These are my presentation slides. As always, I tried making them look as nice and clear as possible.
During last week's demo, I received some useful feedback, which I've used to improve my presentation.
-talk more about the dissemination of my film
-be specific in stating what exactly has inspired me from a specific artist
-mention what I should do differently and what I have adapted (with examples)
I believe that having to talk for 15 minutes straight (or better, 13 with the promo video), requires a lot of mental organizing and control.
In general, a mental note that I'll have to make, is to not talk about my film as a past thing, but as something that's happening right now.
I personally found it a bit hard to objectively look at my film, and making process, and state successes and setbacks. It's hard to be objective when you've worked on something for so long.
Overall, however, I can say I'm happy about how I've managed things and hopefully I'll be able to state my creative process clearly during my presentation.
How I tried improving on post-production with YouTube
As I mentioned before, post-production has never really excited me in the past. Moreover, knowing that I was not that good at it, the way that I would go about it was to avoid it completely. This time, however, I decided that I would change this trait of mine. Therefore, I tried going back to what my first ideas about the project were and attempted to find tutorials on how to achieve those looks, step-by-step. Surprisingly enough, I was able to create pretty much anything that I set my mind to!
For instance, the following shot required some work. Thanks to the tutorial above (suggested to me), I was able to create a texture animation made of paper images, that was meant as a both narrative and technical addition. The fact that the dinosaur that gets dragged out of the portal on the wall, is made of paper, tells the viewer a lot. It's a choice based both on visual style and plotline.
Another suggestion that was given to me, was to create a portal on the wall that would look like the one that sometimes appears in the show "Rick & Morty". At first, I was a bit hesitant, since I was scared of daring too much. I was worried the portal would stand out too much and would not fit in well with the rest of the assets in the scene. Contrary to what I originally thought, I think the outcome fits pretty well.
The first attempt involved a portal made out of a layer mask and a galaxy effect behind it. Although it looked quite realistic, it was not working with the environment around it. Therefore, I opted for the "Rick & Morty" version, which you can see below.
Without stating the obvious technical improvements, I believe this final stage of the making of the animation was really important for me. First of all, it made me believe in myself a bit more. As I said, a past version of me would have never for a second believed that I could create a portal on a wall! It might seem like a small detail from the outside, but I consider it a victory. This made me realize that I can achieve things that I didn't think were possible.
As artists I think we always underestimate our capabilities. And being confident in our skills, is one of the main aspect of being a full-time artist!
Having said all of this, I am also aware of all the imperfections of my film. One important lesson that I'll carry with myself to my next production for example, is definitely the need for a tidy workspace. While working on my animation, my timeline was a mess! Ans this definitely slowed down an already stressful process.
Reference list:
Jesús Villanueva :: Creativo Audiovisual (2019). ¡Crea un PORTAL de Rick & Morty! [SIN PLUGINS] || Tutorial - After Effects. [online] YouTube. Available at: https://www.youtube.com/watch?v=y7buneLstgc [Accessed 18 Aug. 2025].
My CG Tutor (2024). How to Feather the Edges of a Shape in After Effects. [online] YouTube. Available at: https://www.youtube.com/watch?v=7b4MJI14yTE [Accessed 17 Aug. 2025].
www.youtube.com. (n.d.). Stylizing Animations Using Textures in After Effects. [online] Available at: https://www.youtube.com/watch?v=FOamPRUbJCo [Accessed 6 Jun. 2023].
This is the final result for my short animated film, called "Desenha, menina".
As I said I would do, I've worked on the compositing part, in order to achieve a more polished result. I must say, I am quite proud of the work that I have done, since I have never been a big fan of post-production. I knew I was lacking on that aspect, therefore I tried my best to improve.
I researched tutorial on YouTube on how to achieve specific results/effects that I had in mind and I was able to make it. A side effect that I have noticed, however, is that it's quite hard to know when to stop. Once you start adding effects on effects, you always want to add more. Also, it's quite hard to keep the same compositing look throughout the same film. Some sequences might require more editing than others, but the risk is to end up with a movie that doesn't look homogeneous throughout.
Thanks to my classmates' feedback, I understood I had to lower down the amount of effects that I had in mind. Because of it, I feel like I am able to appreciate the simple style of animation which has always kind of been part of me.
