Introduction to Micro UX.
In our Micro UX Unit we worked in collaboration with SITC in a brief in which they asked us to explore the impact of satellites into our daily lives. Below there’s a description of the whole process.
d e v o n
Not today Justin

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occasionally subtle
almost home
seen from Finland

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@erickuxd
Introduction to Micro UX.
In our Micro UX Unit we worked in collaboration with SITC in a brief in which they asked us to explore the impact of satellites into our daily lives. Below there’s a description of the whole process.
Week 1 & 2.
The first week we did not have the meeting with people from SITC but we were introduced to the project’s brief. So our first approach consisted on researching about how satellites work and it different applications nowadays. It was interesting to see how many ways satellites are used for beyond the known purposes, and how some of those uses impact our daily lives. We did this individually as we thought it was important for all of us to educate ourselves about the topic we were going to work on.
When we finally had the first meeting with people from SITC they did not only helps us understand the brief but they also helped us deepen our knowledge about satellites. Some of the features I found interesting were:
Ubiquitous connectivity
Geospatial intelligence: helps to monitor planetary changes.
Spot height, types of materials on the surface by image processing.
On another hand, they made us see that even though the capabilities of satellites are big, they felt they could be used more. This is why they wanted us to explore new ways to encourage people to use them by focusing the a micro level of experiences.
By meeting with my group we decided to give ourselves some time to explore ideas by our own to later put them all in common. What I was specially interested on was the way satellites could be used today to monitor the amount of people on one specific space. The reason of my interest in this is due the current pandemic emergency worldwide. When doing research about this I found the following information:
Satellites have been used for determining the population of one area.
Satellites can observe human presence in one space.
Satellite images of human presence on Earth (EU, 2016).
By the second week we decided to brainstorm some ideas of different direction that our project could follow based on our research. Since we couldn’t do this physically we put all of our ideas into a board on Miro, an online tool that enables you to create diagrams.
Screenshots of the brainstorming board.
Bibliography.
Harvey, J., 2002. Estimating census district populations from satellite imagery: Some approaches and limitations. International Journal of Remote Sensing, 23(10), pp.2071-2095.
Koutsouri, A., Skepetari, I., Anastasakis, K. and Lappas, S., 2017. Regional Population Estimation Using Satellite Imagery. [online] Available at: <http://ceur-ws.org/Vol-1866/paper_156.pdf> [Accessed 27 April 2020].
Steinnocher, K., De Bono, A., Chatenoux, B., Tiede, D. and Wendt, L., 2019. Estimating urban population patterns from stereo-satellite imagery. European Journal of Remote Sensing, 52(sup2), pp.12-25.
Siragusa, A., Michele, M., Pasaresi, M. and Kemper, T., 2017. Atlas of the human planet 2016. JRC Science for Policy Report,.
Week 3.
The next step consisted in taking a decision to narrow down our options based on what we were interested the most. This resulted in choosing the following 4 areas out of 9: home security and domestic services, pandemic monitoring (regarding COVID-19), satellite as traveler; gamification and escapism and remote learning. From here we decided to explore each area more specifically compared to the previous week in order to refine our options.
As exposed before I had interest in seeing how technology could be used to help the spreading of the pandemic, that’s why I kept doing research about it. My aim was to explore the possibilities of satellite technology to control gatherings in one specific area and maybe creating a platform for people to know what areas are the best options to walk around based on population density while complying with government’s rules. This come from a long term focus point of view: our lifestyle might have to change for long period of time.
From my research I analysed the following examples of how technology has been used in pandemic monitoring.
From my research I analysed the following examples of how technology has been used in pandemic monitoring.
Today image capturing and algorithms can monitor mass gatherings. This brings a privacy issue; maybe using location data from our phones instead of camera surveillance.
At BlueDot, doctors and hitech-wizards used AI to track the possible expansion of COVID19 by gathering people’s location data.
