PAX West 2024: Twenty Years!?
Hello! Is anyone out there? No?
This blog has been quiet for a very long time, but I always write about PAX, and this year I was at PAX once more. 2024 was PAX's twentieth anniversary, somehow, and it was a good one.
A Little Background
For anyone who hasn't been following along for the last couple decades, I used to go to PAX--the Penny Arcade Expo, specifically the iteration known as PAX West--every year. I was there at the beginning, and for the first ten years or so it was absolutely my favorite thing. I made lifelong friends, some of whom I had little to no other opportunities to see, and I even kind of met my wife there. But these things don't last forever, and as we all got older it got harder and harder for everyone to make it out--not only did people have jobs and families to worry about, but the tickets sold out so fast that even buying them in the first place was kind of an ordeal. I kept going--and enjoying it!--but it wasn't really the same without everyone there, and in 2018 I decided to stay home, just to see how it felt. In 2019, I returned for a single day, realized how much I'd missed it, and decided to come back for longer in 2020. Then there was a pandemic, blah blah blah, and now it's five years later.
This year, though, I was at last ready to return, especially being the twentieth anniversary. My wife and I committed to the whole experience: Four days of non-stop PAX, with a hotel and everything so we never had to leave, just like in the old days. It was unquestionably worth it, and we're already planning our approach for next year. So, let's talk about what went down:
The Summit
The biggest change from 2019 was the new expansion to the Seattle Convention Center. During those rough years when badges sold out within hours, this was kind of a dream: Someday, we were told, they would make the convention center big enough for everyone to come to PAX. Well, it finally happened, with the new (as of last year) Summit building providing an absolutely ridiculous amount of space. It seems to have paid off, as PAX did not sell out--one could walk right in and buy a badge day-of, even on Saturday. At first I thought this might be due to lingering pandemic impacts or shifts in gaming culture or whatever decreasing the demand for tickets, but no, PAX seemed as busy as ever once things got going. There's just finally space for everyone, which is great.
The new building did change the flavor of the event significantly, though. The original building--now dubbed Arch--was still in use, but mostly just for the expo hall. This meant that while the expo hall was generally as packed as you'd expect, the rest of that building was pretty quiet, and the sixth floor wasn't even in use. It felt kind of like it did in 2007, actually, before they had to squeeze things into every available corner. I do wonder if this will last, if PAX keeps growing, but this year it was almost nostalgic.
Summit, then, held everything else: Theaters, tournaments, freeplay of all sorts, an entire second expo hall for tabletop, and a bunch of rooms dedicated to things like Rock Band, speedruns, a cozy gaming lounge, you name it. This building is massive, and it was nice to have so many things centralized in one place, rather than spilling out into random hotel ballrooms and city theaters. The downside is that getting between the two buildings--and just transiting from one part of Summit to another--took time. I think I was used to earlier years where it wasn't too hard to pop from the expo hall to tabletop to a panel or whatever, but here you had to account for potentially traversing multiple city blocks and several very long escalators. Next year, assuming the layout is similar, I think it may make more sense to dedicate a day or two to expo stuff at Arch, and spend the rest of the time in Summit just for efficiency.
Video Games
When I was in the expo hall, I basically approached it like I usually do: Don't get in any of the big lines, don't worry too much about games I already know about, mostly wander around the indie booths and try whatever catches my attention. Some of the biggest publishers were missing, as they apparently now prefer to do their own events, but that basically just made more room for the stuff I was interested in. A few games I tried this year were:
The Brazil: A simple 2D game about tunneling through the Earth from Japan to Brazil, this is exactly the kind of indie weirdness I'm here for. Your character moves straight automatically, and the only control is to press a button to curve your path to the left (and only to the left). You can find items and oxygen as you go, and if you hit a hazard or run out of air, the game will helpfully tell you that you died and whether you went to heaven or hell. While Brazil is the goal, it'll also tell you which specific country you ended up in if you emerge off target. This was part of a small booth with selections from the Tokyo Indie Games Summit, and the developer was present to hand out little shovels if you played, and generally be a delight to talk to.
Playdate (console): This isn't brand new, but I'd never had a chance to play it before. This thing is tiny, the crank is fun, and the screen seems pretty crisp despite the lack of a backlight. I tried out Mars After Midnight, Angel Pop, and Pullfrog. I don't think I need one of these personally, but it definitely seems like it fills some kind of gap left behind by, say, the Game Boy Micro so many years ago.