In terms of timing, it couldn't have been more right! I was able to finish everything on time, without having to cut down any shots. Of course, it would have been nice to arrive to the finish line a bit more relaxed, but overall I feel like I've managed.
For my final presentation, I knew it would have been nice to mention a successful animated short that won one of the festivals that I want to consider for my movie.
Therefore, looking through some of the competitions that I looked into in the past few months, I found this: "Sangro" (I Bleed), by Tiago Minamisawa and Bruno H Castro. This animated short of 7 minutes is inspired by the real life story of Caioh Deroci, which becomes an intimate confession of a person living with HIV. It won the price for being the best Brazilian Documentary short in 2019, at the Anima Mundi Film Festival.
The short itself is very fascinating, but the VO addition is just so powerful. First of all, because the voice (being the actual protagonist of the story) is talking in first person. Therefore, all the lines that he says in the movie talking about his most inner fears, emotions, and memories, are actually very authentic. Because he lived them in the first place.
The VO, typical of documentary-style animations, is also present in my film, therefore it sparked in me a reflection. It's mostly a technicality, however I think it is worth discussing. I was, of course thinking to add subtitles, in English, to make my words clearer. However, I remember thinking during preproduction that I also wanted to create a version that only had subtitles in Portuguese, in order to make my film more accessible.
After all, I will be sending my animation to the Anima Mundi Film Festival, where most of the people don't speak English. Here, I think I should have asked myself: "Who am I making this film for?". The answer is multiple communities of people. When I started planning this movie, I knew I wanted Western people to discover a side of the world that they probably knew very little of, as well as Brazilian people to feel represented in a way. Of course, in my case, my Portuguese is not even an A1 level, so I didn't really feel comfortable recording it myself. The answer could have been finding a Portuguese speaker and involving them in the project to have both versions, but that would have been really hard to accomplish with the amount of time that I had available.
Therefore, what I think I'll do is create English subtitles for the submission (and for all the Film Festivals based in the UK that I am considering), and later on I will also create a version with Portuguese subtitles, to then send the film to festivals in Brazil as well. I, thankfully, have a Brazilian friend which will hopefully help me avoid any grammatical errors.
Finally, something that really caught my eye while watching Sangro, is the mix of mediums and techniques. I personally particularly loved the initial segment, where we see an overlapping of images belonging to different science books with what appear to be blood stains on top of them, and the narrator voice says: "I thought I would be dead by now". It's such a powerful moment that tells the viewer all that they need to know to watch the movie.
Of course, compared to my film, this movie is way more heterogeneous in terms of techniques experimented and mediums. However, I still believe I can see a sort of similarity in the thought behind it.
References:
www.youtube.com. (n.d.). Confession of a person living with HIV | ‘I Bleed’ - Short film by Tiago Minamisawa, Bruno H Castro. [online] Available at: https://www.youtube.com/watch?v=wR-LqKpHPNc.
The backgrounds that are "missing" are ready, but will have to be added in post-production.
I think overall the movie works, although there are of course some things that could be improved.
First of all, the pacing. Even though I made changes on it over time making it longer than it was before, at one point I had to stop and make a choice. One reason being the fact that I had to establish a final length, so that my music collaborator would place all the sound effects on the right spot. Moreover, the overall length of the film had to match with the pauses that I had originally planned in the voiceover. Although it all works fine together now, I believe some scenes could be slower, for instance some still shots (landscapes).
Second of all, I think my characters look a bit too cartoony compared to the backgrounds behind them, as I have already mentioned in the past. Therefore, I believe I will have to fix that with some compositing. Perhaps, adding the shade from the trees on top of the characters will be enough to make it obvious that the people belong to the environment.
I cannot have the final version of the music, so that I can add it on top of the movie, which will then make much more sense!
As references for my promotional video, I looked through some video links that were shared on Canvas. Although these previous student works were not from animation, I thill got some useful tips from them. Unlike what I thought, they pretty much all display work only regarding the game/concept that they made for the submission. I mean, of course the video has to promote the work that I have made, but I thought there would be more "behind the scenes" footage, to switch it up a bit.
At least that's what I tried to do with my promotional video. I took some videos of me making backgrounds or animating, because I thought that only showing the result would be kind of boring for the viewer. Overall, however, the all look quite interesting and seem to keep the audience's attention up.
In terms of voiceover, I have a small critique. As a atter of fact, in some of them the talking voice is either too low or not engaging. The lines are good, but the tone seems a bit off.
