Lines in Hexagon Laser Etched on Wood. Built with #Processing.
This piece was etched using the new laser at Fresno Ideaworks.
$LAYYYTER
TMBGareOK. The Official They Might Be Giants tumblr

shark vs the universe
RMH

Discoholic đȘ©
taylor price
hello vonnie
tumblr dot com

Origami Around
Misplaced Lens Cap

Product Placement
PUT YOUR BEARD IN MY MOUTH
official daine visual archive
YOU ARE THE REASON

Jar Jar Binks Fan Club
d e v o n
occasionally subtle
Sade Olutola

pixel skylines
đ©” avery cochrane đ©”
seen from Palestinian Territories
seen from France
seen from Indonesia
seen from Kuwait
seen from Vietnam
seen from Netherlands

seen from Canada
seen from Chile
seen from Singapore

seen from Singapore
seen from United States
seen from Philippines
seen from South Africa
seen from Spain

seen from United States

seen from Brazil
seen from United Arab Emirates
seen from TĂŒrkiye

seen from United Kingdom

seen from India
@fresnoideaworks-blog
Lines in Hexagon Laser Etched on Wood. Built with #Processing.
This piece was etched using the new laser at Fresno Ideaworks.
Boite_en_Valise
16-step Arduino synthesizer, 3D printed models, Glitched Image, Webcam, and Processing Visuals
I was inspired by Duchampâs art boxes full of small ready-mades and prints. I wanted to create a similar object within the realm of New Genre art.Â
I am also interested in Wunderkammern and attempting to create poor facsimiles of existing technology (e.g. a macbook). Filmed in the Whitman College Book Arts Studio.Â
Asa, Send me a link if and when you post a video.
Maker Faire was a huge success for Fresno Ideaworks as the group project Master Control Station and Heptagon Server Monolith was well received and won an editor's choice award. We are proud that Ideaworks is a part of its success. Byron Russell, Jacob Joaquin and Patrick Case were invaluable partners who along with many other members helped make it a success.
Lot's of great stuff happening at last night's Arduino Microcontroller Group meetup at Fresno Ideaworks. Fresno Maker Month has really helped get the word out, as attendance is steadily climbing from week to week.
If you're in Fresno, you got to come down to the shop to check it out. Learning to build things with Arduino is easier than you think. We meet up every Tuesday night at 6pm at 1755 Broadway Street, Fresno, CA.
Sense and Control the Physical World with Arduino, Microcomputers, and Electronics. The Fresno Ideaworks Arduino Focus Group meets every Tuesday night at 6pm. No experience necessary, no membership required, just a healthy curiosity.
Fresno Ideaworks is located at 1755 Broadway St, Fresno, California 93721.
Japanese ASCii table for the MZ-80 from the SERIES SYSTEM PROGRAM manual (1980). Thanks to Takashi Kawano for sharing it with us!
Witch Head being used for the Heterotic debut album!
It was awesome to work with Mike Paradinas on this project. His label, Planet Mu, includes artists like Luke Vibert, Machinedrum, and obviously ”-Ziq â some of my favorites!
You can pick up a copy here: http://planet.mu/discography/ZIQ328
I want more jobs like this! Give me jobs art directors!
wishing you continued success Adam!
DevArt
Upcoming exhibition at the Barbican, London, on the art of creative coding. Sponsored by Google, there is also a call for entries for any creative coders who wish to have a piece comissioned. Video embedded below:
DevArt is a new type of art. It is made with code, by developers that push the possibilities of creativity and technology. They use technology as the canvas and code as the raw materials to create innovative, engaging digital art installations.
DevArt is the opportunity to open their creative process, share their art with the world and be a part of a new movement in art.
Google, with the Barbican in London, will commission a developer to create a new digital art installation alongside some of the worldâs best interactive artists at the Digital Revolution exhibition: the biggest and most comprehensive exploration of digital creativity ever to be staged in the UK. From there, the exhibition will then go on tour to cities around the world.
Canât wait to visit the show, which opens in July ⊠you can find out more at the DevArt website here
Natalia Rak
Continuing my experiments with writing image filters with Processing. Hereâs the original.
Two new designs from Glitchaus:
8bit Edition glitch Notendo blanket and HexEdit Edition Houndstooth glitch scarf by Jeff Donaldson.
