what can I say. liam obrien characters be loving men, processing grief, and loving their friends.
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what can I say. liam obrien characters be loving men, processing grief, and loving their friends.
“he kinda just came out Julien” aww happy pride
Episode 28 live doodles pt 1
It would be very funny if Thjazi attached himself to Julien's shadow to hide from the Tachonises, only for Julien to decide that his purpose in life is to track down all of the Tachonises
[ID: A digital drawing of Teor Pridesire and Kattigan Vale from Critical Role. They're standing together holding beer cans, Kattigan with his chin resting on Teor's shoulder and a hand on Teor's waist. They're both looking off to the right with unimpressed expressions as Kattigan asks "Do you know what the fuck they're all talking about?" and Teor responds "No." End description.]
They're gonna go check the perimeter
Do you have any thoughts or theories about what Thjazi's paint ritual will actually do? Though we don't have the most knowledge about its effects, we do know the ingredients and the intentions they've been given.
I'm personally inclined towards enlisting some or all of the orc souls that were captured in Gavzidra. Both the theming of KoTher'ai and the ringing of the pariah blades call orcs to war, and it seems like Thjazi was aware of the Tachonis' undead army. Additionally, the way Tsul'rekshi described the way the orcish souls would need to be taken care of after being freed reminded me of the reasons the seekers formed the magpies.
The afterlife that Azgra intended for the Rungjani was no reward. The Dying Fields of Zgratu'uluk was not a paradise promised to the orcs for their service in piously dying as foot soldiers enacting the endless slaughters of his perpetual war. The Rungjani had in death what they had in life (3: The Snipping of Shears): blood, suffering, and presumably war.
With the death of Azgra, these Fields are gone, as it is with all of the afterlives in the halls of the Shapers (2: Broken Wing). Still, the River Gavzidra that bore orcish souls to them still flowed, and the Order of Azgra binding those souls to the river still lingered as a curse. It is this jailer's cell of a curse that Tsul'rekshi overturns, destroying the last of Azgra's decrees on the Rungjani and liberating the souls of the orcish dead (27: Complicated Questions).
Would enlisting those souls to go to war not be returning them to that freshly-broken jailer's cell? How would having them march in death as they did in life to fight against the legacy of Tansul in Obridimia differ from the Order of Azgra, merely taken for one's own ends under a change of commander? Is it not the same as House Tachonis and their scar that binds souls into service after death? Are the Rungjani to be always soldiers?
The Falconer's Rebellion was fought "when they realized that a world that had risen up against the tyranny of the gods had, in the span of a few short generations, replaced that tyranny with ones of their own devising" (2: Broken Wing). Thjazi was a soldier and asked much of his compatriots, but I do not know he would devise a new war for the Rungjani dead.
I do not personally feel that the components call to war specifically.
The letter from the Professor to Thjazi references plowshares. Thimble remembers that it is as in the idiom swords to plowshares but applied specifically to magic and arcane objects. Any Shaper-era spell or object is only going to "shape the world into the shape that the Shapers wanted it," thus to commit sacrilege and profane an object to change or alter it away from its original purpose is important—swords to plowshares (26: Council of Heroes). Thjazi and the Cloak as individuals were not employing objects from the time of the Shapers in their original meaning and purpose. With that context then, the original use of the Pariah Blades as swords is not of interest to the Cloak in the context of their goals, for example.
The ringing of the Pariah Blades are not calling the orcs to war. The sound they make as Shadia uses them for busking fills the Rungjani who hear it now with "a sense of pride and vigor and joy of life" (23: Buried Truths), and Brennan attributes the company "having fun with it, making exciting choices, rediscovering stuff in the moment" during an immensely successful rehearsal to "something about the ring of those Pariah Blades" (24: Good Tidings). The sound inspires a joie de vivre, an exultation and exhilaration for life, and it fosters a creative spirit. The Pariah Blades were originally forged to liberate the Rungjani through waging war against the god of war, but we must not focus on that now. They already served that purpose and were reforged toward a new one, thus their prior purpose of "war" is not of interest here. Thaisha says it herself, when she goes to do this reforging, "They had their task. They killed Azgra, they freed our people, and now they are props for a story that we will tell so that our people will always know the story of what we've overcome." She finds there is nothing for her to reforge because Shadia has already done so by using them as theatre props, rather than tools of war (28: Chasing Shadows). They are no longer weapons—they're storytelling devices.