I personally struggle a lot with recording my own voice and listening to it in a video that I am going to have to share with other people, so I understand if these students became a bit self-conscious.
In these cases though, I believe the best way to go about it is to practice a lot. That's why, even though it's not my favourite thing to do, I've also recorded my own voice for my short. And I believe this helped me in a way. This time I was way more relaxed and it took me way less time to record in the first place.
Reference list:
Angelique Shelley (2024). SolarPunk Showcase. [online] YouTube. Available at: https://www.youtube.com/watch?v=acNMGy4btXg [Accessed 16 Aug. 2025].
Bad Kat Designs (2021). Blood Orange Video Submission. [online] YouTube. Available at: https://www.youtube.com/watch?v=SqzAzpMksP4 [Accessed 16 Aug. 2025].
sabrina sofiadin (2024). Embun: Voice Of The Forest (Promotional Video) | Herts MA Concept Art. [online] YouTube. Available at: https://www.youtube.com/watch?v=TFFCnYQjrgg [Accessed 16 Aug. 2025].
So, this is what the last 5 weeks of my weekly schedule looked like, however things are not quite working out in the way that I planned.
Right now I'm in week 13, however I'm still finishing up coloring. That means that I haven't started compositing or rendering yet, while presentation and promotional video are not even in the picture as of right now.
I expected my schedule to be a bit off, since I have never planned something for such a long period of time... but this is too off! Nonetheless, I know how I got to this point. Given my unexpected problems with the coloring of my scenes, the whole schedule that I had kind of sticked to till that point, got pushed onwards.
Of course, this could have been avoided by properly planning how to work with such an intricate timeline (full of different characters and layers) in advance.
Either way, I believe I'll be able to make it. Maybe I won't accomplish the polished finished look that I was going for, but the movie will be done.
So, this is the first draft of my promotional video.
I tried blending together a mix of videos from my experience in Brazil, and some shots/making of videos of my movie. The videos from Brazil were necessary, in my opinion, to first introduce the audience in the story. I think, having this kind of footage was really helpful. First of all, I didn't have to film too much additional footage in order to "fill" the blank spaces for the final video. Second of all, I was able to show exactly where some sequences from my movie were taken from; detail which I think can be very interesting and fun to watch for the audience. Seeing how these places, locations, and people actually exist, gives such a powerful aura to the whole animated shot.
In terms of voiceover, I wrote down a few drafts.
At first, they were all too long. I couldn't quite figure out the main notions that might be interesting to a viewer who has never seen the film that I want to promote. I, most of all, didn't want it to sound too boring. I am aware of the fact that the attention span nowadays is very low, especially on social media (where I will eventually upload my promo video). Therefore, I knew that through either music, words or images, I had to keep the attention levels up.
Update 13/08:
I had my presentation demo with Sean, and I gathered some feedback to apply to my video.
-I should probably add more scenes where I compare the real location/sequence with the one that I recreated in my animation. For instance, the video that I used for the dance that I rotoscoped might be nice to have in the promo video, associating it to the final look that it has in the movie.
-I should make some small adjustments between images and voiceover. Sometimes the words that I am saying seem disconnected from what appears on screen, so it could be a bit more clear overall.
-I should add more scenes from my film towards the end of the promo. It's great to start with the videos from Brazil, but here I am trying to promote what I've made, and not exactly what I've seen there, even though it's still really nice to see.
In conclusion, I'll make these small fixes, and it should be ready to go!
When I first started planning my animation movie, I knew I wanted to experiment with different visual techniques. One reason was because I wanted to recreate the look of one of my favourite shorts ("Madagascar: A Journey Diary", which I have widely discusses in the past few blog posts), and I wanted to eventually achieve a heterogeneous look, with different styles and colors. For this specific sequence (where the dinosaur appears), I knew I wanted to have something different.
Since, from a narrative POV, the element of paper appears a few times already, I thought I would recreate it in a more stylized way. The story starts with a sketchbook, which kind of disappears at a certain point, to leave more space for the scenes with the little girl. Therefore, to kind of subtly re-introduce the paper effect, I thought of finding this solution. The compositing is still not done, but I think I like the effect of what I've created here. I might find a way to apply a paper texture on top of the character though, since it still looks too flat to me.
The same thing was supposed to be achieved in this next sequence. Down here you can see what my prop was during the pre-production phase.
