SMT: Strange Journey Wrap-Up
Stephanie: So I really got into this one. Put in over six hours, which I definitely didn’t expect going in.
Rich: Yeah, you really seemed to take off on this one. I only put in 3 hours this week.
Stephanie: I honestly was looking forward to dumping a game! If this is how this is going to go for all of them, my backlog is in serious trouble. But the mechanics of this game are really polished, and the look and feel really benefit from the “modified Etrian Odyssey” engine. I guess it just hit my sweet spot.
Rich: While I see the Etrian Odyssey engine at work graphically, it’s very solidly a Shin Megami Tensei game in its mechanics. If you liked this I’m curious to see how you’ll like Persona (which is more like a main line SMT game than the later Personas like 3 and 4).
Stephanie: Yeah, I’ll be curious. There’s a couple of mechanical holdovers like the “enemy closeness” sensor, which is probably my favorite EO mechanic. But yeah, they make a lot of modifications to the feel. I wish we’d already played an EO game on the blog, because I could talk about how much better the level size is for compulsive play than EO (which can feel more grindy because of things like where heal and save points are placed).
Rich: Now you actually made it to the first “real” boss. Did it operate like an FOE?
Stephanie: Kind of, but the boss wasn’t mobile. When you entered the level, you saw it was there via some short cutscene, but that’s it. Plus, the boss was way more forgiving than an FOE. It didn’t attack as aggressively, and took a lot longer to kill. Usually with an FOE you kill it quickly or die quickly. Of course, my horribly fused party may have had something to do with that, but the first boss was a 15-round grind of my guy hitting, my knocker spamming ice spells, and my two pixies healing us. I probably could have handled that better.
Rich: So let’s talk about the meat of any SMT game. What did you think of the demon collecting aspects of the game?
Stephanie: Personally, I really liked them. At first I was intimidated by the conversation mechanic, but when I realized I had lots of opportunities to try, it got easier. But, I am probably the worst Demon Wrangler of all time. I’m not great at convincing them to join, and my fusion choices are way more based on whether the portrait is pretty rather than actual mechanics like Alignment.
I’m pretty neutral as a character, but I keep fusing Law characters, which means no super combos when you hit an enemy in their weakness. That, of course, is the most potent early strategy for combat. So I generally succeeded only in making the game more difficult for myself.
But despite being bad at the demon mechanic, it’s still so much fun. I could still make progress with my disagreeable group at the end of the first sector. But it looks like I’ll have to capture and raise some more low-level demons to try again. Which doesn’t actually sound like a chore.
You’ve played more SMT games than I have; is this demon collecting mechanic easier in Strange Journey, or are they all basically the same?
Rich: The conversation mechanic is basically the same in the main line SMT games I’ve played (which is not many) and it’s in Persona. It did seem a bit more forgiving and intuitive than in earlier games, as you could often discern the correct response based on the personality of the demon in its speech.
Stephanie: I wonder if that also comes down to better translations; Atlus of the 2000’s really did a good job of giving naturalistic translations, whereas Atlus of the 1990’s was much more stiff and transliterative.
Rich: Probably both. I tried playing SMT 1 on iOS, which is a port of the original SNES game, and I was unable to recruit a single demon.
Stephanie: Yeah that game was diamond-hard for the 30 minutes I played it. That might have colored my expectations for Strange Journey. I’m glad for the blog in that respect, because I probably wouldn’t have committed an hour to an SMT game again otherwise.
So we know my opinion, but what’s your final verdict on the game?
Rich: Well, I’m a huge fan of the SMT series so I knew it was going to be a maybe at worst, but I’ve been pleasantly surprised at how engaging the game is, so it’s definitely a keeper. What I’m curious about it, given how well you’ve taken to it, whether you plan to keep playing this game as we move on in the blog, or put it down for later?
Stephanie: That is a tough one, because the time I put in this week was in lieu of nearly every other hobby I have, so I don’t know if I want to do that for another couple of months to finish the game or not. But, while I have been playing it, it has been the most fun thing out of anything I could be doing (aside from watching The Crown, but I only have two episodes left). I’m not going to rule it out; maybe I’ll add some gaming time at lunchtime to keep up with it. I think if I set it down, I’ll break the spell, and I don’t want to do that.
Rich: I know what you mean; I’m playing Trails of Cold Steel in the background of the blog, and I often have to choose between playing the game for the blog or that. But I don’t want to lose momentum on it.
Anyway, there you have it, another double win.
Stephanie: My backlog, she cries... but it’s worth it.
SHIN MEGAMI TENSEI: STRANGE JOURNEY – DECISION