You've quested for a week, you attempted Nidas a dozen times before getting through it, and you've finally, Finally, gotten these four achievements:
Just A Flesh Wound
Kicking Back
The King and I
Oldrush
You can now speak with Enutrof's Herald at [-5,-5] to visit the greedy God himself:
I don't want to spoil this last part with a screenshot though, so I'll just give you a couple hints.
Don't insult Enutrof. This should be so obvious as to not even be a clickable option. The God is very big(CAPSLOCK BIG), and will instantly cast you out of the dimension, back to his statue in Astrub.
The final dialogue options give you different rewards. You can either get 100,000 free kamas, a Prospecting buff for 30 fights, or a third reward(let me know what this is!)
And that's it.. I really hope you enjoyed this guide/walkthrough, and I look forward to making more for the English-speaking community! ;)
You can click the button below to follow my new main blog, where I reblog and link all the guides I've put out. You'll be able to find it all there, and get updated on new posts.
Hey there! So, I'm doing the For a Few Kamas or More quest and I read here that El Nediro gains HP whenever he is pushed. But for some reason he keeps gaining HP whenever I attack him with a spell that doesn't push and also seems to gain HP whenever I take his MP. I don't understand why this is happening and it seems to be random. The bonus doesn't heal them either. I'm totally confused. My friends say they didn't have the same problem. Is this a bug or am I not seeing something?
Well, as I recall Nediro has a healing effect listed twice on his buffs, so there may be a second way to trigger it. Also there was a patch recently, and it -may- have changed Nediro (though I don't remember anything about him in the changelog). Sorry to say I don't know why :/
In your beastiary for the Dhrellers, you have a picture of Soulfax the bounty but you don't talk about him. In the beastiary for Strongboxes you don't have a picture of Beetlebot (sp?). Would like some consistency please.
False.
The ‘bestiaries’ do not have pictures of the bounties, those are the normal monsters; ‘Sourfax’ is grey, not white. The bounties have their own pages.Thanks for your question!
it is said that from a certain stage you can drop orichor or something when is that?
Once you’ve completed the achievement for the quests of each zone(‘Just A Flesh Wound’ for Crucible of Fortunes and so on) you can drop orichor from the monsters there or get it from the Golden Chests. It’s fairly rare, but better than nothing.
Welcome to Enurado! Better get used to the colour of kamas, it's kind of the theme here, kamas. Kamas and beards. Head up the stairs and you'll find the Order's outpost in this dimension, complete with a shop, quests and wanted posters! Next, talk to Sergeant Frinklan and Megistus the Collector to complete [The Entrance to Enurado]. You'll simultaneously begin the quest [Orichomania] for Megistus the Collector.
You can now begin exploring Enurado, whether for fortune or for knowledge.
Zap Gobdon's camouflage is stuck and can't change back thanks to the very affectionate Hurtful Locker sitting next to him, so he needs you to get rid of it.
The Affectionate Hurtful Locker is a stronger version of the normal one, with a level and HP that scales with your own(allies can join you to fight it). Once defeated, Gobdon removes his camouflage and starts yelling about how his 'chamoveil' malfunctioned(if you ask me, its his own fault for testing a newly created one). Anyway, he'll give you a little bit of orichor for your trouble, and finish his research there.
Continuing on your way, head west one map, then north, then click the gate toward on the right side of the map to find the dungeon entrance, the first location for your quest.
Next, head north-west, over the stone path, to [-2,-3] and enter the tunnel(ignore the blood). This is where you'll find the second dungeon, Drhossil's Caves.
After that, head west and take the stairs at the end of the stone road[-4,-3]. Here you'll find Enutrof's Herald standing by an enormous keyhole-shaped door of sorts. Click the small golden lock on the door to find the next map you need, which serves as the entrance to the third and final dungeon here, King Nidas's Palace. You can also speak to the Herald, who will tell you that you can't speak to the god himself unless you've earned the right, something you must figure out for yourself.
Since it's closest, go back down the stairs and head west to find the next map, which is in the third zone, Eternal Rest. Make your way to [-9,-6] and climb up the ladder to find a nice view and another map you need.
For the last map, leave the area, and head back towards the Order's outpost. One map above it [-1,-2] you'll find the stairs to the second zone, the Auriferous Quarry. Head to [2,-4], then enter the tunnel and follow the rails to [3,-5], where you'll find another nice view of the mines, and the final map in this quest. You will also find Belle Adrenne here, who is still waiting for Gobdon to return.
Now that you've brought the Orichometer to every location, go back and see Megistus. Let her know Gobdon is safe and give her back the instrument to end the quest and get yourself the achievement [From One World to Another]. Congrats!