This one, however, didn't quite work as I expected. Since the lines are not divided by fills, there's many empty spaces between them and the effect that I used for the previous scene didn't quite work. (For reference, I used: Simple Choker effect, Fill Effect, and Roughen Edges effect). I don't necessarily dislike what came out. It's quite unique in a way, although it was not what I intended to make. It just doesn't really have a reason to be there, although the aper effect behind it (planned initially), didn't make sense either. It was just fun to look at something different, I guess.
In conclusion, I will definitely find a better solution to recreate the paper effect in the first example (dinosaur), but I'm still not sure about what I'll do regarding the second sequence. I guess, it will depend on the time that I'll have left.
Of course, from an industry professional POV, this is not the best situation to be in. I could have easily avoided these "unexpected mistakes" if I had just planned the whole thing slightly more precisely, and maybe without constantly being in a rush. However, it is also important to take in consideration the fact that compositing is really not one of my strong suits. It doesn't excite me and, therefore, I have much to learn around it.
While coloring some sequences of my movie, a doubt started rising. Do my characters fit well it the environment that I chose for them to be in? In some cases (see Figure 1), I think they do. In this case, we're still in the sketchbook sequence, which is also less narrative in a way. In this initial part of the movie, the colors and figures are more fragmentary, and have a feel of incompletion to them. I designed them that way, because I thought they should remind the viewer of sketches made on a travel diary.
Figure 1
Figure 2
Fugure 3
In the next two cases (Figures 1 & 2), the style is quite different, as well as the landscapes behind the characters. In this section of the story, the narrative takes over almost completely, and it almost feels like we're not inside of the sketchbook anymore.
In terms of colors I think the two elements (characters and backgrounds) work well together. My intention here, was to display very vibrant and popping colors, almost psychedelic... to convey to the audience that this part of the story has a happy ending. I wanted to express, what I imagined the state of mind of the little girl was at this point: more relaxed, happy, and free to live her childhood.
Even though the colors are there, I believe that the depth of the image is not working. The backgrounds look almost tri-dimensional, while the characters appear to be completely flat. In this sense, I think that the characters don't fit well into the environment, because they look out of place. They look like they don't really belong there.
This is why, I believe tat during the compositing stage I will have to fix this small issue. I'll probably have to add a sort of gradient on top of the characters, to create a sort of shading. In order to do this the best way possible, I'll help myself through some tutorials on YouTube.
I decided to include this side of my journey as well, since I think making the first few steps into the industry also means trying to find a job.
As of right now, what I did was look into the whole list of companies suggested from Sean and Neil and research every company. What I was told to do when emailing an animation company/studio is that I should of course sound very excited and ready to work, but also know the work of the people whom I'm sending my application to. This is why, going through that "small" list took me a very long time. I tried personalizing every email with something slightly more personal. However, that didn't work out in the end.
Nonetheless, I am not going to stop here. I know there are other ways to reach companies, for instance through LinkedIn or through social media platforms (in a more informal way).
Just a small fun fact: I recently decided to follow one of the artists whose work really influenced me during this project, and he surprisingly returned the follow.
This could be the first step towards a new system to contact artists. I now have the opportunity to contact people (Bastien Dubois at least!) and create a different kind of relationship through social media. It definitely feels different than getting in touch with someone through a request on LinkedIn, it makes me feel less pressure and makes me think that we are all artists who want to make art, at the end of the day. No matter the number of followers, the amount of awards or the years of experience. Everyone starts somewhere, and my time is now.
In the past, what I think was my weak point, was my non-existent confidence in myself and my work. I'm not saying that I am now 100% sure of who I am or what I am doing, but at least I'm putting myself out there, in a way. In the past, I would avoid it at all costs.
Therefore, as soon as I finish my major project I'll keep delving into the application processes that could potentially drive me to my first job. And, I will definitely try different ways than what I have already tried so far.
References:
Instagram.com. (2025). Bastien Dubois (@bastidub) • Instagram photos and videos. [online] Available at: https://www.instagram.com/bastidub/?hl=en [Accessed 14 Aug. 2025].
These are my first coloring results! Overall, I would say I'm happy with it, but it could definitely get better.
First of all, I know I'm going to have to change the color of the backgorund, at least in some shots, since it's too similar to the skintone of my character. In the majority of the shots though, I feel like Luz pops out pretty well considering that there's a big purple shade patch behind her.