Infinity Bullets: This is something like Vampire Survivors crossed with a shmup like Gradius, which makes for a pretty fun mix. It sounds like it's a "free-to-play" phone game, which is a little discouraging, though it was running on a ROG Ally, I believe, and worked well with the controller inputs.
Tetris Effect: Also not new, and not in the expo hall, but I hadn't played it before so I'm putting it here. This is basically Tetsuya Mizuguchi doing Tetris, and it feels a lot like Lumines--I game I associate strongly with PAX's early days--just, you know, Tetris. It was in the Cozy Gaming Lounge, a quiet space in the Summit building dedicated to more relaxing games. We stopped by here on Monday, after our final pass through the expo hall, and it was a great way to get off my feet and rest for a bit.
Tabletop Games
As always, tabletop was well represented at PAX, but the dedicated space in Summit really gave it a chance to shine. My main regret is not spending more time in freeplay; we passed through the game library toward the end of the show and saw a bunch of interesting games, but were out of time to play anything at that point. That being said, tabletop was still a pretty big part of the weekend, particularly:
Klask: A physical game that's a little like miniaturized air hockey with a few neat twists, it seems like this came out of nowhere. I'd actually seen it once before late last year, but PAX had a whole section for it. We played this whenever we were in the area and had some downtime, and by the end of the weekend had some strategies evolving.
The same spot also had Crokinole, which is a much older game, though one I hadn't seen before either. Unfortunately those tables were always busy, but it looked like fun, and I'm hoping it'll be back next year so I can try it then.
Dungeons & Dragons: For years my wife and I have been saying we should try one of the introductory D&D sessions they do at the show, and we finally found time for it. It was fine, but felt very simplified and basically just involved combat (largely due to player choices, but still), so I don't know that it was actually a great introduction to the game. I still think it would be fun to seriously play a tabletop RPG someday, but that's probably better done with a dedicated group and enough time to really get drawn into things.
Magic: The Gathering: I got back into Magic a couple years ago after a brief, 18-year hiatus that started around the time of the first PAX in 2004, so this is actually the first time it's been a meaningful part of the show for me. I don't normally do much in the way of tournaments or whatever at PAX, but Magic is something I actively go out to play with some regularity, so it's kind of opened up a new side of the convention. They had organized events going on all weekend, many with some unusual twist on them, and even a prize table where you could redeem points earned from playing. I only played one event, a Mystery Booster draft, because you can normally only do that at conventions. It was a lot of fun (and I won all my games, though I had a bye the first round), and I'd definitely like to spend more time there in the future. The only downside is the time commitment; my one event took four hours, which feels like a lot with everything else I could be doing. For anyone Magic-inclined, I have my decklist and a few more details over here.
Panels
We started things off with the PAX 20th birthday panel, featuring Gabe and Tycho (you know, the creators of the show, and Penny Arcade, etc.). This was a great collection of memories aimed directly at old-timers like myself, and even included some gifts like party hats and lanyards with PAX Prime--the previous name, still beloved by many--printed on them. I may need to bring that again next year.
Other than that, we hit a lot of the classics, including the Make-a-Strip panel (drawing Monday's Penny Arcade comic live on stage) and the concert. There was only one concert this year, which is kind of too bad, but I was busy enough with everything else that I don't really mind. It featured the Triforce Quartet, The OneUps, and a variety of special guests. Everyone was great, but The OneUps were an especially nice treat, since we first saw them back in 2007, PAX's first year in Seattle proper.
I also checked out the Magic panel, previewing the latest set, which was fun to be able to see in person. And at the end, of course, was the final round of the Omegathon--this year featuring five separate games, each on a different 2004-vintage console. The rules were best three out of five, but the competition went through them all: Twisted Metal: Black on PS2, Donkey Konga on GameCube, Power Stone 2 on Dreamcast, Wario Ware, Inc. on GBA, and finally a close match of Dead or Alive 3 on Xbox.
The Future
As I mentioned in the beginning, by the late 2010s it felt like the shine had come off PAX a bit. There was nothing wrong with the show itself, but I'd been going for so long, and without all my friends there it wasn't quite hitting like it used to. But this year, there was none of that: PAX, or my experience of it, felt completely refreshed. Maybe it was the five-year break, maybe it was the new building, maybe it was all the reminders of the early days--probably it was all these things--but it felt like I was discovering the show again for the first time. I kept busy for four days straight, barely even making it offsite for food like we used to, and still there was so much I didn't even get to see or do. I'm in for 2025. I can't wait to go back.