It is similar with the paint rendered from Gavzidra, the blood of the orcish people condemned to flow as this river so they carry Azgra's first injury as their own in perpetuity. As above, Gavzidra's purpose was to bind to the souls of the Rungjani and ferry them to the Dying Fields. The Dying Fields are absent, so it binds these souls. It feels significant that they took the river to Tsul'rekshi specifically. She potentially implies that any sufficiently powerful demon could have remade it ("seeking a demon"). However, Tsul'rekshi, as a paint maker, remade the blood into, out of all possibilities, paint. Murray, when she tastes it, says: "It is no longer blood, but it's like they rendered the paints from blood to create, to create stories, to create dreams, to create figments, to create things that are not real." (24: Good Tidings). These resulting paints were gifted to Hal by Thjazi ("with all my love", 2: Broken Wing), implicitly for his theater, and used by Shadia to paint a narrative of Rungjani history on its walls. Gavzidra is now a medium for storytelling.
Both the Pariah Blades and Gavzidra are elements now of Hal's play, KoTher'ai. It is a play about a revolutionary, but it is not a story about war itself. It is about the will and desire and dream for the freedom of the Rungjani from Azgra, one that did not begin with the Shapers' War but existed long before it. It is, as Thaisha says, a story about what the Rungjani have overcome (28: Chasing Shadows). It is a story about the rejection of the will of Azgra and of a defiance against that carried by Vokjan Murzat. KoTher'ai is about the Rungjani becoming something other than merely the tools shaped by Azgra for his purposes and their striving toward an order and meaning other than that which they gave him.
However, I feel that the play is not the spell component. The component is the amphitheater itself, and KoTher'ai is the means by which it is converted to a plowshare. Hal is in the place of Tsul'rekshi. By staging this play, he reshapes the Dithyramb of Azgra into the Hallowed Round, from a play to appease the god of war with song and dance into a place where the Rungjani tell stories.
Blade, blood, theater—all repurposed toward Rungjani storytelling.
The components of this spell or ritual that Thjazi and the Cloak are preparing at the Hallowed Round being the Pariah Blades (a weapon that slew a Shaper), Gavzidra (a means to the afterlife), and the Hallowed Round (a temple to a Shaper) generally fits the components that made up the coffin of Olbalad: Termina (weapon), Olbalad (psychopomp), and the plates (temple). Now, I admit that there's elements that are strange, such as wood from the Mournvale on the coffin and no clear sense of what the purpose of the Stone of Nightsong has here or whether it was intended for the work happening at the theater, but I have no good answers for that at this time.
None of this as of yet gets to what Thjazi and the Cloak were actually trying to accomplish with the spell cast using these components. Admittedly, despite "components" there being word 1,200 of my answer: I don't really have any concrete ideas. Yes, I know, this is a very long way to say "I have no idea."
That said, I can say that I believe that Thjazi and the Cloak were not merely attempting to do what House Tachonis was doing. While the Cloak moved against House Tachonis, it does not necessarily follow their modus operandi to employ the same methods. They tracked the movements of House Tachonis and the Sundered Houses closely, but toward the purpose of maximizing their own limited resources by allowing the Sundered Houses to first identify sites and objects of power, then taking them to make plowshares (27: Complicated Questions). From that, I am reluctant to assume that the goal is to create their own counter-army of the dead.
What then were Thjazi, Mara, and the Cloak doing with these pieces? We do know something beyond the components themselves because we have a letter hinting at their goals (26: Council of Heroes):
If all has gone well, you have the stone in hand. We'll need the steel. And you said you can convince her to reshape it into an anchor. If not, anyone in the family can make plowshares. Once it's done, the next step is to bring it to the field. Our wings are leading a charge against the border to draw the locals away from the site. That hot shot I mentioned will meet you there and help prepare the arch from steel to stone. Please try to temper his confidence with pragmatism. Yes, I know you are precisely the wrong person for that. Still remember, until a stable trinity of bridges are built, it is vital that the blood be protected. I trust that you have disguised it well. With any luck, the next time I see your face, we will have undone the damage of our first attempt. More than one door will be open to us from there. Until then, I search for suitable anchors for the remaining four. We may need more hands soon after.
The "trinity of bridges" is of interest here, as before I noted that both the elements for what is set at the Hallowed Round is, generally, a trio of like items as is the components of the coffin. Three items associated with Azgra, three items associated with Rauwyn, one of each from the same trio of categories. The Stone of Nightsong similarly fits into one of these categories. That said, entirely likely that the trios aren't the trinity of bridges. Bogrey ("hot shot") is supposed to be meeting Thjazi at a place after Mara ("wings") goes into the Tenebral Reaches ("across the border") to draw presumably House Tachonis ("the locals") away from it, so that Bogrey can prepare "the arch" from the Pariah Blades ("steel") to the Stone of Nightsong ("stone"). Bogrey and Thjazi are supposed to be working on bridging the set including the Pariah Blades to the set including the Stone of Nightsong, perhaps?