Also, as suggested by Sean, the character looks a bit too flat compared to the background, which definitely has a tridimensionality to it. Therefore, during the compositing I'll have to find a way to make the two become more similar to each other.
One last think, very specific to this particular sequence, I will have to do some editing on After Effects in the wall area. Right now, the way that the character disappears into the wall, and the way the dinosaur comes out, looks as if I forgot to draw pieces of my characters. Therefore, in the post-production, I'll probably have to create some sort of shading and blurring in that area, to make it look like there is a sort of portal between the yard and the wall.
In order now to panic coming closer to the deadline for my project, I have followed Sean's advice and created a folder on my computer with all the material that I think could fit into the promo video that I'm supposed to be creating for the submission.
The folder comprehends a bunch of videos from my experience in Brazil, as well as some other footage of my work over time, and general timelapses. I'm not sure if what I have put together is going to fill in the whole promotional video, but since it can last between 1 and 2 minutes, I'm optimistic.
I'm still a bit uncertain regarding what I'll exactly say. I know I have to work out a way to keep the audience's attention for, hopefully, the whole duration of the video. It might be wise to explain at first who I am, and why I have decided to make an animation like mine, in the first lace. I feel like aiming at working on people's emotions might be the way to go. Of course, I don't man to manipulate anyone, nor to make them feel "sorry" for the people that I'll show. What my main goal has been till now, and will always be, is to show what hasn't been shown on this side of the world. Or at least, show it in a more authentic and real way, without too many stereotypes or rooted beliefs. Having said that, I still think my promo video should be compelling and should aim at making people feel empathetic towards the story that I'll talk about, because I think that's the strong point of my whole film.
So, these are some of the backgrounds that I have made so far. I have a long list of them to finish, so it's still a work in progress.
Since each one of them takes quite some time to complete, and I've been working on them during a prolonged amount of time, I feel like the style has changed a bit from the first landscape to the last. I don't necessarily think this is a bad thing, since the change in style kind of shows the passing of time, the getting used to a specific medium and subject, and a shift in my mood and emotions over time. However, I also believe I should have tried a bit more to keep the visual style consistent among all of my landscapes, to make the whole movie look a bit more homogeneous.
As I have established many months ago, my inspiration for the backgrounds is this Argentinian illustrator called Jorge Gonzalez. At first, one of the reasons why I chose him instead of others as my main influence was because of the nostalgia and melancholy that I felt while observing his work. I could definitely feel a lot of sadness and desolation. And I thought, that that kind of style could go hand in hand with the first part of my animation, which is a bit more sad and stuff. (You can kind of see one of my attempts recreating his style in the last landscape that I shared above, the darker one).
I believe that at first, it kind of worked, however aster a while I just went with the flow, kind of forgetting about the inspiration.
I am aware of the fact that my film is intended to display different emotions, and therefore, different visual styles (dark story that turns into a lighter one by the end) to reflect them. However, I believe I could find a way to make the whole think look more harmonic. Therefore, what I think I'll do... at least for the backgrounds belonging to the first half of the film, is to retouch them a bit.
Reference list
Pinterest. (2025). Pinterest. [online] Available at: https://uk.pinterest.com/search/pins/?q=jorge%20gonzalez%20illustrations&rs=typed [Accessed 5 Aug. 2025].
Since I'm about to leave for a little while, I decided that it would be best to share my progress till now, to then see the differences with the next upgrade. As of right now, the cleanup is pretty much done (it's just missing some text cleanup (on the sketchbook pages). During my short vacation, my idea is to continue blogging, and possibly finish some backgrounds (as well as start applying to jobs!).
That way, once I get back, I can start coloring and finishing up the scenes to then render and import on After Effects, for compositing.
In terms of music and sound effects, there haven't been any upgrades since last time, but I'm keeping in contact with my collaborators.
I recently started coloring one of my sequences, which led me to discover a slight issue. The strokes that I've used to do the "cleanup" of my scene, remain visible in the order in which I drew them. The result of this is that some of them overlap with one another and make the image look messy. I, therefore, started looking for ways to solve this problem on Youtube, and found a few options.
After carefully taking into consideration every video (that, for instance, suggested to use a cutting tool, or to divide the color art by the line art), I found something that could serve my case. I found out that strokes have a sort of cronological history bar, which appears on the side of the project (on ToonBoom Harmony). A way to change the order in which I drew them, is to just re-arrange them singularly.
