(via https://www.youtube.com/watch?v=rHmWj3CDYLo)
trying on a metaphor

祝日 / Permanent Vacation
taylor price
noise dept.

oozey mess

if i look back, i am lost

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JBB: An Artblog!

Product Placement

ellievsbear
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Mike Driver
One Nice Bug Per Day

Love Begins

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Origami Around
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Kaledo Art

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@gnomecast
(via https://www.youtube.com/watch?v=rHmWj3CDYLo)
It's Time For Video Game Refund Policies
It’s been along time since I could say that I’ve not run into a bug or two, three or twenty in a week of playing games, and this isn’t including alphas or betas that I participate in. Over the last decade, it is a problem that has been steadily getting worse with some groups who are in the repeat offender category more than others.
Clearly an increase in complexity is the primary source of these issues. If you go back to the origins of games and look at something like pong, there are really only a few things that can go wrong in a game that simple. Fast forward to a script and story heavy open world game non-linear game like Skyrim and it is easy to see that increased complexity has an exponential effect on game issues. To leave the issue there however, would be both a mistake and an excuse for large studio houses to continue with the status quo.
Normally when looking to resolve a problem, it is desirable to target the source. In this case the source is an also desirable outcome. Frankly, people like games that are more complex. That doesn’t only mean more complex in how they play, but more complex in how they are designed. More length variety and depth.
It is my assertion that game developers and publishers are currently and have been for some time, operating outside of their means. We hear time and time again that game development is too expensive, the party line that brings to our door day one DLC, pre-order content split to encourage multiple purchase, micro-transactions that are only micro to a 6 figure income.
Yet among that repeated mantra, never once is the solution to tone back design in order to reduce the cost. No, the costs must increase because big costs mean bigger profits which make shareholders happy. Never mind that numerous smaller projects could and do often have a higher profit margin, that being the profit in proportion to the cost, than one large project.
And amid all of this, the industry itself retains all of the control and power. Yes, I understand how the concepts of buyer beware and consumer choice enter into the picture but I can also posit that when a significant amount of your choice is held entirely in the franchise exclusive hug of the three big game publishers, you don’t really have as much choice as you think you do.
I believe that the main reason we continue to have poorly optimized, buggy, unfinished titles arriving on day one is simply the result of having no overt recourse against the publisher or developer. Our only choice is to play the long game of avoiding certain companies by name in a manner not inconsistent with a boycott, but since most gamers out in the wild blue yonder don’t actually know or care what company makes or publishes games, its’ a bit of a fool’s errand. Waiting for poor reputation to actually take hold such that the sales numbers decrease isn’t exactly a great solution.
In other markets, customer recourse is available in two primary ways. Regulatory control and retailer cooperation. Regulatory control would be similar in a lot of ways to the fit for purpose rules of the UK, but as yet, there isn’t a regulatory body anywhere in the world that I’m aware of which monitors electronic entertainment for usability. In essence, for countries like the UK where those rules but lack of enforcement agency exists, you have to be willing to go to court in order to be assured resolution which is never a good end game plan. The only avenues that do exist are regulatory groups which share industries such as advertising watch dogs who monitor accuracy of advertisements.
Retailer cooperation on the other hand is much more attainable, however to date we haven’t had much luck in that area. You will be familiar with what I’m talking about, the idea of a return policy. A return policy is a combination of factors but ultimately comes down to the retailer telling the consumer that their reputation is worth trusting and should anything go wrong with the product shortly after purchase, they will ensure the consumer is protected. There are some back end issues in large retail contracts where the retailer simply returns defective or unwanted but opened items to the manufacturer and are refunded. And of course if you want to be on the store shelf in Walmart or other big name stores, you don’t really have a choice but to accept that kind of return term. And of course return policies to vary from store to store.
Yet in digital media, we don’t have this. The obvious reason why is because of the nature of the goods. Physical retailers have no assurance that and opened but unused product has not been installed or ripped. So PC games, music, movies, digital code content and to a lesser extent console games simply can’t be returned once you’ve opened them.
Of course, in most cases as long as you haven’t opened the product, you can do a return. This mirrors a part of the Origin return policy that allows you to return a game that you bought but never played within a week of the release date. A week is a shadow of the 30-90 day return windows that retailers would give for the same unopened product. Especially with the gold standard assurance Origin has knowing that you’ve never played the title.
EA does have a nice nod to the consumer in that you can play the game and if it is garbage immediately, you can still get a refund, but I don’t think that part is fleshed out well enough. It seems unlikely to me that a majority of gamers will put in a significant amount of time early on such that a real determination of the quality of a title can be seen and as such only the absolute most broken drivel will get weeded out this way.
