I'm opening commissions!
Here's the google doc version of the commission details so you can copy and paste stuff.
will byers stan first human second
NASA
Cosmic Funnies
Fai_Ryy
official daine visual archive
Game of Thrones Daily
KIROKAZE

No title available
$LAYYYTER

No title available

roma★

if i look back, i am lost
🩵 avery cochrane 🩵
PUT YOUR BEARD IN MY MOUTH
EXPECTATIONS
untitled

oozey mess

❣ Chile in a Photography ❣
wallacepolsom
Show & Tell
seen from Malaysia
seen from Netherlands

seen from Malaysia
seen from Ireland
seen from United States
seen from United States
seen from Bangladesh
seen from United States

seen from Türkiye

seen from United States
seen from United States
seen from Malaysia
seen from Türkiye

seen from United States

seen from Germany

seen from United Kingdom

seen from Algeria
seen from United States
seen from United States
seen from United States
@gallart
I'm opening commissions!
Here's the google doc version of the commission details so you can copy and paste stuff.
Patreon Alert!
I started up my Patreon again after it kinda went nowhere the first time. I simply didn't know what to do with it when I first made an account, and just tried to do what everyone else was doing, such as early access and .PSD files, etc.. But it never felt meaningful to me. I couldn't imagine someone who would be interest in that kind of thing from me. But recently I thought that posting about my comic creation process would be nice, and I'd really love to see some fellow artists starting off on their comic journey there. Of course, if you're just curious about the process, you're welcome to join, too. ( C-: ) If that sounds cool to you I have one tier and it's 4$. Your support means I can focus on making more comics ♥
www.patreon.com/cw/galtenoble
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
Lyra in green
I knew you in another life
You had that same look in your eyes
I love you, don't act so surprised
The Doofus
That one Frieren meme
Some watercolor Elijah's
Haven't posted here in a while. Should I upload stuff again? haha
A predicament
Raspberry Bramble (ink and colored pencil on cotton paper)