In this case, this solution works for my issue since I don't have many strokes pocking out of their shape, however, if the problem was present throughout the whole image, I should have found a different solution.
This mistake thought me a lot. First of all, before jumping into a big project, I should have all of the information that I need. In my case, this was my first animation in which I had to do some proper cleanup, and which had such complex figures to represent. Complex in the sense that they have different assets that move differently and on separate layers. In order to avoid this issue in the future and also have a more clean and professional-looking work environment, I'll draw every asset separately. This will probably take some adjusting, since I'm used to drawing everything on the same layer, but I think it's for the best.
Reference list:
Daisy Church (2020). Basic Cutter Tool in Toonboom Harmony. [online] YouTube. Available at: https://www.youtube.com/watch?v=OwD8SvGfv1U [Accessed 19 Jul. 2025].
Toon Boom Animation (2016). How to Order the Layers with Harmony Premium. [online] YouTube. Available at: https://www.youtube.com/watch?v=KnSrtwa0raU [Accessed 19 Jul. 2025].
For my main low-angle shot, I had to get some references. Perspective is already a tricky thing to put into place... and making it up, is not the best way to go about it. Therefore, I took some pictures of myself, and I merged them together with some inspos found on Pinterest. However, I mostly found extremely exaggerated perspectives, which were not what I was looking for, exactly. I needed a "softer" distortion, since the camera (in my movie) in not set on the ground, but more on the eye-level of my character, which is a kid. Sure, she doesn't appear very tall in the subsequent shots, but I still wanted it to look realistic. I, therefore, chose to focus of the legs belonging to the people standing in front of her.
From here you can see that there are many characters and that the scene looks very chaotic. I mean, I didn't want it to look neat, but I also want it to make more sense. However, I'm sure this "issue" is going to solve itself by adding color onto every figure.
Going back to the technicalities of the shot itself, I knew I wanted some movement, but I also didn't want the sequence to look too full of things to look at. There already are many characters, which find themselves in a situation that does not require much movement, therefore the movement of each one of them is limited.
My intention was to make the viewer understand where the protagonist find herself, without saying it out loud (or with the VO perhaps). For the record, she just completed her journey to Brasil and is in a long "line" of people, presumably with her family, waiting for her documents to be allowed in the country. Since I didn't have visual/narrative time to explain this laborious process, I tried compensating and cutting down time by placing that sign at the forefront of the image, (which basically says: "Make a line here to wait for documents"). It will, of course, be subtitled... to make it more accessible to a wider public.
A low-angle shot is a shot in which the camera angle is positioned below the eye line of the subject, pointing upward.
Finally, while looking for references to use, I found this very interesting link (above), which talks about all the different meanings behind low-angle shots. And, thankfully, the reason why I decided to have one in my movie in the first place, is on the list! Which means, that it makes sense for it to exist in my movie. In my case, it does not only show a child's POV, but it also conveys some emotions. Without seeing the protagonist's facial expression, we can however imagine it thanks to the angle of the camera. The little girl, we can imagine, is probably uncomfortable surrounded by all of these tired and angry adults obscuring her sight, and she is also most probably feeling scared and exhausted.
This thought process allowed me to delve deeper into a shot that my brain gave birth to instinctively, without thinking too much about it. It then made me realize, what my unconscious mind wanted to express through that shot, and made me learn something new.
Reference list:
CopyPress Team (2020). Low Angle Shot: Everything You Need to Know. [online] NFI. Available at: https://www.nfi.edu/low-angle-shot/.
Gonzalez, E. (2025). pencil sketches. [online] Pinterest. Available at: https://uk.pinterest.com/pin/352477108355596498/ [Accessed 1 Jul. 2025].
Pinterest. (2025). Pin on Creativity (drawing&writing). [online] Available at: https://uk.pinterest.com/pin/1829656094517345/ [Accessed 1 Jul. 2025].
Pinterest. (2025). Pin on Pose reference. [online] Available at: https://uk.pinterest.com/pin/41236152831652674/ [Accessed 1 Jul. 2025].
Santana, M. (2025). Pinterest. [online] Pinterest. Available at: https://uk.pinterest.com/pin/417216352998979399/ [Accessed 1 Jul. 2025].