mojang really needs to fix the aquatic mobs' underwater pathfinding because holy shit it is still so bad
Just out of curiosity how is it bad?
frog wants to go onto giant lilypad. tries to go through a block to do it even though a) theres an empty space right next to it specifically for that purpose and b) theres smaller lilypads around it which it can climb onto instead
axolotl getting stuck on amethyst clusters, i assume because it sees the space occupied by the cluster as free, so the AI gets stuck trying to get there even though it cant. these axolotl have been stuck here for literally weeks like this without moving btw. there's also a dripstone stalactites outside the entrance of the geode that they get stuck on as well, i assume for the same reasons.
also, i had dolphins in this lake as well. theyve all slowly died, i guess because of the lilypads. they get stuck under them and cant go up for air and end up drowning, when they could just... move out under them and resurface. but the underwater pathfinding is stupid so they wont do that
The thing with dolphins is actually worse than you think, their AI straight up just turns off whenever they’re not being rendered so anytime you move away from them while they’re fully submerged they’ll just drown no matter what.
huh
Hot take: Minecraft isn't popular because it's good. It's popular because it's a good idea. Like, one of the best video game ideas ever. Possibly the best. It's such a good idea that it can get away with being an absolute dumpster fire and still be the top-selling video game ever.
(Also the fact that it has effectively no competition helps. Minetest is exclusively for extreme computer nerds, and Hytale... well, I give it about 50/50 odds that Hytale comes out before I die of old age.)