I designed the 8bit glitch blanket with my prepared Nintendo Entertainment System. The pattern is a composite video capture which was dithered in order to be rendered as a 50/50 merino wool, soft acrylic blanket at a 1:1 pixel to knot ratio. The result is a 6x5â glitchy, noisy blanket.
To design the houndstooth glitch scarf, I used classic hexedit or, databending techniques to manipulate a houndstooth .jpg after Jeremy Bailey mentioned that the Read Error glitch scarf reminded him of houndstooth.
These are previews photographed by Becky Stern over at Adafruit Industries. Thanks, Becky!
Be sure to follow on twitter & facebook for updates!
Really beautiful stuff from a great artist â making materials out of the digital.
âStop thinking about art works as objects, and start thinking about them as triggers for experiences. (Roy Ascottâs phrase.) That solves a lot of problems: we donât have to argue whether photographs are art, or whether performances are art, or whether Carl Andreâs bricks or Andrew Serranosâs piss or Little Richardâs âLong Tall Sallyâ are art, because we say, âArt is something that happens, a process, not a quality, and all sorts of things can make it happen.â ⊠[W]hat makes a work of art âgoodâ for you is not something that is already âinsideâ it, but something that happens inside you â so the value of the work lies in the degree to which it can help you have the kind of experience that you call art.â
Brian Eno (via jessiethatcher)
I could reblog/post this every day as a constant reminder.
(via notational)
Maker Faire in San Mateo, California 2013.
Bruce Mauâs Incomplete Manifesto for Growth. Currently at 43. Very cool - I mean interesting.Â
Allow events to change you. You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience events and the willingness to be changed by them.
Forget about good. Good is a known quantity. Good is what we all agree on. Growth is not necessarily good. Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good youâll never have real growth.
Process is more important than outcome. When the outcome drives the process we will only ever go to where weâve already been. If process drives outcome we may not know where weâre going, but we will know we want to be there.
Love your experiments (as you would an ugly child). Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day.
Go deep. The deeper you go the more likely you will discover something of value.
Capture accidents. The wrong answer is the right answer in search of a different question. Collect wrong answers as part of the process. Ask different questions.
Study. A studio is a place of study. Use the necessity of production as an excuse to study. Everyone will benefit.
Drift. Allow yourself to wander aimlessly. Explore adjacencies. Lack judgment. Postpone criticism.
Begin anywhere. John Cage tells us that not knowing where to begin is a common form of paralysis. His advice: begin anywhere.
Everyone is a leader. Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.
Harvest ideas. Edit applications. Ideas need a dynamic, fluid, generous environment to sustain life. Applications, on the other hand, benefit from critical rigor. Produce a high ratio of ideas to applications.
Keep moving. The market and its operations have a tendency to reinforce success. Resist it. Allow failure and migration to be part of your practice.
Slow down. Desynchronize from standard time frames and surprising opportunities may present themselves.
Donât be cool. Cool is conservative fear dressed in black. Free yourself from limits of this sort.
Ask stupid questions. Growth is fueled by desire and innocence. Assess the answer, not the question. Imagine learning throughout your life at the rate of an infant.
Collaborate. The space between people working together is filled with conflict, friction, strife, exhilaration, delight, and vast creative potential.
____________________. Intentionally left blank. Allow space for the ideas you havenât had yet, and for the ideas of others.
Stay up late. Strange things happen when youâve gone too far, been up too long, worked too hard, and youâre separated from the rest of the world.
Work the metaphor. Every object has the capacity to stand for something other than what is apparent. Work on what it stands for.
Be careful to take risks. Time is genetic. Today is the child of yesterday and the parent of tomorrow. The work you produce today will create your future.
Repeat yourself. If you like it, do it again. If you donât like it, do it again.
