"Fight, so that there will always be another tomorrow!"
Everyone say hello to Frankie! She's going to be my mascot of sorts for all my review accounts~
She was designed by the ever lovely and incredibly talented HonooTorch~
todays bird
taylor price

#extradirty

bliss lane
TVSTRANGERTHINGS
hello vonnie
$LAYYYTER
noise dept.
trying on a metaphor
Keni

tannertan36
d e v o n

❣ Chile in a Photography ❣

if i look back, i am lost

shark vs the universe
RMH
NASA
★
untitled
Sweet Seals For You, Always
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@frankenwolf1564
"Fight, so that there will always be another tomorrow!"
Everyone say hello to Frankie! She's going to be my mascot of sorts for all my review accounts~
She was designed by the ever lovely and incredibly talented HonooTorch~
Legacy United Silverbolt
Having arrived as the first of the modern Fuzors back in Legacy: United, Silverbolt swooshes onto the scene in less than graceful fashion, and fails to make much of a noticeable impact.
For what it’s worth, Silverbolt’s robot mode looks absolutely spot on. Every detail is accounted for, and they even sculpted a slew of entirely superfluous details into his chest like fake hinges and visible pins, because, say it with me now, the season 2 and 3 designs of the Beast Wars cartoon were ridiculously toy accurate. The colorway is on point as well, with the majority of him cast in a silver-ish gray. Not too dark, not too pale. It’s accented with a decent bit of gold, alongside a big spot of red on his stomach but not much else. It isn’t the liveliest deco but it’s accurate so I can’t really complain about that. The face is overall well sculpted, with his little mask captured nicely and a bit of fur detailing up top, but it ends up feeling a bit dead. That. Is how Silverbolt looks, yeah, but it comes off as a bit stiff. His heart wasn’t in it today I guess.
As a figure, he’s solidly built. The plastic is dense and his joints are nice and tight. His head is on a ball joint, but it mostly acts as a swivel save for a little room for a waggle. “Up” and “down” are strong words. He doesn’t have any issue turning his head though, there’s ample room for his snout. The arms can come up a tiny bit past flat out, and the shoulder and bicep rotate nice and smoothly. The wings move out of the way so clearance isn’t any sort of issue. The elbows look like they have a double hinge, and they kind of do, kind of don’t. The intended joint only comes to a hard 90°, while the other, higher up hinge is intended for transformation, but like… you can just cheat it. There’s nothing stopping you from bringing things up further. It does leave the wolf leg sticking out but like that’s totally workable.
His waist swivels, though the tail feathers need to be moved out of the way. His legs come quite frankly concerningly high up, and swivel freely at both the hips and thighs. The thigh swivel has a soft locking point, but it’s just to orient it straight forward and is easily ignored. The knees do present some oddities, though they’re not a terribly pressing concern. Due to the way, well, the way Silverbolt simply works as a transformer, they can come forward, but there’s a tab to help prevent that when you don’t want it. As a result of that tab there’s a bit of a jump between “straight” and “bent” but it’s nothing too crazy and you’ve got plenty of room past that point. He also comes equipped with ankle tilts, and his toes can tilt down.
The transformation’s sound, with everything spinning around and folding up and locking into place very cleanly. No clearance issues or awkward movements or anything like that to speak of here. The end result is less graceful, however.
The beast mode is… odd. It is not his most flattering outing, which is a feeling that starts at his head and goes all the way to his tail feathers, and then a bit past that. The wolf head just feels weird. It’s not “oh the sculpting isn’t 100% on point to the animation” (though I do think that contributes somewhat; most BW characters were still rather expressive in their beast modes), it’s funky of its own volition. I think the unpainted jaw contributes a fair bit. The eyes certainly don’t help… The wings look great, I won’t deny that. The middle sections being unpainted is unfortunate, but the gold-black gradient on the wing tips is still luscious despite. The fur and feathers on his back are also nicely done. Aaand then we run into our next issue. The tail feathers don’t go past the end of the wolf body, stopping short and doing so by a fair bit. It leaves the robot hands completely unobscured as they dangle off his sad little legs. The back legs also look weird. The actual leg parts are too small, and are attached to much larger flanks that awkwardly jut out from the body. The end result is disjointed and disproportionate. These look like they came from a chihuahua or something.
