(source)
No title available
Stranger Things

β

ellievsbear
d e v o n
Claire Keane
Sade Olutola

Love Begins
he wasn't even looking at me and he found me
PUT YOUR BEARD IN MY MOUTH

Kiana Khansmith
trying on a metaphor
Lint Roller? I Barely Know Her
sheepfilms
π©΅ avery cochrane π©΅
cherry valley forever
No title available
Xuebing Du

Product Placement
No title available
seen from United States
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seen from United States
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seen from United States

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seen from United States
seen from United States
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seen from United States

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seen from United States
@fzzzzzt
(source)
More cursed Gorogoa mechanics. This one hurts my brain.
Working on my deterministic simulator for Gorogoa. I just got to the clock tower puzzle, and I never realized how cursed the compass card mechanics are. I'm gonna have to add physics to the simulation just for this one card.
I'm working on a solver to compute a mathematically-proven optimal speedrun for Gorogoa, a card puzzle game. I made a playable text-based simulator to test the minimal game engine I built for it. It's written in Rust and super fast: on my laptop, it can simulate 4.2 million moves/sec per CPU core! That helps loads with exploring all the possible move sequences to find the fastest way to the end.
The game engine is fully data-driven, with interactions modeled in a big YAML file that I wrote out by hand while going through the game. I've modeled through Act 3 for testing so far.
Right now it assumes all moves happen instantaneously, to simplify the algorithm a bit so I can prove the concept. Once I have the whole game modeled and solved for the simpler case, I'll need to go through and time all the interactions, then adapt the algorithm to take time into account.