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sheepfilms
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Claire Keane

Discoholic πͺ©
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Xuebing Du

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@fzzzzzt
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More cursed Gorogoa mechanics. This one hurts my brain.
Working on my deterministic simulator for Gorogoa. I just got to the clock tower puzzle, and I never realized how cursed the compass card mechanics are. I'm gonna have to add physics to the simulation just for this one card.
I'm working on a solver to compute a mathematically-proven optimal speedrun for Gorogoa, a card puzzle game. I made a playable text-based simulator to test the minimal game engine I built for it. It's written in Rust and super fast: on my laptop, it can simulate 4.2 million moves/sec per CPU core! That helps loads with exploring all the possible move sequences to find the fastest way to the end.
The game engine is fully data-driven, with interactions modeled in a big YAML file that I wrote out by hand while going through the game. I've modeled through Act 3 for testing so far.
Right now it assumes all moves happen instantaneously, to simplify the algorithm a bit so I can prove the concept. Once I have the whole game modeled and solved for the simpler case, I'll need to go through and time all the interactions, then adapt the algorithm to take time into account.