Benefits of Social Gaming
Social gaming is an incredibly popular hobby. It was reported by Pew Internet that 97% of teens in the United States play video games (Lenhart et al., 2008, cited by Kowet, 2014).
With the advancement of technology, gone are the days of a game like pong, where you had a simple controller comprised of one button a joystick,
Source: The Guardian
click here to learn about the success of Pong.
Now games are much more than playing alone in your house and competing only against yourself and the computer, but with games now integrating internet connection and online games, a deeper community has formed around gaming, “creating a distinctive environment characterised by social play (Kowet, 2014).
As explained by Kowet (2014), while both traditional games and online games are intended as a form of entertainment, the difference between traditional video games and online ones is that they are “designed to encourage and facilitate interaction among co-players (Chen et al., 2009, cited by Kowet, 2014).
Not only this, but games are accessed on most devices with an internet connection, ranging from a mobile phone to a Nintendo switch, to an iPad or laptop. I remember the first ever console my family got was a PlayStation2, and we frequently played Scooby doo, Crash Bandicoot and Sing Star. Then a few years later we got a Nintendo Wii where my brothers and I would play games like Mario Kart for hours, and this was also our first ever experience playing online, as we could connect with strangers all around the world and race against them.
Source: Wired
Above is a screenshot from Mario kart game play.
But what does this have to do with forming digital communities you may ask?
Bowman explains that video games tend to have a reputation for being isolating, however there are a few social benefits that “contribute to wellbeing” (Bowman, 2022). This research suggests that online gaming can be great for socialising and “provide a sense of community among players” (Bowman, 2022). The data collected for this report was over the Covid-19 pandemic, so it is very interesting to see that users stated that maintaining social connections was one of their motivations for gaming, and Lewis et. al “found feelings of loneliness deceased as players visited each other’s in-game properties” (Bowman, 2022)
Linked here is a video by the ABC, discussing some of the positive effects video games can have on children with autism.
I think it is no surprise that video games can help teach children social skills, as each gaming platform has its own conventions or social contracts. I know for myself I find playing games mostly relaxing because I can switch off my brain, and I feel that more research is needed to explore the benefits of social gaming.
Reference:
Kowert, R, Domahidi, E, Festl, R, Quandt, T 2014, ‘Social gaming, lonely life? The impact of digital game play on adolescents’ social circles’, Computers in Human Behavior, vol. 36, pp. 385-390
Bowman N D, Rieger, D, Lin, J 2022, ‘Social video gaming and well-being’, Current Opinion in Psychology vol. 45 pp 385-390.











