Join my Ultimate Substance Painter course, and learn how to master Ghibli-Style textures, as well as a ton of other cool stylized textures as well! Start you...
let's talk about Bridgerton tea, my ask is open

祝日 / Permanent Vacation
noise dept.
$LAYYYTER

Kiana Khansmith

❣ Chile in a Photography ❣
will byers stan first human second
i don't do bad sauce passes

PR's Tumblrdome
Keni
Jules of Nature
Misplaced Lens Cap

⁂
"I'm Dorothy Gale from Kansas"
Sweet Seals For You, Always
Sade Olutola
he wasn't even looking at me and he found me
RMH
Three Goblin Art
Show & Tell
seen from France

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@gaelschlupp
Join my Ultimate Substance Painter course, and learn how to master Ghibli-Style textures, as well as a ton of other cool stylized textures as well! Start you...
Check out this post by Chris Zukowski on transitioning from an office worker into a Game Developer.
Creating Handpainted Textures in Substance Painter isn't really covered much by any other channels, so Tristan was kind enough to stop by Stylized Station to...
Learn how Noah created his stunning pine forest scene in Unreal Engine with the help of Megascans and SpeedTree. Noah shares what inspired him to create the scene and knowledge such as how he sourced his assets and created versatile shaders to seamlessly blend assets with the terrain.
Seven 3D Artists from our 80 Level Talent Platform have agreed to share some information about themselves, their ways to become better artists, and what software they usually use.
More stuff about PBR shading
J’ai commencé à lire le PBR guide d’allegorithmic pour mieux comprendre comment en tant qu’artiste 3D je dois travailler. Conscient de mes lacunes, j’ai cherché une liste de livres à lire sur divers sujets liés à ma profession et voilà le résultat :)
Bluffant !
The Epic team will share development tools and workflows that will be available with Unreal Engine 5.
This channel is dedicated to bringing you quality, educational videos to help strengthen and grow your skills as an Unreal Engine developer. As an Unreal Authorized Instructor partner for Epic Games, it's my passion to bring top quality (free) education resources to you via YouTube. How can you help? If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way. Got a request for a particular game development video? Drop a comment and I'll do what I can to make it happen. From me to you, thanks for watching and supporting my channel. Twitter: @ThatRyanManning THATRYANMANNING | Academy: https://academy.thatryanmanning.com
I followed a couple of his tutorial last week and it was great :)
A Concept Artist who works on Diablo IV has released some concept arts from the upcoming game.
fantastique, la vidéo est à couper le souffle :)
Check out this tutorial on improving vegetation in Maya and Marmoset using Vertex Normals.
Learn how you can make interactive snowy ground in Unity.
Junliang Zhang shared a technical art portfolio presentation, talked about shaders, and showed a lot of material blueprints for working in Unreal Engine.
I've been learning Unreal in my spare time and made this environment. Most assets and textures are megascans since this project was purely about learning Unreal. Other models were made in Maya.
Joe Taylor takes us through his creation process of Collapse, an abandoned, overgrown library influenced by the Uncharted and The Last of Us games. Learn how Joe broke down his concept, created story as well as how he utilized modularity and trim sheets. And that’s just the start!