Images of BlueDot offices.
Earth Observation Data has been used to forecast cholera outbreaks In Yemen.
Combination of rain forecast with cholera risk.
For my own interest I decided to talk to people about their knowledge and perceptions of satellites. I interviewed two of my friends with an exploratory purpose to find if anything they said would made see things differently and ultimately inspire me. In the following images there’s the answers I got.
Once all of us completed our research about our assigned topic, we discussed how could we gather all of these together into one. Not after a long exchange we figured out that to choose a topic that would interest all of us we needed to disintegrate our preferred topic into smaller bits
and explored the bits we liked the best about it and see how they overlapped, so all of us could later see what do we want the topic to bring to us and find a way to focus it in one specific area.
Education topics split into smaller bits.
Pandemic monitoring split into smaller bits.
At the end we decided to move forward with remote learning as a consequence of COVID19, and explore the capabilities of satellites into this. Since the topic itself was pretty broad, we went into details and specified that we wanted to focus in allowing different types of engagement in video conference lectures. We also discussed the capabilities of using satellite’s technology into the in between time in online lectures. For this, we asked ourselves the following questions:
How can satellites aid in stepping away from technology?
Do they have a place there?
What is an effective break for the human mind?
Are there cultural differences in the way we take breaks?
What educational leverage point will we be tackling with this project?
Weaponization; could this project prevent users from harm?
How could this project design for those intersectionally disadvantaged?
Bibliography.
Pacifici, F., 2020. A Scalable, Cost-Effective And Multi-Purpose Edge Computing Visual AI Solution To Solve Crowd Monitoring Issues In Post Epidemic/Pandemic Periods - Iot Worlds. [online] IoT Worlds. Available at: <https://www.iotworlds.com/a-scalable-cost-effective-and-multi-purpose-edge-computing-visual-ai-solution-to-solve-crowd-monitoring-issues-in-post-epidemic-pandemic-periods/> [Accessed 6 May 2020].
CBS News, 2020. The Computer Algorithm That Was Among The First To Detect The Coronavirus Outbreak. [online] CBS. Available at: <https://www.cbsnews.com/news/coronavirus-outbreak-computer-algorithm-artificial-intelligence/> [Accessed 6 May 2020].
Gosh, P., 2018. Computer Predictions 'Control' Cholera. [online] BBC News. Available at: <https://www.bbc.co.uk/news/health-45259922> [Accessed 6 May 2020].
Week 4.
This week we had a twist in the progress of our project. Although we had agreed on working on remote learning as our project’s main topic, we observed that we were putting on practice a very problem solving strategy. We wanted to find problems only so we could design solutions for it. This was not coherent with the brief we were given, which encouraged us to ‘explore the everyday impact of space satellites’, so we decided to take a step back and analyse said impact. Another factor that demotivated us from moving on with this topic was the fact that satellites technology have long been introduced in remote learning, and we found about many application that have already been designed, of which ‘Satellite-based distance education in India’ is an example.
After coming to the previous conclusion we decided to explore the different type of connections that are enabled by satellites technology, whether this were spatial or social, directly or indirectly associated.
Sketches of how satellites connects us.
I was particularly interested in the way location enabled by gps have brought new ways of social interaction. We can particularly see this in social media; when we share our location it enables a new kind of interaction with our friends. We talk about how much we loved that place or how we got to that place, bringing new ways of connecting with our close ones. This is something we want to explore in this project and create an experience that reflects that, as it’s a clear example of how satellites technology works on a very micro-level.
The inspiration for this comes from the paper titled “the spatial self: Location-based identity performance on social media” by Raz Schwartz. In this, it’s explained that the spatial self refers to a variety of instances (both online and offline) where individuals document, archive and display their experience and mobility within places in order to represent aspects of their identity to others.
To explain this, I sketched the following image of how location builds links from one person to another based on our experiences.