The front legs, thankfully, don’t have this issue, looking as they should. That doesn’t mean they’re free from issues. The locking knees present more of a problem here in beast mode, getting absolutely no movement when folded up fully, and only a tiny bit of leeway past the first tab. The claws aren’t amazing either, as they don’t make great use of the robot mode ankle tilts. I do wish they could close but alas. It doesn’t amount to much anyhow as by default, as he’s pretty stiff. All the legs lock into place for beast mode via a small peg, preventing you from posing them much at all. Though, like the double hinge in the robot arm, it is easily circumvented. They peg onto the outside of his body, as opposed to really forming any of it, so it’s pretty much a cosmetic connection. You retain the robot hips and shoulders so there’s a good amount to work with. The front legs get too long rather quickly when you start stretching them out but having the option is nice.
One slightly bigger oddity is that he can’t aim his wings forward in beast mode. In robot mode it’s an understandable omission, the whole assembly they’re on would have to be a fair bit more complex in order to let them sit both ways and that is NOT fitting in at generations budget, but the beast mode doesn’t have that excuse. I mean, you can move them so they’re pointing forward if you really want, but they’re not supposed to by design. The tips of the wings are on a hinge, with a little notch and track keeping them from going too far in any one direction. It’s entirely possible to push things further and have it jump over that notch, but as the figure isn’t designed to allow that movement I would personally avoid it outside the odd photo.
As a whole, I have been sufficiently Whelmed by Legacy Silverbolt. He’s by no means a bad toy but I’m just not feeling it. And sometimes that’s all it is, a feeling. I like Silverbolt as a character, and objectively this figure possess a lot of admirable qualities as a toy, but I don’t think he looks particularly cool and he doesn’t do anything all that exciting. It has, unfortunately, kind of killed him for me. I picked up both him and AOTP Quintus Prime at a toy show, and I’ve been enjoying Quintus way more even though he does far, far less as an actual figure and has no character to speak of. Collecting is subjective and can’t be measured through rigid metrics? That’s craaazy.
Also it doesn’t help that Quickstrike is WAYYYYY BETTERRRR. The Age of the Primes Fuzor follow up for Beast War’s 30th completely clears Silverbolt, from a much more lively deco to an even moderately more expressive face sculpt to a better beast mode and honestly even just the joints. Just. Absolutely dogging on the poor bird dog.
Titans Return Windblade
Titans Return Windblade sure is a weird little release, isn't she? It was the characters first new toy that wasn't just "Thrilling 30 again", but despite that she still follows the same basic format as that original figure. The Legacy toy falls into much the same trappings... but like. Windblade just hasn't changed that much between her different incarnations. G1 Windblade isn't all that different from RID Windblade, who isn't all that different from Cyberverse Windblade, at least visually.
She's also weird in that she's a heavy retool of TR Highbrow, who himself was a retool of Scourge. There's still some parts from that original figure in her (mostly internals), which makes her almost a retool of thesis. We've seen similar such phenomena in modern lines, but oh wow did the Prime Wars Trilogy really get a run for its money out of its molds.
Lineage aside, she stands well on her own. Well, figuratively speaking at least. She has small feet (which are Highbrow's heels, yes, really) and a looot of backpack, so it's easy for her to end up tipping over unless you've got things set up right. Outside of that though, she looks great. I really like her proportions, which help set her apart from other incarnations.
Milfblade I mean Milfblade I MEAN- Windblade gets your Titans return standard of a dual set of weapons that combine to form a bigger weapon that can also seat a Titan Master, but like... that gimmick was already stupid, it's always been stupid, but I think it really comes to a head (heh) here. Because it's a sword. There is no reason nor advantage to sit on a sword. The big ass buster sword esque blade looks decent, only being brought down a bit by no centered handle, but it just looks so dumb with a Titan Master on there. How's that supposed to work? Are they just getting flung around willy-nilly?
The transformation is astoundingly simple, but I think that's in her favor. It's fun to flip back and forth, and doesn't take much thought. I like how her legs put a spin on the classic conversion by simply flipping over instead of folding up. It's nothing crazy but I think it's neat. The result is her traditional VTOL jet, with the only real difference being that it's maybe a tad chonkier than usual.
TR Windblade still manages to stick out all these years later, in part because it was her last big toy for a while. It got a second outing in Takara's Legends line, and Windblade herself saw a prominent role in Cyberverse and did get some toys to accompany that, but her only figures in that line were in the first year. They saw package refreshes but that was it. Things were high and dry until she returned for the franchise's 40th in Legacy United, nearly 7 years after Titans Return.
