Here’s a little lesson in design I learned the hard way.
I’ve always drawn Garbageboy to have spindly limbs and pretty generic human proportions which is how I continued to for the game. If it ain’t broke don’t fix it right? We quickly realized that he was pretty hard to read during gameplay and when designing a black and white game readability is key. (note: the BG is a test, obviously its values compared to GB are a huge factor in readability and will need to be toned down)
So I squashed him down, gave him bigger eyes, thickened up his limbs and slapped some big ole circles on there for hands. And whaddya know? He’s cuter than he’s ever been before, actually feels like a garbage BOY instead of some lanky teen and he reads way better from a distance! (note: There are frame rate issues with these GIFs)
So here’s what I learned the hard way: PUSH your designs! You can always pull back. I have a terrible habit of sticking with my first drawing which is usually the worst one! It takes a few drawings to learn about a character before you can really do them justice. I grew way too comfortable with GB and didn’t see a need to change him. Little did I know a better design was already in my head had I just explored a little more!