EVALUATION: In what ways does your media product use, develop or challenge forms and conventions of real media products?
Our short film production 'A Day in the Life' both used, developed and challenged the forms and conventions of a real media product. In regards to genre, we found that British Realism was abundant in short film and I believe this is down to factors such as; the budget doesn't need to be huge, and there are endless possibilities for narrative. We were influenced by feature films like 'Nil by Mouth' and 'Trainspotting', and shorts such as 'This is Vanity' and 'Winter'. They all showed very real lifestyles and the contrasts you come across within one area - 'rich and poor', 'young and old' etc.
Young/Old in our short film
Our narrative was one neither myself or Georgia had come across in short film, so agreed it would be a new and original feeling short film.
'A Day in the Life' is 5:42 minutes long and composed of around 55 clips. We used a mixture of longer shots and cutaways throughout - we have short clips of our London buildings and landscape to establish location at the start of the film. We could have used a million of these shots as there are so many interesting and relevant sights in London, however we felt that St. Pauls, the Tower of London and the shallow focus on the traffic gave a real idea of London in a nutshell with it's historic architecture and transport, we thought these were an visually appealing set of shots to intrigue the audience.
We used traditional cross dissolves to begin, end and break up scenes. The conventions of transitions in this genre were generally simple cross dissolves and fade out to blacks, to not take away from the narrative.
This point is consistent to the effects and graphics in our short film and also in the realism genre. Our title is black with white Arial font - as basic as we could keep it (see below). I think that often in film, less is more. The same goes for our credits, with medium paced scrolling text and a mention of the small group of people involved in the making of 'A Day in the Life' - further using the conventions and forms of a real media product in that short film productions have a small production team and cast due to budget, resources and length of film to work with.
An important part of 'A Day in the Life' is the 'drug scene' - it sees a teenage girl using her birthday money to snort cocaine (implied) and after her fragmented and distorted mind is adapted by the audience and we see London through her eyes.
The main three effects we used on the video were in this particular scene and were:
Colour in the short film was not edited excessively due to the same reasons the titles, credits and transitions were kept simple. The main reason colour was tampered with during any clip was to quite simply enhance the red, white and blue in the shot. As documented in both our planning and research and evaluation on the blog, colour theme is crucial in delivering a well thought out, consistent trio of media products. It was the basis of the film's cinematography and this was reflected onto the promotional poster and the magazine review article.
With some difficulty, we made sure that there was something red in at least 80% of the shots. Colour continuity is a concept used time and time again in film; it not only creates a more aesthetically pleasing film, but solidifies the connotations of patriotism, danger and identity. I was inspired majorly by Wes Anderson and the strict colour themes in his films that create such interesting and attractive cinematography.
With the soundtrack in our short film, we used three different tracks throughout that both suited and enhanced the clip in was used for. After listening to countless songs on freemusicarchive.com and freestockmusic.com, the tracks we thought were perfect were;
Young Romantic - Rose Tint
We used those websites instead of film-specific soundtrack websites as the films we took influence from all had popular music soundtracks as a significant feature - a mixture of genres but all sounds that would transfer easily out of the film world and onto your iPod. An obvious example of this is Trainspotting starting with Iggy Pop's 'Lust For Life', and ending with Underworld's 'Born Slippy' - an upbeat pop/rock sound at the start to excite the audience and a pulsing, darker electronic track at the end to reflect the more serious subject matter, in our film's instance the use of drugs and their effect - resonated in 'Berlin After Hours', a track that could be played in a club and fits that culture. For the above reasons, I feel like we have used the forms and conventions of sound in real media products.
In regards to distribution 'A Day in the Life' was intended to be shown in independent cinemas known for showing shorts (BFI South Bank, Barbican Theatre, Clapham Picturehouse); film festivals based in London and at a push all of the UK (we decided that because the film-making industry is concentrated into London so much, that we would have a significant enough audience here, where the target audience live); as well as onto media sharing platforms like Vimeo, Short of the Week and YouTube which is just a standard expectation for short films in the present day as this is where they get the most recognition and opportunity to travel through the web.
I think we were successful in keeping to the original idea and concept that we started out with for the film. Our wishes would be that the editing process could have been smoother with less unexpected problems, and that the video and audio were of a higher quality. I think we used the forms of conventions of a real media product in our soundtrack, range of shot types, standard transitions and the title at the start and scrolling credits at the end. I think we challenged the forms and conventions of a real media product in that we did not have a regular narrative with a beginning, middle and end. The start of the ten pound note's journey (dispensed out of the ATM) is a conventional start, but the rest of the film sees no set narrative, it just moves from place to place, character to character with no solid outcome or consequence.