Age of the Primes Quintus Prime
Further filling out the ranks of the Thirteen, Quintus Prime sticks out as one of the more visually interesting members, which is good because he doesn’t have a whole lot else going for him.
As far as physical design is concerned, Quintus easily proves to be one of the more striking parts of Cyberton’s ancient pantheon. While the general concept of the character is built around the quintessons (if you couldn’t guess from the name), here he takes on a much more ethereal look, his ancient visage almost floating above the ground as a never ending sea of tentacles and tendrils propels him forward.
The effect of “mass of tentacles instead of legs” that’s kinda his whole selling point by and large works pretty well. His toes sticking out the bottom throw it off a little, and while his legs are cast in translucent plastic, they’re still faintly visible through the skirt. Not clearly, but they are. I occasionally find myself sort of mentally filling in his legs, due to the human brain being weird and like. Knowing how the toy works. But I can still find the magic just as easily as it’s lost.
He’s painted very elegantly, with the somewhat muted, murky green he’s cast in complimented by a lighter, more metallic tone. He’s highlighted with a few dots of a similarly pearlescent purple, and a darker shade of green for some of the ship bits. The skirt carries a nice gradient, the softer translucent plastic it’s comprised of helping sell the effect further as the color fades. I really can’t praise the visuals enough, Quintus is a very pretty toy. I recognize that this is because they’re both based on ethereal, otherworldly, lovecraftian squid stuff, but he does scream “The Cosmic Realm” from Doom: The Dark Ages. Which is like half the reason I got him, so.
He’s really lucky that he’s pretty, though, as he’s unfortunately a bit lacking as both an action figure and as a transformer. While not exactly overly stiff, he’s maybe not as expressive as he could or even should be given other constraints. It should come as no surprise that most of the posing action happens in the upper body, given that his legs are fairly locked up by his skirt, but then the upper body can’t do a whole lot more than the average figure.
The draping mass of tendrils is, functionally, a skirt. Or maybe a whole dress. Iunno. It drapes down over a regular set of legs, and as such those legs struggle to actually do much with the way the plastic encasing them is handled. The skirt is comprised of five pieces, one in the back and on each side, and then two up front, split down the middle. They each connect via a hinge at the waist, but there are no other points of movement along those lengths, it’s static the rest of the way down. So while it can move out of the way, each segment has to come increasingly far out the further you want his legs splayed as there are no points where it bends or breaks. Which, when the skirt is more than half his height, that poses a pretty big problem. He runs into the same issue his sister Solus did, only now on a much greater scale. It’s on all four sides and it goes all the way to the ground. Solus at least had a little wiggle room before her skirt started getting in the way. Even fairly simple stances on Quintus require you to blow the thing apart.
So, in practice, he doesn’t really have legs. They’re perfectly functional and it’s not like it’s hard to move the skirt out of the way, but getting it to look good while it’s splayed out even a little takes more than a bit of effort. If you want to maintain the illusion, you can’t do anything with them, and if you do want to use them and have him in a more dynamic stance, you shatter that illusion almost entirely.
So, with all that said, what can he do? Nnnot… a ton. The head is on a ball joint which lets it look up a lot and down a little, but not very far side to side. His collar gets in the way pretty quickly. The back panel makes things a bit tricky, as well. Bit hard to get a good grip on his noggin, though it’s not completely boxed in. His arms are mostly pretty standard. Shoulder swivel and hinge, arms come out flat, bicep swivel, 90° forward for the elbow as well as a little bit of a backwards bend, and some wrists. His arms can’t cross over his torso, though they can come up more than most can manage thanks to a second hinge deeper into the chest. He also has his second set of squid arms midway down his midriff, with the only point of movement consisting of a hinge and a swivel at the body. Not unlike the skirt. The tips are blast effect compatible, however.
He has a waist, with the swivel point being just above the skirt hinges, and despite my grumblings about his lower half being all but useless he does get some pretty decent legs. He has universal hips, a thigh swivel just above the knee, a 90° knee bend, and maybe the deepest ankle tilt. Like, ever. As stated earlier, his legs are comprised mostly of clear plastic, a nice LEGO grade trans neon green that catches the light very well and almost glows in the right circumstances. Or maybe it’s just fluorescent. It’s very pretty and really adds to the vibe. Thankfully, the actual knee and hip joints are solid plastic, so if you want to give things a whirl you don’t need to worry too much. His shins are essentially a shell.