The rest of my group worked on the following aspects of connection:
The characteristics of connection: direct connection, indirect connection, no connection and invisible connection.
The absence of connection and the unsettling it can provoke.
Exploring the complicated emotional reaction to satellite capabilities.
Bibliography
Sharma, R., 2007. Satellite-based distance education in India. Online Journal of Space Communication, [online] (12). Available at: <https://www.academia.edu/2196087/Satellite-based_distance_education_in_India> [Accessed 12 May 2020].
Schwartz, R. and Halegoua, G., 2014. The spatial self: Location-based identity performance on social media. New Media & Society, 17(10), pp.1643-1660.
Week 5.
We presented our project to SITC and the feedback we obtained was mostly positive for all the different areas we proposed to tackle in our project.
Presenting this helped us see what we wanted to specifically focus on, and it resulted on designing an experience based on connection and location. We wanted to explore how people experience connection through satellites by putting it on an interactive game or an immersive exhibition.
Slides of the presentation elaborated for SITC.
That same week, we went into more detail about what we wanted to do and we agreed on designing experiences that represented the contrast between being connected and being disconnected. We aimed to highlight how we human interact with connection and how we react when that connection is no longer there.
With that idea in mind, I focused on the basic function of satellites: people in earth send information to an object placed in space and then this object sends this information back to another place on earth. I thought this ‘reflection’ function was interesting and by exploring it the following game came to my mind: the way we look up to look around in another place.
‘Look up to look around’ concept.
With this prototype I just wanted to try out the connection and disconnection capabilities of our topic, it did not represent a solid idea but rather aimed to open new doors to explore in our project. The game itself was very simple: one person at the entrance of the maze would have to arrive to his/hers relative at the exit point of it. The person could get there and use no guidance, but this is where satellites came to play. A satellite would be passing above the person every X time and stay there for limited amount of time, enabling him/her to have a bigger view of the surrounding space.
The way this prototype explores the contrast between connection and disconnection is that by having the mirror above the person, this one will get to the exit point of the maze quicker compared to the amount of time it would take to get there without any kind of guidance. After all, we humans have been connecting with people around the globe way before satellites technology existed, it just took longer.
Bibliography
Sanders, E. and Stappers, P., 2014. Probes, toolkits and prototypes: three approaches to making in codesigning. CoDesign, 10(1), pp.5-14.
Week 6.
This week all the members of our group had prepared different prototypes that explored the contrast between connection and disconnection. One of my group mates created an hourglass that would flip when the person loses connection in their phones, therefore letting the holder of that hourglass know that the other person has lost connection. This would happen when the phone battery died or when getting into areas with no signal. The functional part of it is creating other ways of connection when the signal of your phone is lost, therefore creating something physical when there’s no digital connection.
After some discussion we agreed that that concept reflected the connection that’s built between people using satellites technology pretty well, as the human experience that’s built explores people’s emotions when we disconnect from our loved ones. On another hand, what we all liked the most was creating something physical out of a digital interaction: when signal is lost, something physical is triggered. We wanted to develop more into this over the week and work deeper into the hourglass concept so it had urgency, complexity, and depth.
Representation of how the information displayed by our prototype could be presented.
I considered the difference of being disconnected on purpose and being disconnected unintentionally. Every span of time would creates one layer of disconnection. Let's say one hour of disconnection would create the first layer, then the next 3 hours would create the second layer and so on. So in these videos, the colour of the top layer would reflect the character of this disconnection, the red one would mean the disconnection is unintentional and the blue would be intentional (by this point I was still figuring out how could the system know whether the disconnection is intentional or unintentional). I also thought that in order to add some 'urgency’(an actual need of it, which is part of the feedback we got in one of our tutorials), when all the layers are formed one person would touch it/ interact with it to obtain information of the last connection of the person at the other side. So the possibility of knowing about the other person's location would be there but it's ultimately your choice whether to get all the information or not.