Conversely, Ubisoft and Valve have essentially no return policy at all. If you complain loudly enough they might give you a single return, once. This isn’t good for consumers.
I’m not a fan of a digital only world. I think that it is extremely dangerous to give all of the control of our leisure time over to companies who have an overwhelming tendency to forget about the consumer and the game as soon as the release date arrives. The more master server online required titles that we have, the more instances of losing games that we purchased will occur. It is simply inevitable. Even the great companies out there can’t guarantee that they will be around in 5 or 10 or even 20 years and yet we are beholden to them existing in order to use a product that in many cases shouldn’t have actually required an online restriction.
However, it seems to me that since that is the direction we are going, and at a breakneck pace I might add, we may as well push to get a couple of advantages along the way. And I think it is high time to start with return policies.
We live in a world where game developers can not only know for sure whether you’ve played a purchased game or not, but also know how long you played it, at what time of the day and often such lovely unnecessary details as where you are in the world. Sometimes they even know if you’re playing a stolen game. Since our digital stores have the assurance retailers lack that you’ve never used a product, I think it is reasonable to have at least a 30 day return policy on unopened games. The excuse for why we can’t have this simply doesn’t exist anymore, and it is a policy that companies like EA, Valve and Ubisoft both can and should support for the same reason that retailers do it, reputation.
It also seems to me that new games can be considered defective, broken, unfinished and unusable. There are numerous ways that this metric could be calculated including community rankings and product review by the digital stores, but believe it or not, they could also do it by using crash dumps. Remember, these games track everything that goes on. They record the background data when they crash just as they record playtime. Regardless of how it is done, I would like to see a proper mechanism in these digital stores to account for products being garbage, especially since stores like Steam seem perfectly happy to list products like Air Control.
The beauty of a proper digital store refund policy that is actually built with consumer protection in mind is that it will have the same effect that it does in retail stores. Either the manufacturers will lower their prices and accept a high rate of returns as a cost of doing business, or they’ll up their game and stop producing crap because the returns hit the bottom line. In either situation, consumers will be better for it.
nVidia Project Shield Cloud Gaming
nVidia, thank you for being brave enough to take the plunge.
Every now and then at the Consumer Electronics Show or CES as it’s known, we’ll get a surprise announcement. This year we got a major one from graphics chip heavyweight nVidia. It’s called Project Shield, probably in a sly Avengers secrecy reference.
Project Shield is a mobile gaming device. Think of an Xbox 360 controller and then add a clamshell flip up 5 inch 720p screen to it and that’s basically the device itself. It has two thumbsticks, a D-pad and the usual XYAB and shoulder buttons. It also has mounted speakers although I can’t think of many times I’ve used a portable device with the sound on unless I had headphones. The screen is also a multi-touch which when combined with the normal controller buttons does make for a very interesting device.
It also runs Android Jellybean which puts it square in the realm of new game development for Android devices. Along with this, the Ouya and the Gamestick maybe we’ll see some Android games that don’t rely on a touch pad for controls which certainly has stunted the growth of really good in depth mobile games.
But that’s not what excites me about Project Shield. This handheld is a transitional technology from a major developer. It contains a feature that we’ve seen before in other devices but never quite to this extent. The Shield can stream PC games from your home computer over the LAN. Now as I said we have seen this before in the form of cloud gaming and also a few select titles for on the Vita, but you either run into latency problems or selection problems and in either case the options are limited.
By nVidia opening this up to whatever game the PC can play, they have taken the cloud gaming concept and dumped it straight into your living room. That’s why I say that it is a transitional technology. They also said that they’re looking at 4G wireless which would take everything to a whole new level.
Currently it’s only limitation is that you have to have a 600 series nVidia graphics card and if nVidia doesn’t lift that limitation, I’m sure one of the many incredibly intelligent android coders will have it lifted within a few months.
By now, some of you may be saying “Yeah, so? It’s not that big a deal”. But to you I have the following to say. Cloud gaming is the future of video games. You may claim that you like owning your games all you want, but that battle has already been lost with games as a service. Allowing for a consumer cloud gaming product that keeps our autonomy from the plethora of services you will see over the next 10 years offering streaming from the cloud for a small subscription fee.
That and the idea that Android developers can make games for real controls is a very exciting thing. If only we who in Canada and the US could get our cell plans and prices up to worldwide competitive levels we’d be all set for our very own cloud gaming server at home.
Steambox Xi3 Modular PC
It’s kinda sounding like Microsoft might be afraid of Valve.
At CES 2013 it became clear due to official and unofficial talks that the poorly kept secret of the Steambox is true. Though it turns out not to be quite like most had predicted. The Steambox is a platform or concept rather than specific device although Gabe Newell did confirm they will be releasing a version of it.
