Afterthoughts.
I am very excited and happy with my final render. To be honest, I think this is the best work I have ever done. Looking back from the start with all the planning and modeling to the end render, it was an exciting and fun learning experience.
Planning.
I am glad we started the planning process/phase during our second semester. This greatly shaves off tons of man-hours in terms of researching and finding references. Having a drawn-out layout helped me visualize what needs to be modeled and planned of time. Once the third semester started, I went straight into modeling and start with the whole workflow process from modeling, UV unwrapping, texturing to lighting, effects and rendering. Throughout the whole process I am constantly trying out new ways and experimenting with new workflow and best practices.
Modeling.
Modeling for this FMP environment project is fun, but I will need to put some thought into it. As it is a large-scale environment set, I would need to go for the modular approach. I would need to put in some thoughts on what should be modular and how I go about modeling them so I can duplicate it and dress them up in Unreal Engine 5. All models need to be seamlessly stacked together and not have the idea of being heavily duplicated. Props are needed to “cover up” those flaws on those modular duplicated assets.
UV Unwrap.
The new technique that I tried using for this project was the introduction of U-dim. I can squeeze in more texture maps into one material which makes the texture resolution better compared to just using a 4k map. It also makes the texturing work way easier as it's only one material. Textile density is also very important in this unwrapping phase as it will make the whole environment seamless in terms of texture and textile density.
Unreal Engine 5.
After all my assets are done up to the quality, I deem fit, I imported them into the engine and start building up the scene. UE5 is not much different compared to UE4 so it is basically the same workflow in terms of applying texture to the material. What really makes UE5 different from UE4 is the introduction to Lumen. The lighting in UE5 is magical and fun to work with.
I learned so much from this project and I am very sure I can apply this knowledge to my future work.


