Now, rounding back, there is the matter of the souls of the late Rungjani liberated from the paint. They do, as you've pointed out, need somewhere to go. These plans ultimately all work against House Tachonis, who have dominion over death. House Tachonis wishes to destroy the Old Path, and they employ this scar to compel people into their servitude in death (18: Vindicta & Vale). It stands to reason that, because House Tachonis gains power with every death and every soul in the Tenebral Reaches (3: The Snipping of Shears), they seek to prevent souls from leaving the Reaches into alternate afterlives, including the Path and any other means that might be devised.
However, to truly free the peoples of Pasitar from the order of the Shapers, one needs also to free them from the afterlives that they expect or might even be bound to. The Path, in place since before the Shapers, guides the spirit back into the world to new life, but you cannot make everyone walk it. Though the Shapers are dead, their hold remains on the world in the truth of the problem of the afterlives. It has been often said by many in the fandom, but perhaps Thjazi and the Cloak sought to continue the work of the Shapers' War and continue to destroy that hold of the Shapers by giving to all in death what they have now in life: a freedom and liberation from the Shapers by facilitating their means to cycle back into the world, as their spirit did in ages of yore. This, in turn, goes against the plans of House Tachonis.
To do so, one needs to extend this liberation to those souls already passed into the halls of the Shapers. Brennan remarks that one of the big philosophical questions of post-Shaper Aramán is what happened to those vanished halls and the souls within them. The current leading research is that these afterlives still exist but became untethered without the gods to (2: Broken Wing).
If one's goal is to liberate the souls of the dead from the order of the Shapers by also unmaking the rules of death they created, one needs to then tether those halls back into the cosmology—build bridges back to them. At that point, this becomes a structural engineering problem, and any stable bridge needs anchor points. The Professor is working on a "remaining four", and if we surmise that the orcish set is complete, the halfling set with the coffin is complete or in progress, and the elvish set has its pieces identified and in progress, this totals seven. Perhaps each these trios of items, turned to the opposition of the order of the Shapers and the necessities birthed by their structuring of the world, are serving together as those anchor points between each afterlife for these trinity of bridges to ensure that the bridges do not collapse and swing their point of egress into, say, Faerie.
"The damage of our first attempt" is precisely that. Their first attempt was not anchored (26: Council of Heroes), and it caused the dead and necromantic energy to spill into Faerie, causing the doors to be closed to prevent the death of the realm (3: The Snipping of Shears). By accident, the Cloak pointed the dead at Faerie, rather than wherever they wanted these bridges to go.
The paint is at the exact midpoint where necromancy and conjuration meet, where conjuration is "the deeper, more profound note" (20: The Vanishing). Necromancy, we can surmise, comes from the paint's relationship to the afterlife as something rendered from the River Gavzidra (27: Complicated Questions). It is what positions this reshaped paint into a photo negative of the Stone of Nightsong, which held a similar purpose in the time of the Shapers (24: Good Tidings). As a result, the conjuration is the more fascinating and mysterious element. Conjuration is a magic of creating things and of moving things from one place to another. It is the school of manifesting out of nothing, of summoning, of teleportation, of doors.
The Professor hoped that when he next saw Thjazi they would have undone the damage they had caused Faerie, and from there, more doors would be open to them. I am not the first to suggest this, but perhaps in the course of events, the intent is also to re-open the door to Faerie, to the realm of abundance and of life, an opposition to the Reaches and the power of House Tachonis. The power of the fae forms an important relationship with demonic and primoridal magic, after all (27: Complicated Questions). Another trio.
For the ultimate goals, perhaps, Thjazi and the Cloak had intended at the Hallowed Round to finish creating an anchor for the Rungjani living and dead that would show them a path fully and finally beyond Azgra by bending their implements of war into mediums for storytelling, and with that begin to offer a route back into new life for those in the Dying Fields and in the Reaches, the first of many new paths, out of the dominion of the Shapers and House Tachonis alike.
