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Trials of the Mighty have element and weapon restrictions, which I find pretty neat! It’s kinda nice to have a quest where Zena’s relevant again (due to the hitcount weakpoint), where I can finally use my maxed-out Su Fang and newly-pulled S.Norwin, and where Panther’s sleep res is relevant and handy for AI... but uh, Kamuy’s Trial limiting you to wind lances/staves/manacasters is definitely a far harsher restriction than the rest, haha.
You can tell team-building is constrained when Pia is seriously worth consideration...!
The latest Dragalia Lost update finally added in an Encyclopedia... as well as Battle Records tracking how many quests you’ve done with each element, each weapon, and each unit type. For the most part this is just for fun to see your preferences, but there are epithet rewards for reaching 500, 1000, and 3000 total quests for each... and as described in the news post introducing it, having multiple elements/weapons/unit types in one team only counts as +1 per clear.
In other words, there’s an actual reason (even if temporary) to make diverse teams...!
I figured that farming every single draconic essence during the 1/2-stamina + 2x drops anniversary event was a good opportunity to inflate my numbers and get the epithet early, which meant making balanced teams with four elements, four weapons, and all four unit types... but that’s a surprisingly hard mathematical optimization problem, so I mostly just didn’t try and winged it instead.
Analyzing Drops from Dragalia Lost Elemental Ruins Using Linear Regressions
(Alternate title: “I just learned how to use the lm function in R and wanted to test it”)
With the five new levels for the elemental altars, even endgame players need to farm a staggering amount of orbs to max them out, especially rainbow orbs... so as a F2P player wanting to optimize stamina I asked myself ‘how worthwhile is it to reset elemental ruins until I maximize gold bag drops?’
The thing that keeps me playing Dragalia Lost (and also makes me not interested in trying other mobile gacha games, ha) is its gameplay: it’s an action-RPG with dynamic battles where positioning and skill timing/optimal attack rotations is important. One extremely minor yet existing factor, though, is verticality! Despite the hitzone being purple, I can still dodge the tornado by... literally jumping over it.
This clip is only 24 seconds long, but it’s what I would use as a quick intro to show off Dragalia Lost gameplay (without just linking to 4+ minute endgame runs).
A while ago, Mentor Bonuses were added to Dragalia Lost: an incentive to help new players clear High Dragon Trials on Standard and Expert, by rewarding wyrmite to veteran players (who have already cleared the quest) that help out another new player with their first-time clear.
Despite the good intentions, this implementation... has a lot of problems:
since it gives access to wyrmite – the pull currency which is otherwise very slow to accumulate – mentors have started room-hopping in Standard and Expert, only staying to clear the run if the room says it’ll give a Mentor Bonus upon clearing (since the game now does say in advance whether it’s someone’s possible first clear once all four players ready up);
since mentors are just in it for the wyrmite, they’re willing to basically carry the new player’s corpse across the finish line only a single time, which means the new player won’t learn the High Dragon’s move patterns and thus will be woefully unprepared for farming Expert after each first clear is used up (ie. once veterans won’t have the goodwill/self-interest to help new players anymore);
you’re limited to earning five HDT Standard mentor bonuses (of 50 wyrmite each) and three HDT Expert mentor bonuses (of 25 wyrmite each) every week, which incites veterans to try and get all of it since otherwise they’re ‘missing out’ on an easy source of weekly wyrmite;
you get mentor-related epithets for reaching total mentor bonus counts... and the final one is for 1000 mentor bonuses, ie. almost two years straight of eight weekly mentor bonuses;
each new player can only give their mentor bonuses to three other players for each quest, so ‘everyone can get all their mentor bonuses done every week’ would imply that the Dragalia Lost playerbase gets multiplied by x4/3 week-by-week, which is clearly unrealistic.
Unsurprisingly, a large number of players just completely ignore mentor bonuses as a result, simply accepting the bonuses if they happen to get one during their usual HDT farming but otherwise not going out of their way to seek them out, since actually trying to find someone who’s going for a first clear has such an astronomically low chance of happening.
...And if people do still want their weekly wyrmite, the only 100%-reliable option is to roll a new alt account every week.
Well, I didn’t quite use up all of it.
Seems like Shadow Imperial Onslaught is coming back again in just over 24 hours, and for another three days total, so at least that’s a chance to do even more co-op IO!
I’ll use up most of my honey on Double-Drops Avenue to Fortune instead, since this is literally the first time I’ve encountered the event and I need almost 60mil rupies just for all the weapons and dojo upgrades I have lined up... but I’m definitely gonna farm Shadow IO using all my ashes and natural-regen getherwings.
