Familiar (Fairy?), sprinting
Bloodstained: Ritual of the Night
IGAVANIA-style sprite.
sprite statistics: 11 colors + 1 transparency, 6 frames

JVL
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almost home
wallacepolsom
YOU ARE THE REASON
I'd rather be in outer space 🛸
hello vonnie

#extradirty

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ojovivo
Aqua Utopia|海の底で記憶を紡ぐ

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One Nice Bug Per Day
"I'm Dorothy Gale from Kansas"
Game of Thrones Daily
$LAYYYTER

if i look back, i am lost
Claire Keane
he wasn't even looking at me and he found me
seen from Germany
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seen from Netherlands
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seen from Brazil
seen from Brazil
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@genemag
Familiar (Fairy?), sprinting
Bloodstained: Ritual of the Night
IGAVANIA-style sprite.
sprite statistics: 11 colors + 1 transparency, 6 frames
Familiar (Fairy?), idle
Bloodstained: Ritual of the Night
IGAVANIA-style sprite.
sprite statistics: 11 colors + 1 transparency, 6 frames
Miriam, smash attack.
Bloodstained: Ritual of the Night
IGAVANIA-style sprite. Wind-up is one frame longer than Miriam’s other weapons.
sprite statistics: 14 colors + 1 transparency, 12 frames
Miriam sitting,
Bloodstained: Ritual of the Night
IGAVANIA-style sprite. Standard sitting animation. could be used for different types of chairs.
sprite statistics: 15 colors + 1 transparency, 7 frames
Miriam back-dash, bomb option
Bloodstained: Ritual of the Night
IGAVANIA-style sprite. Higher-level dash that leaves a copy that is detonated for damage.
sprite statistics: 15 colors + 1 transparency, 12 frames
Miriam back-dash, shield option
Bloodstained: Ritual of the Night
IGAVANIA-style sprite. Higher-level dash that leaves a copy that can absorb projectiles while it’s up.
sprite statistics: 14 colors + 1 transparency, 8 frames
Miriam back-dash
Bloodstained: Ritual of the Night
IGAVANIA-style sprite.
sprite statistics: 14 colors + 1 transparency, 8 frames
Miriam lounging on a Familiar beanbag,
Bloodstained: Ritual of the Night
IGAVANIA-style sprite.
sprite statistics: 17 colors + 1 transparency, 6 frames
Familiar, (Goofball?).
Bloodstained: Ritual of the Night
IGAVANIA-style sprite.
sprite statistics: 12 colors + 1 transparency, 8 frames
Miriam, thrust attack while crouching.
Bloodstained: Ritual of the Night
IGAVANIA-style sprite. Added some energy flowing with her attack. I’m imagining that’s one way she can channel excess energy from her curse.
sprite statistics: 14 colors + 1 transparency, 11 frames
Miriam, transition animation, crouch <> stand.
Bloodstained: Ritual of the Night
IGAVANIA-style sprite. I’ve added a bit of energy spilling out during her curse-boosted state.
sprite statistics: 14 colors + 1 transparency,
6 frames stand->crouch, 6 frames crouch->stand.
Miriam, thrust attack.
Bloodstained: Ritual of the Night
IGAVANIA-style sprite.
sprite statistics: 14 colors + 1 transparency, 11 frames
Miriam, walk cycle.
Bloodstained: Ritual of the Night
IGAVANIA-style sprite.
sprite statistics: 14 colors + 1 transparency, 12 frames
Miriam, idle cycle.
Bloodstained: Ritual of the Night
IGAVANIA-style sprite.
sprite statistics: 14 colors + 1 transparency, 8 frames