By and large, the articulation feels a bit lacking. Even ignoring the fact that his legs are all but locked up, the arms are almost entirely average. They don’t offer much outside of the norm, and while they do get an extra bit of flare with the added joint in the shoulders, it’s not much. The extra set of arms are a unique extra point, but they’re not all that substantial and don’t really salvage the situation. He doesn’t even have a weapon to hold to spice things up or anything. Then you remember that his upper body is the primary point of interest for posing and things get worse. You aren’t left with a lot to work with. Though, even with all that said, I… don’t mind? I don’t necessarily see these as problems and I’m still quite liking him. They’re odd points, absolutely, but I am not all too bothered. Figures have a wide range of what they can be, and there’s nothing wrong with a simpler toy. But like. Boy is he simple. That is an objective fact. One that extends into the transformation.
Getting Quintus into vehicle mode amounts to little more than bringing his arms up over his head and spinning his waist around. No hyperbole, that’s the bulk of it. There are some steps with the legs so that the front and back skirt flaps sit a bit flayed out, but that really is the extent of it. To his credit, it does prove satisfyingly simple, as opposed to boring. There’s not much to do but none of what you do have to do is fiddly or annoying. The resultant squidcraft certainly fits the bill, as well. While it is largely just him laying on his stomach, the fuselage comes together nicely, and the tentacles sufficiently serve for space faring propulsion. I can totally see it jetting its way through the endless cosmos.
The canopy does open up, revealing the Emberstone and some delightful control panel detailing. Which. Oh, yeah, the Emberstone. It’s fine. It is a green rock. It’s on the same level as other “look I’m holding my thing” artifacts and has the same issue as Amalgamous’ T-Cog where removing it from the figure affects how they look since it provides some sort of central detail, in this instance being the core of Quintus’ torso. He’s equipped with a flight stand port that’s accessible in both modes, and the skirt even has a gap just for it, but the peg on my stand is too short to actually make use of it. Ah well.
Quintus is, overall, a figure that lives and dies by its aesthetic. That’s (probably) ultimately what draws you in. Now, make no mistake, it’s a good fucking aesthetic. This kicks ass dude. But he’s not like Liege or Amalgamous or even Nexus, where there’s an interesting or at least solid figure laid deeper within. For a guy (at least visually) themed around the eldritch and unknowable, he sure is surface level.
Ramhorn, the rhinoceros, Bomshell, the rhinoceros beetle, and Ram Horn, the rhinoceros beetle.
(Yes I know BW Ram Horn is a Japanese rhinoceros beetle but that wasn't as snappy)
Picked up the Ramhorn & Bombshell 2-pack as my vintage Bombshell was... worse for wear, let's say, and I wanted each of my insecticons to be unique in someway after picking up a G1 Kickback for $5. It's such a random pairing but like it also makes perfect sense. They had done the other two insecticons in the The Retro The Movie line and needed to finish the trio, and they had also done Blaster and Steeljaw in the follow up 40th anniversary line the same year these two released. Cassetecons can't really be sold on their own (even G1 had them as two packs!) and the other two insecticons had a hard time justifying their solo releases. Then when you've got rhinoceros, rhinoceros beetle- no reason not to put them together at that point. I like to dream that it's also a sly nod to the Beast Wars Tripredicus Council member. Though I will admit I only realized the irony in this purchase *after* it had arrived...
Those sick fucks at Ocean Spray will mix anything with a cranberry
Age of the Primes Liege Maximo
Rounding out the pantheon of the Thirteen Primes for many collectors, The Liege Maximo is finally delivered upon us after thirty years, in all the glorious 90’s grit one could hope for.
First introduced to audiences in Marvel’s G2 comic, The Liege Maximo was revealed to be the mastermind behind the events of the prior eleven issues, aaat the very end of the very last issue of the run. Didn’t exactly get a lot of time to shine. What an appearance it was though, the hulking monolith of wires and spikes towering over his subordinate with his smoking stump of a hand, taking up the entire page in the process. Now, while the G2 comic ended then and there, his tale was continued in an unofficial set of stories written by the comic’s author, Simon Furman. While not technically canon, much of the information presented would still go on to be used as a basis for the character’s later appearances. Like it was written by the guy behind the whole shebang, that’s fair game I’d say. Besides, it’s a lot more to work with than a single page.
