I did very sloppy hair tests for Stuart
Please someone tell me which ones you like and I will be grateful
(bonus below)
Three Goblin Art
noise dept.
let's talk about Bridgerton tea, my ask is open

祝日 / Permanent Vacation

JVL
No title available
Today's Document
RMH

Kaledo Art

shark vs the universe
One Nice Bug Per Day

oozey mess

titsay
Monterey Bay Aquarium

izzy's playlists!

Product Placement
PUT YOUR BEARD IN MY MOUTH
taylor price
No title available

❣ Chile in a Photography ❣

seen from United States

seen from Malaysia
seen from Iraq
seen from United States

seen from Puerto Rico
seen from United Kingdom

seen from United States

seen from Türkiye
seen from United States

seen from United States
seen from Malaysia
seen from Argentina
seen from United States
seen from Argentina
seen from United States
seen from United States

seen from United States

seen from Australia

seen from United Kingdom
seen from Albania
@gert53
I did very sloppy hair tests for Stuart
Please someone tell me which ones you like and I will be grateful
(bonus below)
Unplanned Maintenance
(for @ebonytails)
Always keep an ear out for Malarkey
Hey @lycanthian, Roscoe found another door that fails building code.
Artfight-ed @lycanthian
Bite
Your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal piercing damage equal to 2d8 + your Strength modifier.
If the target is a humanoid, it must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be cursed with lycanthropy.
A Loss of Control
Each stage of a therianthrope's transformation represents a descent further from man and towards beast. As you change from human to hybrid to animal form, your ability to use various class features changes.
In hybrid form, you lose the ability to access any magical ability or cast spells. Physical abilities, such as rage, multiattack, and sneak attack are still accessible.
Help Action
You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.
Magical Resistance
You have advantage on saving throws against spells.
Hunter's Sense
At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.
Occupational Hazard
By 10th level, through your extensive dealings with firearms, explosions now rarely do anything to you. You gain resistance to damage from explosions (EX: Dynamite and Frag Blast), and advantage on saving throws against effects that would make you blinded or deafened.
INSTANT DEATH
Massive damage can kill you instantly. When damage reduces you to zero hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.
(closer shots under the cut)
"And in the end you cannot move.
For there's an X in every corner and the board is nearly full."
- Circle Gets a Square by @daspetey
"I got my talking socks
Behind this painted box
I'm putting on a show"
"Someday" - no more kings / @daspetey
A positive conclusion to a major chapter of your life
-guide to cartomancy
Obligatory "Werewolf Tears a Shirt" Post
Terminal
Redraw of a @toriel-vapes illustration