In my group we agreed on making something physical yet this was a pure digital design, but when creating these videos I was more interested in the information displayed and its meaning, rather that its actual embodiment. That’s why right after that I worked on making the physical prototype.
Physical representation of the layers of information.
The way I thought of this prototype was as layers that emerge from one place and each layer emerging would represent a different level of disconnection, aimed to trigger different reaction in people.
Week 7
When we met this time we presented again 4 different prototypes for the same concept, which we all agreed was confusing at this late stage of the project. That’s when our biggest struggle appeared: it was difficult for us to picture the physical form of our project. We knew what we wanted it to represent and the functionality we wanted it to have, we could just not picture the physical embodiment of it. In order to make our task easier, we wrote down the main characteristics of the artefact.
- What the physical appearance of the artefact should enable:
Movement
Having colours
It expands/collapses
- What the artefact does:
It connects people from different places; their activities are shared between them just so they check on themselves
It employs location and tracking
At first we thought of creating a functional decorative artefact that would sit on people’s desks but ultimately decided against. As suggested by our tutors, we tried to figure out if there was any object that already exists in our daily lives whose functionalities could be expended to include the functionalities we were pursuing in our project. That’s when the idea of using clocks as the physical references for our project appeared.
The reason behind choosing a clock is because we wanted to attempt to design an artefact that would follow calm technology principles:
It calms and informs
The user remains serene and in control
It engages with our peripheral attention (allows us to attune to more things, the user is mostly unaware of interacting with a computing or communication device).
The clock would accomplish three main functions:
Show local time
Show the local time of someone’s who’s in another time zone
Display the activities the other person is doing by using GPS technology.
The next step consisted in creating different types of clocks that encapsulated the above mentioned functions.
Physical prototype of my proposed clock.
My prototype aimed to represent the distance between the people connected through the clock in different times zones. I also thought of it as a metaphor of how satellites orbit around the earth. In this case, the small clock will show the local time in a different time zone, while the big one would just show the local time. How would satellite technology take part into this prototype? By using GPS we can measure the speed at which the other person is moving, so if the person in question is running the small clock would be lighted in a specific colour as if it was staying still. Also, if the connection between the two was lost, the small clock would hide itself.
After showing the different prototypes of clocks to we all had come up with, we joint our minds to design the following prototype.
Second version of the prototype.
The explanation of this prototype is very similar to the previously shown prototype, with one main difference: instead of using light in different colours, the paper layers would move to represent the speed of the person in the different time zone. However, this embodiment of our idea had to be recalibrated to properly make sure both times zones were easy to read and understand.
Bibliography
Weiser, M. and Brown, J.S. (1996). Designing calm technology. PowerGrid Journal, 1(1), pp.75-85.
Week 8 & 9.
Since we were on the last two weeks of the project, we had to work on the final results of it, so we could implement it into a real context and see how it would work. That’s why after some discussion we took a step back into the clock designs we already had and try to give it a final shape. We agreed on taking the satellite clock I proposed in the previous weeks but adding a small interface in the smaller clock in which the activity of the person at the other side will be displayed.
Over this final phase, we worked on different things:
A physical prototype of the clock
A functional prototype of the clock
Contextual explanation video of the clock: who is it for and how does it work?
The part I was in charge of with another group mate was the explanatory video. We decided to produce a motion graphic video that would explain through a simple story the intention and the functioning of the clock, and this took most of of our time during these last week.
Storyboard of the explanatory video.
Stills from the video.
Final Outcome.
What we wanted to do with this idea was to explore the different ways in which human connection can be kept by using satellite’s technology. To be more specific and taking our own experiences as inspiration, we looked into how can two people keep being connected when they’re in different countries with different time zones.
Sometimes we don’t have the time to message or call our relatives but we still want to make sure they know we’re alright. The embodiment of this concept came alive in the form of an enhanced clock.