There aren't any repeatable quests in Enurado, so Orichor may seem scarce. However, once you complete an achievement from doing quests, you can drop Orichor off monsters of the corresponding zone. Once you complete 'Just A Flesh Wound' you can drop Orichor from Strongboxers and so on..
Next head to [-4,-1] to fight a small group of Strongboxers. Again, you must fight alone with Agent Wedbetter(also might've been a bug), so you can't afford to have her solo this time. The three monsters you face only have a bit more HP than usual, so it isn't hard.
Finally, take Agent Tiyette to face a full column of strongboxers at [-5,-3], six at once. This can be a pretty difficult fight depending on which starting positions you get. Thankfully you can have other characters help you.
Once that's done, return to the outpost and speak with the Eni Agent . Conclude your mission with her to finish [School of Hard Knocks]. Hopefully, she will not have to use what she learned from you.
You'll find the inanimate chests at:
[-4,-1]
[-4,-2]
[-6,-2]
[-5,-2]
[-5,-3]
[-1,-2]
[-2,-3] two chests
[-3,-3]
[-3,-4]
A very bored Logie Stik trades your 10 pieces of strongboxer for recycled metal. Return to Agent Sayles and he'll start fixing his machine, so return to the Sergeant and let him know things are going fine. He will be proud of you and end the quest, rewarding you with 15 orichor and kamas.
Tell him what you've observed so far. The Prof will then come up with another test: he wants you to go a bit south-east and pretend to steal a bag of kamas there, and see how they react.
Head over to [-2,-1] and click on the bag by the pillar. As you do so, the Hurtful Locker appears, speak with it. Unfortunately, as soon as you make gestures to take the kamas, it starts growling at you, ready to pounce on you, so you back off from the bag. Prof's Krosmoglob appears again(even though he is literally just one map away now) and asks how things went. Somehow, this is actually what he was hoping for. For the next test, he wants you to attack an Enutough dummy he set up to the west, and observe the reactions of strongboxers.
The mannequin is just one map to the left, and very realistic. Interact with it and attack it, which summons a cute little Persaport. Speak to it, and you'll learn the living bag came to the mannequin's aid, and is busy trying to heal it. Ignore it though, because the mannequin is apparently more than it seems, and wants to talk.
Despite how you treated him, Riberich, an actual Enutough sent by his group to contact the dimension's new visitors, isn't too upset, and will follow you to the outpost, two maps to the right.
You can now speak to Riberich and learn about his group (a brotherhood of enutoughs called the Alloyance who create and maintain the strongboxers), but to advance the quest, speak to Max and introduce Riberich to him. Both seem to have much to gain from each other, so Max tells you to forget about the tests for now, thus ending the quest.
...Dhyan will show you an old tablet covered with writing. It apparently describes an ancient Enutrof ritual dance, where an Enu would choose a young drheller as his familiar. A shovel required for the ritual might be found in Drhossil's dungeon, so Dhyan would like you to keep him occupied while she looks for it. Accept and begin [For whom the Drhell Holes].
To continue you'll have to defeat Drhossil and talk to Dhyan after the fight. She will obtain the the special shovel and will be able to conduct the ritual in the future. With Dhyan satisfied, return to Professor Maximilio and let him know just how much help you were to her. Max will be pleased, and you'll finish [For whom the Drhell Holes].
Head North over to [-2,-4], and click the pile of kamas by the gate to pretend to drown. At your distress Charado.. no, it's a different, scarier looking strongboxer, called a Rokforphage. It regards you hungrily..you're in for a fight! Fortunately it's nice enough to let you find allies first (sidekicks can join as well).
The Rokforphage has 11k HP(0% resistance to all elements but 50 crit/pushback resistance) and can attack from any sort of distance. He has:
~Fireball, a long range and close range spell with a large AoE, dealing 300-600 fire damage.
~Kreemcheas, a long range cooperation spell which deals more neutral damage the lower its HP gets(about 300-400damage towards the end).
~Runny Cheese, a mid-range water attack. It deals 100 or so damage while removing 2MP(unavoidable) and adding Gravity for 1 round.
~Rock Fort, an AoE Air attack dealing 100 damage centered around Rokforphage, with a radius of 2 or more. It also pushes targets away and removes up to 2AP(avoidable) from all those hit.
You can't really avoid getting hit by it every round, so it's best to stay near it throughout the fight. Fortunately it doesn't do too much damage, you can negate it with some healing or shielding.
Once it's down, it will drop a Kamanbair, which you can use to coax Charado to you now that it's finally arrived. Let him taste it, and feed it to him to have him follow you(I think it would make a great pet!) back to Riberich.
Unfortunately, Riberich tells you that Charado has caused too much trouble and damage for them to repurpose it, so it will have to be disposed of. Interact with Charado and try to figure out a less radical solution, then Prof Maximilio to ask his opinion. He doesn't want to ruin the new relations between his group and the Alloyance, so defers to Riberich's decision.