Move over, Fractured Futures raid, I have more important events to take advantage of!
One of the worst bottlenecks in lategame Dragalia Lost is Imperial Onslaught farming for the mountains of Dyrenell coins required to upgrade all sixteen Dojo facilities — starting from scratch, you need to do almost 6000 total runs of IO to get all the coins required to max them out at level 35, and even if you only aim for level 31 that still requires almost 3600 runs.
As a result, I personally find it to be the top priority to farm Imperial Onslaught as much as possible when there’s a double-drop event going on, which has basically happened once for each element in the last six months I’ve been playing... up until the current One-Year Anniversary, which brought back the event for all five!
...Honestly, even if I spend all my waking hours auto-ing Honey away and speeding through Ash usage as fast as possible, I don’t think I can physically use up all these resources... Kind of a shame, knocking out over a thousand runs this weekend would nearly get me to 31.
For us new Dragalia Lost players, this Eastern Emissaries banner rerun was very generous! Three adventurers with bleed (an amazing stackable damage-over-time debuff that no enemy is immune to) plus a dragon with bleed (and the highest strength-boost passive of any Shadow dragons) means it’s probably one of the best banners to pull on...
...which makes it all the more sad when you fail to get the most important featured unit.
After the Dragalia Lost news that the gacha was removing one of its worst randomness led to a bunch of praise in communities I’m in, I finally decided to give the game a try.
Pretty fun game! Kinda sad that I finished the story in about a week and am already stuck farming and grinding in order to take on challenge quests, though... and it really doesn’t help that I’m specifically saving up and waiting for the gacha update next week so I have very few adventurers/wyrmprints/dragons to work with, so I’m forced to make up for it by overlevelling and concentrating on weapons. The above pictures are the only gacha pulls I’ve done!
Not really a good sign when I want to play more but the stamina system is what’s holding me back, and a non-trivial percentage of times I want to use getherwings in co-op I instead constantly disconnect...
EDIT - For the record, early on I was saving all my wyrmite to pull on the upcoming FEH banner, since I knew it’d have limited units and definitely didn’t want to miss any of them. The full set of pulls I did on that banner can be found here, but suffice to say the game was very different back when I had so few adventurers/dragons, hahaha.
Literally no one asked for this and I can guarantee no one would want to replay with the Charis with accurate guest stats again, but whatever, here are (NA) QR codes for the four versions! I know she’s probably meant to look like an EO3 Hoplite but I’m not a fan of how the portrait looks, especially the face; I’m much more a fan of the EO4 Fortress’ smile, matching how cheery Charis is.
For the record, these are four separate characters, so if you really love Charis then you could scan all four of these and use them all at once! (Or, more practically, you could scan all four of them, plus the entirety of my 22-member guild from the very start of the game, as well as 23 more QR codes with them all retired at max level then re-leveled to max again — I made a clone of one character for superboss-fighting — and be almost halfway to the 100 necessary guild cards to unlock the Scarlet Evil Eye!)
It also might be fun to replay the game but use replicas of the in-game explorers... The only real problem is that not all of their classes are obvious from their clothing, as even fewer are stated outright. You could go with... Marco, Leo, Charis, Artelinde, Blót? Iunno how easily you could customize portraits to imitate them though...
Now that I’ve 100%ed Etrian Odyssey Nexus, I had a few loose ends I wanted to take care of, such as making sure everything in the shop was available for purchase if I wanted to come back to the game...
but the guild card keeps track of your one-turn total damage record, and of course it’s shared when making QR codes and through StreetPass, so I figured I might as well try to set a really high record for bragging rights! While staying on Heroic difficulty!
I just realise that Leo does indeed cut his hair before the Wyvern mission. A symbol that he’s willing to change his outlook on his life, I suppose. Still very cute~
Also want to point out that the dark rings under Leo’s eyes have also eased, and he’s smiling slightly now. Obviously, small subtle signs that he’s grown from spending time with the guild. It’s really nice to see the subtle changes now~ [second post]
Oh my god, you’re right, that’s amazing. How did I not notice that?
Guest party members are always a fun time in Etrian Odyssey... because you can check out their equipment and skill sets! And Charis is an especially super-fun example, because it all changes gradually as you see more events with her and delve deeper in the labyrinth.
After four hours of failing to get any Mutagen using Plunderblade and Plunderang, I swapped over to farming Ancient Leshen body breaks instead... and by my 25th run I got my third one! After you’re done killing Ancient Leshen for skulls and antlers, and Plunderblade-ing for claws, bones, and resin to craft everything usable, this is definitely the most reliable way of getting Mutagen if you don’t have a squad to reliably kill it in under 20 minutes.