Fan made poke-moves
I've made Sprite stuff and sketched some stuff, but I'm lazy and procrastinate so here is some attacks for the next region. If I accidentally predict something, that has happened before, so whoops. Normal - fuzz bomb, a special attack that shoots out large hair balls. Evasiveness and accuracy both have a change to drop. - Pin, the attack holds down the opponent in any way. It keeps the Pokemon from fleeing - improvise, it's like metronome, but the random move stays like mimic. - food fight, Pokemon throws food at the other. Berries and leftovers have different amounts of damage and also has a chance to lower the opponent's speed. Fire - hot air, a status effect that lowers special attack and defense of the opponent. - flame grenade, that always hits, but varies in damage. - ash flow, hits all opponents on the opposing side. Water - drown, same as fissure and sheer cold. - Rapids, increase the speed of the user and hits enemy hard enough to cause sharp, white waves. - bubble bomb, similar to sludge bomb and mud bomb. Grass - wood pike, a wooden spear jabs into the enemy from below and can easily crit. - Snare trap, basically a grass telekinesis. - entangle, lowers the opponent's speed and evasiveness. Electric - energize, powers up attack and special attack. - defibrillator, an attack that does more damage if they are asleep, like wake up slap. - storm cloud, takes two turns to use except in rainy day. Rock - Boulder, it is just a larger rock throw. - Domino, a rock wall falls onto the opponent - gem punch, a rock version of fire, or ice punch but without status effects and more damage. - fossilize, a harden that ups defense and special defense. - debris launch, an attack that does more damage the longer the match goes on. Ground - tunnel, the user makes tunnels to up speed and makes dig a one turn move. - desert land, ups ground moves and rock moves as well as increasing damage to sandstorm. It lasts for five turns. - seismic wave, a wave of seismic energy concentrated toward a single enemy. - Tar wave, a wave of tar splashes over everything, causing possible speed downs. Ice - freezer burn, a move that has the possibility to burn. - glacier, a move to hit all the opposing side. - cryogenics, the Pokemon heals itself, but freezes itself. Steel - spikeball, a steel rollout. - battlefield, ups defense and special defense of steel types which stays for five turns. -artillery, the Pokemon fires bullets two to five times. -laser, pew pew... May also burn -iron blade, a move that always crits. Poison - gas gun, a small pod of gas is thrown into the enemy. - contaminate, makes the opponent poison type. - mutate, ups a random stat. - smoke whirl, a small hurricane of smoke is launched. It may lower special defense Psychic - hallucinate, it causes the enemy to see things. It loses accuracy and confuses it. - pressure point, the Pokemon knows all the chakra points on the opponent and hits some of them, always critting. - repulse blast, psionic energy blows enemies and field hazards back, but the Pokemon needs to recharge. - quasar blast, a move that takes two turns, taking energy from space to fire at the enemy. Fighting - power pulse, a special move that is a night shade clone, but doubling the damage. - scissor kick, the smaller the enemy is compared to the user, the stronger the damage. - grapple, fighting version of bind. Flying - updraft, makes the opponent float, lowering defenses. - talon grip, a flying type vice grip. - feather dart, a multi-hitting moves with feathers. Bug - nectar bomb, a large ball of nectar to lower speed. - distraction dance, it waves its arms to increase special attack and lower the enemy's special defense. - Sting, an always critting move. Ghost - skeleton dance, increases special attack and normal defense - paranoia, the opponent's defense increase, but special attack and defense lower. - demon pulse, a pulse of demonic energy attacks everyone. Dark - hang, a heavy damage move that can easily miss. - blind, the area is covered in darkness that dark, psychic and ghosts can see well in. The others are halved in accuracy. - tease, the opponent is made to use a non-damaging move for the next turn unless none are present. -evil eye, makes the opponent flinch as well as lower attack harshly at the start. Dragon - draconic burst, damages everyone plus some recoil. - scale armor, halves dragon damage. - scale barrage, an attack the always hits Fairy - heart attack, does more damage to opponents in love, but ends the infatuation. - whirling dance, the user spins and hits the enemy with a chance to up evasiveness. - glitter bomb, might up special attack