Taking matters into your own hands, you tell Riberich you will be the one to dispose of Charado. He gives you the position of where to dispose of it, [-6,-1]. Once there, you have a decision to make. Will you play it safe and throw Charado into the bin, or will you risk an inter-dimensional incident by setting it free and lying about it? Choose wisely..
Return to Riberich to tell him the deed is done, and he will reward you, ending [Aurphanage].
“Go on, Mimic, you’re free now. Go on, Mimic! Get! You have to go, Mimic. Please, Mimic, go, get! Goooo! Get out of here! Don’t you understand?! Get! I don’t want you anymore! Get!”
A representative of the Auracle, Kamandex asks for a symbolic(and literal) kama in order to answer you. According to the oracle, Brutatax is responsible for the malady. To talk with her, you'll have to get to her conscience, flatter her, and bribe her. It's time to head to the dungeon!
Go to the dungeon entrance at [-6,-2] and explain to Honey Bagg the strongboxer situation. According to her however, Brutatax has stayed confined to her dungeon as always. When asked about the dungeon keeper, she'll reveal that its not just a powerful strongboxer, but a receptacle or prison for the soul of a powerful Enu sorceress.(You'll also get a little gossip about Riberich). To get inside and talk to Brutatax, you'll need to give Honey Bagg the dungeon key.
Once you've finished the dungeon, speak to Brutatax at the dungeon's exit. After a bit of flattery Brutatax will finally deign to speak with you which allows you to ask her about the strongboxers falling asleep. She tells you that in order not to get rusty at using her magic(get it, cause she's metal?) she practices her spells on the creatures she is linked to. As for why she chose to practice on Prof Max's strongboxers, they were already vulnerable, and easier to influence. Ask her to release the creatures but she will not listen, for she has no reason to do as you say.
Explain to Prof Max the situation via his Krosmoglob. Max tells you to convince her by reminding her that the Order has nothing to do with her imprisonment, and might even know a way to free her. Speak to Brutatax again, and when you get to the point where you lie about having a solution to her imprisonment..she brings up the fact that she's been standing right here, and heard your whole conversation. Still, she appreciates your twisted way of doing things, and agrees to release the strongboxers.
Go back to the professor with the good news, and conclude the quest [Chest Cold], as well as complete the achievement Just A Flesh Wound if you've followed so far.
There are a few quests to be started from the Portal Research Room, this is one of them.
Finally, pass through a couple tunnels until you reach [3,-3] and test the Chucker on the Old Digshot. It will also react badly, but the same rules apply, and it should be an easier fight in the end.
Return to the outpost and hand the test reports over to Professor Maximilio to finish your quest(and see that Maximilio also doubts the usefulness of these test) earning you 30 more orichor.
Note: having to fight the drhellers seems to be random chance, or could be based off stats.
[2,-5]
Return to the outpost and contact Dor Lingster via Krosmoglob. Once you show him the data, he'll tell you he's discovered the answer..and I won't spoil it, but it's not something you'll be expecting, that's for sure. At least it was an easy 30 orichor.
Once you've collected all 4, return to Agent Rayles and give him the bags. He will rummage through the bags and produce 3 traps, to keep strong Drhellers at bay.You can place the traps by using them from your quest inventory.
~Place the poison trap at [3,-5]
~Place the fire trap at [2,-4]
~Place the blinding trap at [1,-5]
With the traps set, return to Rayles. The others haven't returned, but he's sure they're fine(maybe sick from food poisoning though). He tells you to return to the Sergent and let him know things are better now.
Report back on the situation to Sergent, who will be pleased and reward you with exp, kamas, and 30 !Orichor. Thus ends the quest.
He has the normal Hatchet and Trap spells of a poacher, but also a new attack !Croutage du Braconnier, which deals 250 neutral damage and pushes the target very far back. He also has much more HP than a normal Poacher, it varies from 3-4k.
The family of poachers can be found at [1,-3](fun fact, their dialogue is random):
Finally, the organized band of poachers is at [2,-4]:
Once you've recovered the poached tusks, bring them to Dhyan at the entrance to Drhossil's Caves. To get to her you'll have to leave the zone and enter the tunnel at [-2,-3]. Once you hand them over to be destroyed, you'll complete the quest. Continue the conversation to start..
Return to the Auriferous Quarry and talk to amorous drhellers(might be translated differently) you come across to spray them. You'll find them at:
[0,-3]
[0,-5]
[1,-5]
[2,-3]
[2,-5]
[3,-4]
Return to Dyane when you've finished to complete the quest. Seeing as how you're so capable, Dyane asks for your help once more....