To be sold to multiple buyers
What you are saying is not true. The G.E differs than many auction houses in MMOs and you will find MMOs that lack a ge/auction house, or participant trading entirely. MMOs utilize a auction house very similar to wow. In WoW, when you buy an item or a stack of things from the auction house, each list is an item/items which RuneScape gold are listed by 1 participant and one participant only. So if you wished to purchase 1000 of a material that is certain, you must buy a number of stacks from people which all will probably be a price. In RS, in the event that you wished to buy 1000 of something, you just add a bid, and you get said materials when you're possibly the maximum bidder or there's enough excess of said item to be sold to multiple buyers.
To compare the G.E to real life trading is somewhat dumb, there are lots of factors that prevent things in RS from bottoming out and getting unworthy, unlike real life stocks. A big one would be high alching. High alching single handedly prevents any item from getting worthless, and until you write a essay how I'm wrong, I oblige you to discover an item where the buy-able G.E price plus the cost of 1 character rune is less compared to high alch worth of said item, and remains that cost for more than 24 hours. If what you were saying were true, all longbows would be unworthy, but due to large alching, their prices have remained steady for several years.
To say most skills are unworthy in runescape is only a valid statement if you anticipate there to never be any updates to Runescape actually again. By way of example, let's say RS adds a fresh ore which needs 95 mining to gather, and it is 10x more precious than the usual runite ore. If you just had 85 mining because runite ore rather than leveled past it, then you would need to spend a loooong time to have that 95 mining requirement to mine the new ore, so long in actuality, the costs of the new ore will probably have spiked considerably by the time you get to 95 mining. Yes, it is beneficial to train past the tier of gatherables/craftables.
You are beating around the bush and twisting the points of everyone around. Like how you cite items being high because that's how it's then crashing. That was exactly my point, and also the fact I never even mentioned smithing. They added the thing and amethyst occurred how I said. Players with 92 mining created players and a killing which cheap RS gold didn't possess it did not market it at that time to get its peak price. Because the situation happened in sport 19, so you is irrelevant. You then bring up alchmate when 75 percent of those osrs players utilize it.