Make your own tools. Hybridize your tools in order to build unique things. Even simple tools that are your own can yield entirely new avenues of exploration. Remember, tools amplify our capacities, so even a small tool can make a big difference.
Stand on someoneâs shoulders. You can travel farther carried on the accomplishments of those who came before you. And the view is so much better.
Avoid software. The problem with software is that everyone has it.
Donât clean your desk. You might find something in the morning that you canât see tonight.
Donât enter awards competitions. Just donât. Itâs not good for you.
Read only left-hand pages. Marshall McLuhan did this. By decreasing the amount of information, we leave room for what he called our ânoodle.â
Make new words. Expand the lexicon. The new conditions demand a new way of thinking. The thinking demands new forms of expression. The expression generates new conditions.
Think with your mind. Forget technology. Creativity is not device-dependent.
Organization = Liberty. Real innovation in design, or any other field, happens in context. That context is usually some form of cooperatively managed enterprise. Frank Gehry, for instance, is only able to realize Bilbao because his studio can deliver it on budget. The myth of a split between âcreativesâ and âsuitsâ is what Leonard Cohen calls a âcharming artifact of the past.â
Donât borrow money. Once again, Frank Gehryâs advice. By maintaining financial control, we maintain creative control. Itâs not exactly rocket science, but itâs surprising how hard it is to maintain this discipline, and how many have failed.
Listen carefully. Every collaborator who enters our orbit brings with him or her a world more strange and complex than any we could ever hope to imagine. By listening to the details and the subtlety of their needs, desires, or ambitions, we fold their world onto our own. Neither party will ever be the same.
Take field trips. The bandwidth of the world is greater than that of your TV set, or the Internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphicâsimulated environment.
Make mistakes faster. This isnât my idea â I borrowed it. I think it belongs to Andy Grove.
Imitate. Donât be shy about it. Try to get as close as you can. Youâll never get all the way, and the separation might be truly remarkable. We have only to look to Richard Hamilton and his version of Marcel Duchampâs large glass to see how rich, discredited, and underused imitation is as a technique.
Scat. When you forget the words, do what Ella did: make up something else ⊠but not words.
Break it, stretch it, bend it, crush it, crack it, fold it.
Explore the other edge. Great liberty exists when we avoid trying to run with the technological pack. We canât find the leading edge because itâs trampled underfoot. Try using old-tech equipment made obsolete by an economic cycle but still rich with potential.
Coffee breaks, cab rides, green rooms. Real growth often happens outside of where we intend it to, in the interstitial spaces â what Dr. Seuss calls âthe waiting place.â Hans Ulrich Obrist once organized a science and art conference with all of the infrastructure of a conference â the parties, chats, lunches, airport arrivals â but with no actual conference. Apparently it was hugely successful and spawned many ongoing collaborations.
Avoid fields. Jump fences. Disciplinary boundaries and regulatory regimes are attempts to control the wilding of creative life. They are often understandable efforts to order what are manifold, complex, evolutionary processes. Our job is to jump the fences and cross the fields.
Laugh. People visiting the studio often comment on how much we laugh. Since Iâve become aware of this, I use it as a barometer of how comfortably we are expressing ourselves.
Remember. Growth is only possible as a product of history. Without memory, innovation is merely novelty. History gives growth a direction. But a memory is never perfect. Every memory is a degraded or composite image of a previous moment or event. Thatâs what makes us aware of its quality as a past and not a present. It means that every memory is new, a partial construct different from its source, and, as such, a potential for growth itself.
Power to the people. Play can only happen when people feel they have control over their lives. We canât be free agents if weâre not free.
Pictures from last night's Open Hack Night.