The premise is that multiple companies will be developing modular PC’s with a small form factor designed to be connected to the TV in your living room. Valve said their version would be Linux based but the hardware of course could be reinstalled with Windows. A third party product by Xi3 named Piston shown at CES may be a Steambox as well given that Valve invested in the company.
It’s an exciting development, the idea that you could have a console like piece of hardware that is modular and can be upgraded with more than just a bigger hard drive. Keeping an open platform that allows for user modification enables a wide range of uses beyond that which any company may initially envision, as long as the hardware can pull it off. And wouldn’t it be nice for those of us who do build computers to be able to tell mom or dad, just buy CPU #6 and push it into the slot.
Personally I love the idea and it’s an interesting attempt at a paradigm shift that Gabe is trying to pull off here. Instead of trying to compete with Nintendo, Microsoft and Sony on their turf, he’s leveraging Steam and the entire PC market into the equation.
So it’s clear to see why the big 3 might be a little edgy given how little we really know about the Steambox so far.
Phil Harrison, an executive working for Microsoft had some interesting things to say.
Quote “You have to have great fortitude to be in the hardware business and you have to have deep pockets and a very strong balance sheet.” “And it’s not just having a great brand or a great software experience.” “So I wouldn’t in any way criticize what they’ve achieved and the role they’ve played in the industry. But I’m not sure we would choose Steam as a benchmark of success.”
Right… we should choose Games for Windows Live instead?
See, the real beauty of what Gabe Newell is sidestepping is exactly what Harrison calls into question. Valve isn’t the only company that can develop a “Steambox”. In theory, any hardware manufacturer could do so if Valve sells them a license. Imagine a Dell or HP Steambox. They sure have the distribution channels Harrison claims Valve lacks.
The whole thing is fantastic for the industry. And to take that even a step further, having modular PC’s in the living room opens up the door to other digital distribution methods like for example Desura or if the Humble Bundle store were turned into an application of its own. I’m looking forward to hearing more. In my opinion, Phil Harrison is talking either out of arrogance or fear. If he’s talking out of fear, you are free to consider him an intelligent man.
Sony Used Game Patent
That sound you hear is Sony trying to drive a few nails into the Gamestop coffin. Of course, Gamestop isn’t quite in the coffin yet.
The new generation of consoles are nothing but rumor at this point. We know there is going to be another console war because Cthulu forbid anything in gaming works with anything else. The question is when it will happen. The current suspicion is a major announcement from both Sony and Microsoft will happen at E3 this year. After all, they can’t let Nintendo have power equivalent tech to their old consoles for very long.
Sony filed for a new patent. The premise is an RFID chip embedded in the media disc itself that will activate with a piece of hardware, thus rendering used sales a thing of the past. The patent doesn’t exclusively specify video games however Sony doesn’t have sufficient control to enforce this in relation to movies. Now, it’s clear that they would want to implement such an authentication method very soon. If you were in control of a significant portion of the game industry, you would too. Whether it will be in time for the next Sony console remains to be seen but this kind of tech isn’t something that can be added later. It’s launch ready, or it waits until the next generation.
I have several issues with this. Does anyone remember as a child, or hell as an adult taking one of your video games over to a friends house to play with them? Kiss that goodbye. And you know what’s funny? Having friends bring video games over was a major sales vehicle because I got to play just long enough to get hooked.
I’m also not sure the industry has the right to terminate used sales. Over the last few years the big three media industries have done a stellar job at positioning their product into the realm of license rather than own. You don’t own that music CD, you just own the plastic. For those born more recently, what do you think would happen to your music library if ITunes disappeared. The same thing has been happening in video games for a while now. I have a nice fat steam account filled with products Valve could take away from me at any time.
And on PC they can get away with that because it’s an open platform where multiple digital distribution methods are available and hard drive space isn’t at a premium. On console it’s a much different problem. Up until this point the common view was that the next gen of console would simply require an internet connection. I don’t think that’s accurate anymore and this RFID thing really has me wondering what the Microsoft will do. Console makers don’t really care about piracy on consoles because it takes FAR more work and potential hardware bricking to make it happen. What they do care about is all of that money Gamestop isn’t paying them for every used sale.
Would you like to know who else doesn’t get a share of used sales? Ford, IBM, Hasbro, Boeing, Finning, Fender, Eddie Bauer, Bell, Canon, Gillette, Mattel, Nike, Polaris, Duracell, Seagate, Xerox and Victoria Secret. Game industry you are not special. Get off the high horse and look up the First Sale Doctrine again. Putting the word license in the EULA isn’t enough and someone is going to take you to task on this soon. Probably Gamestop.
Video Game Violence
We’re going to play make believe today. We’ll assume for the next few minutes that every school shooting can be attributed to video games. This may be old news to you but it still deserves discussion.