That's my best guess. Connect seven points with three lines.
i was missing Caleb today, had to draw something about that
I think she hated us. I think—I think when you love a version of a person that isn't real, it makes you hate the version of them that exists in the real. Their truth. We said "flower doll" not because that's how we say you, but because it's what we knew she saw you as. An eternity to have all of your complexity, all of your possibility, all of your dreams folded into an idyllic paradise where you would be punished for the most minor infraction. Where you had to supplicate yourself and pray to have a child? Our immoral lives given to us, and in exchange, we gave up the ability to have freedom, to make our own families, our own lives, our own cities, our own stories. Everything was hers. What is that other than hate dressed in flowers, sparkling light, blossoming vines, wrapped like garlands around the body of a being that loathed what we might be without her? It feels awful to hear, but I think you're right.
aabria narrating “I sit and stare at these brightly colored swords and the thing that my daughter has done to them. they had their task. they killed azgra, they freed our people, and now they are props for a story that we will tell so that our people will always know the story of what we’ve overcome. there is nothing for me to forge here.” and liam tearing up and saying “she got me.” bitch me too, the fuck 😭
You've mentioned in a few recent asks how Julien, as a character and party member, has been working for you, and you enjoy his character.
Which, same! I enjoy him a lot, too!
Doylist-wise, what would you say are the most important aspects of what Matt's been doing with Julien (narratively, rp-wise, even mechanically) that allows for a character whose got a shit personality and who started the story as an antagonist to most of the main group and Thjazi to remain likeable to the audience as a whole and a good teammate in collaborative rp?
Good question! This is probably going to be a non-exhaustive list, but still, hopefully, pretty detailed. I'm going to split this up into sections.
Backstory: because Julien is an asshole at odds with people he needs to have a pretty involved backstory that causes him to have history with people so that he's not just "that asshole" (even if he is, on some level, that asshole). "Vassal knight to Thjazi's wife AND guy who caught him in the Falconer's Rebellion" is a hell of a backstory with tons to work with in terms of conflict that isn't just "oh he's a dick". He also has connections, however, to the Barrowguard, which means Thaisha and Hal have some shared interests, and in that Julien is someone with a professional relationship with their son Alogar. The fact that Julien is in the Sundered House societal echelon gives him reason to have crossed paths with Occtis and Wick (and, notably, both Occtis and Wick socially outrank him) as well as Bolaire and Tyranny. As someone affiliated with House Royce and fairies, he and Thimble have history; and as a veteran of the Falconer's Rebellion and again, guy who caught Thjazi, that ties him to the Torn Banner (minus possibly Kattigan, who left before the end of the war); we know that Teor and Azune and presumably Thimble were all present at Maharlian falls. Finally, Julien does in fact genuinely care about his family, particularly his sister Alba, and Lady Aranessa; the Barrowguard; honor/duty/etc; and he cares about his parents' approval deep down despite being in many ways extremely disappointing to them. In other words, there's a relationship already present with every character except Kattigan, Vaelus, and Murray. That is more pre-existing relationships than I think most of the cast has, and so it pretty firmly places him in this world and part of these people's lives even though a lot of them don't like him.
Personality pt 1: he is also kind of pathetic. His parents are mad at him all the time and as stated he really doesn't feel good about this; he pretty transparently hates himself, quite possibly for something having to do with his capture of Thjazi; he's canonically considered very attractive but he's mostly going to brothels and he doesn't really have friends outside the Barrowguard; he is hungover for most of the overture and cursed for even more of it because he spat on a dead man. He apparently is a crier when high. You can play a guy who sucks or you can play a guy who is cool but it's really, really hard to play a cool guy who sucks and not play an outright villain everyone genuinely hates, or like, mean girl Mary Sue (or another gendered equivalent).
Note: all of the above is pretty much established from the very start, before we get a subclass, or before the plot really kicks off.
Don't fight the plot: you can take an unexpected direction, to be clear. That's great. But Matt doesn't try to like, stop the giant fucking bomb that drops on Julien in particular (and unlike Alex he did not know something to this effect was coming). He very much reacts in the moment as Julien during the Palazzo Davinos massacre, which gives him a great deal to work with going forward. Obviously, Brennan does a huge amount of the work here by blowing up Julien's whole life (which, tbh, has to happen for all the Sundered House-connected folks for this campaign premise to work out, so props also to Alex, Sam, Whitney, and while we're at it Laura, for having characters who really got their shit rocked by that necessity and handling it beautifully) but Matt yes-ands it at every single turn. It's not the story he imagined - Matt said he'd very much thought the story might turn into reconciliation with Raimond, which clearly isn't really likely (though idk. we can talk to dead people in this campaign) - but he's doing a great deal with the story he does have. I know this is advice often given to DMs but it's true for players; if you want the story to go exactly as you envision it, write a book.
Share goals: If you are playing a guy whom a lot of people find really annoying, have shared goals and be extremely dedicated to them. I've mentioned this a few times but the Seekers level of conflict is like. if that's too hot for you enjoy your unseasoned chicken. It is remarkably tame and a big part of this is that Julien and Thaisha have pretty much the exact same goal re: Alogar/Barrowguard (further cemented once they stop at Castle Torch), and everyone hates House Tachonis. Julien is very confrontational, but he is also very interested in not getting his allies uselessly killed. Which brings me to...