The enhanced clock has two parts: a main clock and a satellite clock. The first one gives local time but the second one represent the time at the zone in which the person at the other side is. Furthermore, the rings in the satellite clock will spin and represent wether the person is: sitting, walking, running or travelling. The way this works is by being powered by satellite technology and more specifically location. The person will activate sharing GPS data from her device which will be connected with the clock. The data itself won’t be recorded and the person with the clock at his/her house won’t have access to the data, just the activity that’s being displayed.
Physical prototype of the clock.
We thought that the material used in our physical prototype should match the concept behind it, that’s why we used an organic material in the main body of the clock: wood. We discussed using other materials but we ultimately agreed on using materials that would fit into the circular economy more easily.
Physical model of the outcome.
Functional prototype of the clock.
For this one, we used Arduino to show how the technology available at the moment could enable the proper functioning of our design. However, due material accessibility limitations, we were only able to display the local time and the type of activity.
Functional prototype.
Explanatory video.
In this one, the story of a mom whose daughter moves to a different country in a different time zone is shown to situate our design into a practical context. When the video was played in the final presentation, we talked over it to make it make sense.
Introduction Macro UX
In our Macro UX Unit we worked in collaboration with Fjord in a brief in which they asked us to enhance the working space by using light. Below there’s a description of the whole process.
Week 1
Our first step consisted on doing research about the topic before we had to come up with ideas for the project. We thought that it would be helpful to first start by getting an overall image of the artefacts and elements that involve the lighting in working spaces. For this, we consulted different articles, magazines and books.
Once we completed our research we gathered together to put our findings and conclusions in common. Some aspects that we considered as relevant to the current state of lighting in working spaces were the following:
There’s a direct effect of lighting in people’s health. One example is Seasonal Affective Disorder, which is a type of winter depression caused by the biochemical imbalance that occurs due to the shortening of daylight hours and the lack of sunlight in winter. Currently this disorder can be treated by light treatment. We thought that we could tackle this issue in workspaces.
In offices, natural light is not well enough used. We rely too much on artificial light even when we have enough light coming from our windows.
Night shifts hugely affect our whole circadian rhythms, making night workers’ health conditions worse.
The colour of light also influences people’s mood. It’s been found that white and blue colours makes us energetic, whereas red and orange are less likely to affect our internal clock.
After putting all this information in common, we decided to move on to choose the direction we wanted our project to head to. After some discussion we agreed that we wanted to focus on how can we combine the natural light and artificial light to create a healthy working environment. We proposed to do more specific research about this topic to later come up with project ideas.
Group meeting.
Week 2
During this week we carried out two main tasks. The first one consisted on putting on common what our finding were about natural light. We pushed to a broader spectrum of how light influences not only humans but also other animals. Our aim was to understand how different species make use of light into their natural systems to see if we could get some inspiration for our project. Some of my findings were the following:
The studies concluded that the presence of skylights was the third-most-important criteria of five observed and statistically significant factors in increasing sales volume
Natural light, according to the latest sector analysis, still represents a low light source. To overcome this lack, it would be useful to deepen the research on the relationship between the transparent part of the building and the matt part with the aim of obtaining high levels of natural illumination
“Light belongs to the heart and spirit. Light attracts people, it shows the way, and when we see it in the distance, we follow it.” Ricardo Legorreta – Architec
This fish is using counterillumination to disappear. At left it stands out against the light above it. At right, with bioluminescent structures lit, it blends in.
Our next step consisted on planning a behavioural map research. We wanted to see how people make use of natural light in specific spaces. For this we focused on:
What people do in that place?
What artefacts do people use?
Where do people carry on their activities?
Where do people move in that space?
What time is it, what type of light are we getting from the outside: colour, intensity, direction?
Characteristics of the artificial light (if there’s any): colour, intensity, direction?
Once we planned the research method, we executed it. In my case, I had to carry it out on a library and a coffee shop.
Behavioural map of the library.
