aspects.
Ok, so let me identify all the positive aspects of Eldarya’s New Era:
1. Nice sprites and backgrounds
Works exist because people make them
Which of course implies that obsessing over a work is more or less like telling someone it sucks, which isn’t very nice, but I’m not going to worry so much about it. dwell on it; everyone knows that saying: “The people who did that must be really dumb to have spawned such a rotten thing”, it’s not nice.
Thus, to suppose that we ourselves, from the height of our great intelligence, would have done better under the same conditions is quite daring
I’m not interested in how I would handle it, because it’s not my job
that really we hire anybody these days to write stuff
We don’t know what we want
I know that when I’m playing otome’s game I want to have ROMANCE.
they generally know what they’re doing.
I’m looking at Eldarya and I have some doubts
A fairly common comment about Eldarya is that the game’s story isn’t “peaceful” enough.
Really that is France’s users main complaint?
There is always conflict, the main character is not supported enough by her friends…
Well. Erica LOST EVERYTHING at the end of Origins. She lost love of her life in two routes. So - when she isn’t supported by her so-called friends - that can piss people, yeah xD
No one would play fifty episodes of a fantasy adventure series
So Eldarya isn’t otome? That’s explains a lot~~
Such film is less good than another, since it is less coherent.
Movie this, movie that. You know what I think? He wants to make movies, not otome games!
Oh, believe me, I don’t have to look for Eldarya’s flaws to find them. I see them with the naked eye from a kilometer
we arm ourselves against the message that the work is trying to convey
Now I’m curiors what message Eldarya convey. Any thoughs?
But it’s not the work’s fault: it’s ours.
One deliberately sought to sabotage one’s own experiment.
If I wasn’t masochist I would stop playing this game long time ago
This is why I would suggest waiting to see where the work wants to take us before deciding on what parameters to judge it
Eldarya is halfway done and episode to episode is worse and worse. I think nothing will save this game at this point.
But at least I did my part.
So… It’s mostly consumer fault that they don’t like a game.
Link to full article - https://www.alexissevellec.com/article-retourssurmontravail
I autotranslate this, because I don’t understand french. There may be little misunderstandings as a result