Liege has since been rolled into the roster of the Thirteen (much like other Simon Furman creation The Fallen. Which, he helped create the concept of the Thirteen, so. Fair enough, I’d say), and he’s shown up now and again here and there. Mostly when the other Thirteen are involved, if you’d believe it, but he saw some spotlights in IDW2005 and Earthspark. His arm even made a cameo in Prime, marking two whole televised appearances!
For the character’s first (real) tangible take, they went big, quite literally. He’s physically imposing and overall sizable. Even only going up to the head, he’s taller than Megatronus, who has largely become my modern benchmark for what a “big toy” is. It’s not just height, either, he’s got a decent bit of bulk as well. Most of it’s in his upper body, with the horns hanging off his back making up a not insignificant portion of that. The horns really add to his profile, but the assembly they’re attached to is removable if you want to slim him down a bit or just make it easier to fit him on a shelf. Or a throne.
The sculpting is, almost naturally, a real treat. With someone like Liege Maximo, the visuals were always going to be a very strong selling point and they absolutely deliver here. He’s awash with thick, heavy wires, and of course he’s carrying a fair few spikes. Things like the design on the chest and gilded kneecaps are welcome touches as well. There’s plenty to sink your eyes into, but some surfaces are left smooth so that there’s not so much detail as to be overwhelming.
The only aspect I don’t utterly adore is, somewhat unfortunately, the head. It’s well sculpted, no matter what I will hold true to that, but it’s… so weird. So, in that original G2 comic page, Liege’s face is mostly shrouded in darkness, with only his eyes and some manner of mouth sticking out from that inky void. Now, I, and I am sure many others, have assumed that’s either his mouth, or some kind of mask or mouthpiece. Darth Vader esque respirator you know the deal. While the AOTP toy has deviated a decent bit from that original panel in many ways (almost needing to in order to fill in the gaps of his appearance), putting its own spin on things and adding touches from a few other influences, it retained much of what we did see, including the mouth. But then, it also didn’t. He has an actual face now, as toys typically tend to necessitate, but that face almost overpowers the comic look. It looks like he has a stiff bottom lip, suitably grumpy with the red serving as some kind of chin guard, I suppose. That’s how I read it most of the time, but like. Apparently it’s supposed to be teeth? Or. However one wishes to read the G2 artwork. (The designer called it teeth and. That’s horrifying. Thanks Mark.)
Whatever you call it, what was depicted on page it what we’re also supposed to be seeing rendered in plastic. That. That doesn’t come through very well. Now that he has been made manifest in physical form there are new details to interpret, and by default those details override what the effect was intended to be, at least in my brain. I guess the “lip” is just supposed to be a little nub above the mouth, but then it becomes the new mouth and everything else mentally molds around that. It’s tricky to read one specific way. What almost makes it worse is that I can see both the mouth plate and chin guard interpretations, it's just that I usually default to the chin guard. I have to either squint to see the mouth plate, or get him cast in shadow. Usually a little bit of both because the lip catches even just a little bit of light a lot easier than the rest of his mug. It’s almost like an optical illusion. Which, is very fitting for the self proclaimed Prime of lies, but it is a very weird effect that I don’t think I’ve ever seen on a toy before.
The face aside, the head has a few other oddities. Many clocked this upon his reveal but it bears repeating, the big horns curving inward next to his head aren’t actually apart of it. Those, and much the rest of the surrounding dressing is a separate assembly just behind his head. It definitely makes posing easier, which is appreciated, it’s just an interesting set up. Most of it is made of a softer, almost rubbery plastic, as well. As a result, the center spike is tilted to one side and the horns aren’t quite level, at least on my copy. That plastic is used at a few other points across the figure, but the oddest application is probably it comprising the entire top half of his dome.
All that said, he still looks damn good. He’s spiky and imposing, and no matter how you end up seeing his face it’s not exactly a friendly one. You also get your first taste of the colors here up top. He’s mostly cast in a fairly vivid green, alongside plenty of accents. The main hue might be a little bright for some folk’s taste, he’s supposed to be a representation of the sinister and seedy, after all, but it keeps him distinct from the other two green Primes and helps him from feeling too drab. The darker shade for things like his horns and shoulder pads balances it out, as well. The metallic blue used on all those wires is absolutely delightful, though I do wish there were a bit more of it. His shins are rather bare, which is a shame. He’s got a few touches of clear red on top of all that, mostly used for his weapon(s) but working its way into his hand cannon and… heels, of all things.