Personality part 2: Julien is the least intelligent of the group but he's not stupid. He is, in fact, brutally pragmatic. This is a great trait to have if you are an asshole, because the thing is, you are also kind of right. Like yeah actually it is important that he and Thaisha know exactly what brings Occtis and Vaelus here outside the meta-level "we are the Seekers table". It's important he know that Dr. Talter can handle being threatened by a man with a sword because she's going to encounter undead. It's important he handle the Einfasens, both Otto initially, and Ingrid's flirtations later, with some degree of diplomacy regardless how he actually feels. I think he walks an excellent line of being mean, but not cruel nor spiteful. He is cold to his mother, but he also thinks he's in the right (and like, narratively, in a D&D game? He might die in a dark hole somewhere, but yeah, marrying Ingrid Einfasen won't save him. He's gotta get a gem from a Tachonis and kill the Tachonis to save Alba or die trying). Matt described Julien after the Seekers arc as realizing this is bigger than just him, and very much plays him that way. Convergence Julien is still a dick but he's not going to withhold information from Thimble, who is undergoing the same sort of grief he is, and instead recognizes her as another person who has lost their home and someone they love, despite their past animosity. He is not holding grudges against the Torn Banner, either, which means he's had excellent scenes with Thimble, Teor, and Azune. He's not going to full Leroy Jenkins with House Tachonis. He even tells Cyd that he is, at this point, effectively a commoner, which is remarkably low on ego.
The meta level of Convergence: some people in Convergence are much more central than others: Hal is very central. Wick and Tyranny are very central. Thimble and Thaisha are both quite important. Murray and Azune have a lot going on in the city. Julien is not one of these people. Matt is playing Julien as though he is not one of these people; like Teor, Kattigan, and Vaelus, he's often just going where they need a martial character as backup.
Finally, Mechanics: Fighter is always a useful class and Julien especially is built to take and deal a huge amount of damage. This means he is pretty much always useful in a fight, which gives people a reason to bring him around (see above). I happen to really like his build and I do think it underscores the fact that he really fucking hates himself, and the whole "booed and living man" vibe which is also a core part of his deal (and is really funny in that he is, simultaneously, built to survive at all costs and also built to uh. ride the edge of death all the time. But anyway point being I do think that if you are a fucking asshole character you better be support or a tank in combat and give back a little, and Julien is indeed a tank.
Thaisha Lloy Lore drop from @quiddie on her instastory.
We said 'flower-doll' not because that's how we saw you, but because it's what we knew she saw you as. An eternity, to have all of your complexity, all of your possibility, all of your dreams folded into an idyllic paradise where you would be punished for the most minor infraction?
CRITICAL ROLE 4.28 Chasing Shadows
I like how we seem to be hurtling toward Brennan saying something like, "What is a big magical ritual but a way to tell the world, tell reality, how it should be? What is a really good story but the same thing? So, Hal, with that 28 Performance check..."
I do have some kinda feeling about how...
Maybe Thjazi and Mara had a ritual planned with the paint. The paint, so far as I understand now, contains the souls of myriad orcs imprisoned by the blood of their shitty god; the bars of the prison have been demonically broken but the souls haven't been released yet? Anyway, maybe Thjazi had a ritual planned for how to free those souls for good, a ritual primed for "the exact center point between the schools of conjuration and necromancy" (a summoning-forth of the dead? a doorway-making into deathly planes?).
But when Thjazi didn't have time to carry out his own plans, one of his final wishes was to ensure that the paint went to Hal. If he'd wanted it to stay safe and hidden, he could've left it with Bolaire, chronic hoarder of weird magical artifacts. Instead, he willed it to Hal, with no explanation - and a powerful charm making it seem like innocuous paint, and Hal has a new theater that needs decoration; so I'm 99% sure Thjazi anticipated it being used just as it has been: to paint the Hallowed Round. To double up the magical amplification and the "sacred divine artifact conversed to modern, pro-mortals use" effect on this pigmentious prison primed to be ritually told that it should open; whether those painting the theater walls knew it or not...
Which means one of Thjazi Fang's final thoughts was, It'll be fine - even if Hal doesn't know the plan, whatever story my brother tells will be enough to free the souls of our people.
Not you. Anybody but you.
presented without context from the Cooldown
Followed by “I can’t wait to play this game even more now.”
Can’t wait to see Azune’s daddy issues materialize into a deeply complex crush on the rebellious older king of the neighboring country.
"You had a rock thrown at your head by your brother? That's not nice."