(source)
No title available
$LAYYYTER
Stranger Things
will byers stan first human second
Claire Keane
noise dept.
Monterey Bay Aquarium
Misplaced Lens Cap

@theartofmadeline
Xuebing Du

if i look back, i am lost
I'd rather be in outer space πΈ
cherry valley forever
YOU ARE THE REASON

η₯ζ₯ / Permanent Vacation
No title available
"I'm Dorothy Gale from Kansas"

Kiana Khansmith

PR's Tumblrdome
Sade Olutola
seen from Malaysia
seen from United States

seen from United States
seen from TΓΌrkiye

seen from United States
seen from United States

seen from Netherlands

seen from Indonesia

seen from United States

seen from United States

seen from United States

seen from Malaysia

seen from Malaysia

seen from TΓΌrkiye

seen from Brazil
seen from United States
seen from TΓΌrkiye

seen from Malaysia
seen from United States

seen from United States
@fzzzzzt
(source)
More cursed Gorogoa mechanics. This one hurts my brain.
Working on my deterministic simulator for Gorogoa. I just got to the clock tower puzzle, and I never realized how cursed the compass card mechanics are. I'm gonna have to add physics to the simulation just for this one card.
I'm working on a solver to compute a mathematically-proven optimal speedrun for Gorogoa, a card puzzle game. I made a playable text-based simulator to test the minimal game engine I built for it. It's written in Rust and super fast: on my laptop, it can simulate 4.2 million moves/sec per CPU core! That helps loads with exploring all the possible move sequences to find the fastest way to the end.
The game engine is fully data-driven, with interactions modeled in a big YAML file that I wrote out by hand while going through the game. I've modeled through Act 3 for testing so far.
Right now it assumes all moves happen instantaneously, to simplify the algorithm a bit so I can prove the concept. Once I have the whole game modeled and solved for the simpler case, I'll need to go through and time all the interactions, then adapt the algorithm to take time into account.