Behavioural map of the Coffee shop.
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Bibliography
Van Den Wymelenberg, K. (2020). The Benefits of Natural Light. [online] Archlighting.com. Available at: https://www.archlighting.com/technology/the-benefits-of-natural-light_o [Accessed 27 Jan. 2020].
Giucastro, F. (2017). The natural light in Architecture. The use inspired by the constructive tradition. In: Mediterranean Green Buildings & Renewable Energy Forum. [online] Available at: https://www.researchgate.net/publication/323663061_The_natural_light_in_Architecture_The_use_inspired_by_the_constructive_tradition [Accessed 27 Jan. 2020].
Week 3
We had carried out our behavioural map in 7 different places: Super market(Sainsbury’s), Borough Market, Boots, Construction place, Hall’s reception, Coffee Shop(Costa) and a Library. In these seven spaces, we identified 3 types of purposes for people being there: work, recreational and shopping.
Space purposes spectrum.
Based on this organisation, we came up with the following conclusions:
- We found that in most workspaces that allow costumers inside, lighting decisions are made for costumers, not employees in that place. Examples of this are: Boots shop, Sainsbury’s, Borough market, and the Coffee shop introduced in our research.
- In these spaces, there’s three different types of purposes for people to go there: recreational, work and/or shopping. Based on these purposes, we realised that spaces which are merely for shopping (e.g. Sainsbury’s, Boots) costumers don’t move around based on the influence of light. They move around based on factors that are not related to light: where to find what I want to buy, for example.
- On another hand, on spaces that mix recreational and work purposes(Costa coffee, Borough Market, Hall Reception) there’s a noticeable choice to sit/stay close to a natural light source, like windows. However, this is only for visitors/costumers, not for workers.
We conducted all of our research during daylight and this made us see that in spaces that are meant to be a workplaces only (construction place, library), people prefer to stay or sit close to the natural light sources(windows or crystal walls).
Next week we had our midpoint review at Fjord, so this week we had to also prepare a presentation for them and possible questions about the project. For this we had figure out a way of how to present our research.
Specifically, we wanted to show our intentions in doing behavioural maps. After some trials, we thought of using different types of paper layers for different type of information. We only did it with one of the places because it was enough to display what our observations were.
Behavioural map.
Finally, at the end of the week we also decided to elaborate some quick designs based on our research. Each one of us came up with different ideas but we ended choosing two to present the next week to the people at Fjord.
Idea 1. Sunlight reflection. Inspired by the Infinity rooms by Yahoo Kusama, one group member proposed using mirrors inside the space to make a bigger use of natural light.
Idea 2. Water ceiling. In an attempt to create moving light, I took the undersea as references to propose a layer of ceiling filled with moving water through which the natural light filters and evokes light beams.
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Bibliography
Hirshhorn Museum and Sculpture Garden | Smithsonian. (2020). Infinity Mirror Rooms – Yayoi Kusama: Infinity Mirrors. [online] Available at: https://hirshhorn.si.edu/kusama/infinity-rooms/ [Accessed 3 Feb. 2020].
Week 4
This week we had our midpoint review with people from Fjord. For this we prepared a presentation in which talked about our research and our findings. We started talking about our literature review and moved on to describe the behavioural maps we created from different places. At the end, we briefly showed the two project ideas we had for that day.
Presenting for Fjord employees.
Once the presentation was finished, all the members from Fjord gave us the following feedback:
They encouraged us to be more speculative on our project. We can just explore ideas as much as we want, we’re not under the directions of any professional brief.
Our references should be actual, not from 30 years ago.
They liked the direction we have taken in our project (focusing in enhancing the natural light in the work space)
The liked the differentiation we analysed about how lightning systems in some workspaces are made for costumers but not so much for employees.
They liked the way we presented our behavioural map. It was said that it helped the storytelling of our presentation
All member in my group agreed with the feedback we received. Specially when they suggested us to be more speculative, as I believe we don’t have to be righteous about our ideas at this stage, we just have to explore them.