Liege’s looks aren’t just surface level, he has the movement to make it all matter. Starting from the top, as his upper body is where things shine, his head’s on a ball joint that's easy enough to make use of considering the surrounding clutter (and soft skull), while his shoulders are universally jointed. I find the shoulder swivel to be a bit stiff, while the hinge is maybe a bit sticky. The hinge has gotten better with time, but I’m unsure if that will ring true for the swivel. The shoulder pads move out of the way, though they are themselves a bit odd. They’re made of that softer plastic, and also like to pop off their (5mm) pegs without too much effort. They don’t fall all the way off, but you can tell that they aren’t on quite right and need to be corrected, which isn’t hard to do. He’s got a bicep swivel that presents no problems, his elbows go a little over 90°, and he’s got hands that make some Masterpiece figures jealous. First off, his left hand can flip around to replace itself with a cannon/the flaming stump from the comic. That same hinge also allows it some additional movement, able to tilt in and out. That movement is then mirrored on the right hand via a special hinge. Then on top of that, he’s got wrist swivels, his fingers move, and his thumbs move. Honestly, insane.
His waist swivels, while his hips are universally jointed. The hip skirts move out of the way, letting his legs come all the way forward. They can go almost as far back, only barely blocked by the backpack. The thigh swivel is cleanly cut, and while high up, doesn’t bump into anything. He’s got double jointed knees, though those are a bit stiff. His ankles tilt, as is the standard these days, but only to about 45°. He’s also got toes, if you want ‘em.
While he’s got a good bit of weight, his tight joints and deep heels ensure he can hold just about any pose you put him into. That said, I do find his legs a bit hard to work with. The knees lock into place and getting them out requires a decently big shift. More granular movement there is earned.
His accessories include his three Liegian Darts (no idea how that’s pronounced. Is it like, legion? To pair with the “Liege” in “Liege Maximo”? Lie-gion? Lie-gian? As spelled? Lay-gon? Beats me), as well as a launcher for them to plug into. They’re based on the artwork from one of those unofficial followups, “Alignment”. While it’s a really cool callback, heck the artifact was based on that to begin with, I uh. Am having a real hard time reading these as “darts”. This isn’t like the face, the form factor just isn’t there, sorry guys. Liege himself also has trouble using them as such, any sufficiently cool throwing poses being nigh unobtainable and hard to read as such due to the aforementioned look of the darts themselves. Though, I suppose that’s what the included launcher’s for. Said launcher is nicely sculpted and decently big, but he’s got a bit of a bitch grip on the thing. The peg is really short. It also kind of wants to tear itself apart. I saw someone posting about some gnarly stress marks on the hinges and lo and behold, mine was developing something similar when I took a look. I think the mount for the hinges is too wide. Might wanna shave that down.
The transformation is a fun affair, seeing him pull some decently big movements to get everything where he needs it. It’s maybe not too terribly complex, it certainly doesn’t have as much going on as Megatronus, but things like the way the torso hinges out are really cool. His head pulls a neat little procedure to tuck away, while his chest lifts up and his arms fold in underneath it. The entire top half of the torso splits apart on a huge hinge, which is followed by the legs making a big swing to sit underneath the assembly you’ve found yourself with. The panels on the back of the legs enclose the arms and lower half of the chest, making up most of the facade. There are then a few smaller touches to adjust from there, like the spikes up front. The gun does fit in during this process, pegging into the feet and getting locked in by the flaps. It is partsforming, but it’s not a huge deal, either. You’d be missing the darts it holds more than the tiny gap it fills were you to omit it.
The finished alt mode. Sure, is a thing. It’s a vague, super evil space vehicle I- idunno what to tell you, sorry. I do like it though! While not exactly carrying the grace of say, a predatory bird, it stays in line with the rest of Liege’s aesthetic. The three different sets of spikes all pointed forward give it a nice sense of flow on top of the tapering form factor, and the liegian darts sat up front add a nice pop of color. It’s solid, it’s hefty, and it even has thrusters out the back, that’s more than a lot can claim. While it sits nicely, it also has a flight stand port, but it’s at the very back due to reusing the one from the waist. A very common practice, but like. Weight distribution, and all that. Might have a bit of trouble getting it airborne when trying to use that. Also, another QC quibble. Getting him back to robot mode was (at least initially) a bit of a pain as the pegs on the back of the legs that plug them in place for vehicle mode were ridiculously hard to get unpegged. More force than should be necessary was required. They also ended up developing stress marks. So uh. Thanks, lads.
