Icon-Rogue Devlog #118:
Today's Progress: Added passive mana regen.
This was how mana was always supposed to work, I just hadn't gotten around to actually implementing it until now.
Today's dev music: Porter Robinson - Secret Sky Set (2020)

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Icon-Rogue Devlog #118:
Today's Progress: Added passive mana regen.
This was how mana was always supposed to work, I just hadn't gotten around to actually implementing it until now.
Today's dev music: Porter Robinson - Secret Sky Set (2020)
Icon-Rogue Devlog #117:
Today's Progress: Added four abilities.
By the by, I am aware of just how big an imbalance of different things there are- barely any air attacks, tons of magic attacks, etc.- I do intend to fix that, as well as rebalance all the numbers.
Today's dev music: Nightcore - Animals (But it hits harder) (lyrics)
Icon-Rogue Devlog #116:
Today's Progress: Added an ability.
A birthday candle to blow out~
Fun fact, my fursona's original design featured a candle on its head, sort of melting into its fur.
Icon-Rogue Devlog #115:
Today's Progress: Fully added the dmgnumbers system, as well as similar to show changes in mana and ammo. Works when the numbers go down, or up!
Should make the game much more comprehensible to play.
Today's dev music: Nightcore - Call Me Maybe (But it hits different) (Lyrics)
Icon-Rogue Devlog #114:
Today's Progress: Added two abilities.
Also discovered that I programmed player defense very poorly, and will need to redo it. As it stands, using these at the right time gives a permanent boost instead of a temporary one.
Today's dev music: MAILPUP - PUPPYPLAY! (feat. femtanyl & sixwing)
Icon-Rogue Devlog #113:
Today's Progress: Added five abilities.
Think I've got an idea now of how I want to handle the crafting and cooking systems too.
Today's dev music: The Fool in Her Wedding Gown
Icon-Rogue Devlog #112:
Today's Progress: Added an ability.
I am so sick and tired of making this game.
Today's dev music: Purple Petal Dance - Remix Cover (DELTARUNE)