From this point, we proposed ourselves to try and explore our ideas and maybe try to combine them. So, acknowledging we were going to have a 2 weeks break from the project, we concluded to develop those ideas into prototypes. We agreed to do this individually as we thought it would be more beneficial to have more than one design for the project.
From my part, I continued developing the idea I proposed earlier. Seeing that it would have the same effect, instead of putting water in the entire ceiling, I thought of using different containers arranged in the whole room filled with water. These containers would be placed below the ceiling, just like hanging lamps. Furthermore, these water lamps will be using only natural light to create the light in motion effect we see under the sea. To accomplish this, I thought of using sun tubes above them. In this project we aim to make the most of natural light, so even though you can create the same effect with artificial light, we propose using direct sunlight. This is not only a preference of ours, but a choice to counter our reliance on artificial resources.
Inspiration for the effect desired.
Second version my proposed prototype.
Week 5
Over the past two weeks my group and I had been working into the different ideas by ourselves and observe how they work out. By this week, we had 3 different ideas of how we could use light into the workspace to inspire people in it:
Mirror room: a room that through the use of reflective materials such as mirrors aimed to maximise the use of natural light inside the room.
Fiber light room: a space into which light would be transported from the outside by using fibers that produce light at the end point.
Water lamp room: a space in which to reproduce the light motion effect previously mentioned in this blog as a source of inspiration.
The problem we faced afterwards was making sense of all this together. We ended up tacking a chance on speculative architecture and designed a building that aimed at adapting itself to make the biggest use of sunlight.
In the proposed building, the different blocks that configure the entire space would avoid casting shadows to each other, therefore improving the amount of sunlight that those blocks receive with the following goals:
To create a workspace that tries to make more diverse and efficient ways to use natural light. By diverse we mean beyond illumination purposes and by efficient we mean using more natural light over artificial light.
Choosing natural light over artificial light to counter our reliance on artificial resources, when there’s natural alternatives. This fits into a context in which our lifestyle must change to address the current climate change emergency.
Tackle light as an inspirational source: “Light belongs to the heart and spirit. Light attracts people, it shows the way, and when we see it in the distance, we follow it.” Ricardo Legorreta (architect)
With these ideas in mind, we decided that the small blocks that configure the whole building would incorporate mirror, fiber light and water lamp rooms. With this, our project would be articulated in a building that uses natural light in different ways to enhance the working space.
We spent the other part of the week trying to produce the final prototypes. Personally, I was in charge of building the Water lamp room and the images below describe how I managed to create the lamp that was meant to be used to create the light in motion effect described previously.
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Bibliography
Haldane, J. (2014). Speculative Design: Playing Devil's Advocate. [online] Architectural Review. Available at: https://www.architectural-review.com/essays/speculative-design-playing-devils-advocate/8659931.article [Accessed 20 Feb. 2020].
Week 6
This was the last week before our presentation so we had to complete the production of the prototypes so that’s we spent most of our time doing. Just like the previous week, I was still in charge of producing the water lamp room. This time I tried to create a space that helped understand the purpose of the object, that’s why I designed a working space with office features. Below there are the images of the process.
Process of building the space in which the water lamp could be used.
I also was aware that for the presentation it was going to be hard for all the 50 people in the room to come and see the prototype at the same time, that’s why I recorded a video displaying the functionality of it.
The last task of the week was to prepare the visual presentation for Monday.
Screenshot of the presentation prepared.
Final outcome
As stated before, we proposed a building in which there are different rooms that make different uses of light to create experiences with people in it, while making the most of natural light.
Sketch of the big building, in which the rooms would move vertically.
Physical prototype of the big room using fiber light, which would save natural light from the daylight to use on dark scenarios.
The rooms that we designed to be part of this building are the following:
Mirror room
Water lamp room