As a whole, Liege Maximo is a fantastic entry into the Thirteen, and a substantial leader class release. He’s maybe not the biggest “bang for your buck” as far as the size class is concerned, with a semi-simple transformation and alt mode, some incredible individual points of articulation but nothing absolutely outstanding overall, and a minor lack of paint and accessories, but everything he does he does well. He covers a good range, with nothing coming up short and he certainly not leaving him feeling like he’s missing anything. Appearances aren’t always deceiving.
Powermaster Optimus Prime says trans rights
Y'know, looking back, with the benefit of hindsight, Earthrise Arcee is... still not a very good figure. I would even say bad. She's an unholy amalgam of part and shell forming, with an utterly ridiculous backpack comprising the entirety of her altmode that she doesn't even have the decency to fit into well. She is so ashamed of the thing that you can just take half of it right off. Even the masterpiece had a modicum of self respect and kept that chunk attached. She is the culmination of everything wrong with hasbro's approach to female transformers, the need to maintain a slim, slender, feminine form superseding any and all sensible toy design.
But like. She is cute. She does at least have the decency to be fairly articulate. You can get some nice poses out of her still, and all that. Her joints are sturdy enough and they did give her some hearty heels for the backpack. It. Still causes problems, she is decidedly top heavy, but. Like there was a modicum of effort, I guess. Could've been worse? Not by much, but.
Transformers 2007 Deluxe Dropkick
Something smaller to get back into the swing of things, it's 07 Dropkick! While the Bumblebee Movie incarnation would go on to claim much greater fame, he still held the name first. And it's not like he did... nothing, having been the basis for the drones in the tie-in video game and showing up in the comic. Good for him. As for the actual toy, he's a real stunner, but uh... not much more than that, yeah. He's got a fair few joints, but he has trouble using them for a variety of reasons. They either can't go far out to begin with or get blocked pretty easily by his wealth of kibble. They don't make them like this anymore though! Literally, the design process for new characters has straight up reversed. Dropkick was designed with the goal of "how do we make this car into a robot" as opposed to the other way around. Probably contributes to his stiffness.... He's a bit top heavy, as well. You get him in a good stance and then don't touch him.
The transformation is where a lot of the magic happens. The way the arms fold up before hinging in front of the chest while the legs collapse together to fit under the truck bed absolutely rocks. The weapon forms the bed cover, but there's still a fully sculpted truck bed under there, with an opening tailgate. You can kinda feel the "alt mode first" thing with touches like that. The livery is obviously a highlight, with his gaudy, gigantic Decepticon symbol needing the hood and roof to fit. The stripes on the side are a nice touch, as well. He pairs pretty nicely with his fellow 07 game goons, all coming in as fairly standard but still substantial regular cars. While there are plenty of great, more vintage molds floating around out there, Dropkick definitely proves to be a highlight.
Sliding into action!
We've got a banner! Courtesy of tamsworld over on bluesky! Big big thanks to them for drawing my gal, she came out absolutely wonderfully!!!
Though, uh, ooh boy tumblr did NOT like this one lmfao. I had to scale it down so it'd take the damn thing, which is weird because it accepted much bigger files no problem. You can check out the full resolution image over on Tam's or even my bluesky, or furaffinity if you're really brave.
Welcome back, Spyro!
Haven't posted in a bit for a few reasons, so have some plain jane toy photos to spruce up your feed.
It's HFTD Terradive! He's still a fantastic figure, and looks damn good to boot.
I pulled him out because I was thinking of picking up a TFCC Depth Charge and selling Terradive to fund that venture (at least partially), and while Depthcharge is really *really* cool, so is Terradive and giving him some time in the spotlight reminded me of that.
The colors especially are super nice, and the jet mode is so slick.
Also, as to why I haven't posted as of late, it's simple. My review backlog ran dry, and I haven't finished the next review I've got lined up. I also got Liokaiser recently, but that's A Whole Thing, and also I cut my hand so that's put photos on pause for a bit. I've still got plenty of photos to post, though. Have just been kind of forgetting those, but...
Blind leading the blind over here
tessa...🤤.. beloved tessa... <3