But first, the back story. Southington Connecticut was going to hold a Game Burning. Make sure to keep in mind that the last US Sactioned book burning was in the 50’s. By and large I thought we’d moved beyond such ridiculous displays of human stupidity, but apparently the people of Southington have been feeling jealous of their neighbors in Newtown where the most recent shooting occurred and wanted some media attention of their own. They had their very own dumpster ready to go for all of the “donated” violent video games. And even better than that, they were giving out gift certificates to those who donated games. Nothing says confidence in a cause like bribery.
Southington has since cancelled the event claiming that they’ve accomplished their goal of raising awareness. This means either that they’re afraid of the backlash and embarrassment that would occur if they went through with such a ridiculous action, or they were bluffing the whole time and didn’t really mean it. You decide which is true.
Let’s assume for just a few minutes that every school shooting was the fault of video games. Yes I know it’s probably bullying, bad parents, mental disorders or all manner of youth related troubles, but humor me for a moment. If we assume that every single shooting is the fault of video games then we have 137 incidents resulting in 297 deaths since 1980 in the US. The population of the united states is 311 Million people. So even if games are at fault, as you can see that the 297 deaths over 32 years is a drop in the bucket. This is a big issue because it tugs on our heart strings when children are victims, clearly not because of its death toll.
Vice President Joe Biden has been sent to meet with the NRA and Game Industry Leaders among others to find out what they will do to try to prevent future mass shootings. It’s hard to do anything when you’re not the cause. You’ll note he isn’t meeting with mass media to find out how they will curb the celebrity appeal they create around the killer every time there is a shooting.
If the majority of humanity operated primarily on logic like some of us do, the outcomes of tragedy would be vastly different. The logical response to school shootings isn’t to latch on to a societal activity like video games. The generations doing this are the same ones who were persecuted for liking Disco, Heavy Metal and whatever the hell the 70s were. You have been through this before guys, but you were on the other side. It’s a real pity that memory is so short and people who once said not to blame the music but rather the person, parents, bullies, mental condition are now saying it must be the video games. Surely the full circle isn’t lost on everyone. And we’d made such progress this year too, being finally recognized as art.
I feel for the families that had to go through such terrible times. And I’m not even sure if any of them are taking part in this witch hunt. I hope they aren’t, but wouldn’t blame them as much if they did. It’s the rest that should be operating with a clear head I have an issue with. We have ratings systems. Perhaps kids shouldn’t be playing Call Of Duty. We have parents who should be a part of their children’s lives to help reduce the chances of kids having more trouble than they can handle. We have medication that can help certain conditions be bearable.
And unfortunately despite all of that, every now and then we’re just going to have a person who goes off the edge. There’s no way to predict it, no way to justify it and no one to blame. The sooner we realize that, the better off we’ll be.
Black Isle Project V13
I have to credit Mike Rose of Gamasutra because I completely missed the story that Black Isle was trying out crowd-funding until I read his article.
Black Isle long long ago was the Interplay owned studio responsible for the majority of the isometric RPG genre. Founded by Feargus Urquhart this group created the Icewind Dale series of games, Planescape: Torment, Fallout 2 and worked with BioWare on Baldurs Gate. It didn’t develop Fallout 1 but a good portion of it’s team had worked on that game as well. They were the do no wrong game developers of the time as everything they touched turned to gold, well, until Lionheart and Dark Alliance. This continued on until December 2003 when Interplay had fallen on hard times and laid everybody off, depriving them of jobs and us of Baldurs Gate 3 and the original Fallout 3 already in development.
Despite bankruptcy, lawsuits and all manner of industry troubles, Interplay decided this year to bring back Black Isle. However they didn’t consult any of the original members. It’s kinda like Atari whose name you will see on old arcade games but wouldn’t want to confuse with the same company who actually built them. So we have essentially nothing but fond memories back again. Chris Avellone, a name you may be familiar with if you follow Obsidian Entertainment or have played any of the Black Isle games I mentioned earlier denied any knowledge of this company revival.
But then things got strange. Black Isle announced a crowd funding project titled PV13, awfully similar to the Project V13 codename for Fallout Online. So not only are they playing off our rose colored glasses on Black Isle, they’re reviving an apocalypse like MMO people wanted for years.
The crowdsource funding project is bizarre though. It isn’t done on Kickstarter for one thing which while odd, isn’t necessarily bad given how much monopolies suck. But it has no tier rewards other than forum access and a top 20 contributor marker. The website shows a hero board which lists the amounts the top 12 have put down, but doesn’t give the user any kind of goal value or total money raised so far. The name Interplay is also strangely absent from the page. It’s almost as though their desire is to be as mysterious as possible.
Unfortunately, when you’re asking people for their hard earned money and have no product in sight, you must be transparent. Even more unfortunate than that is people are being taken in by this scam.
Why do I call it a scam? Well, a little ways down the Black Isle website they fully explain why they need help. This crowd funding initiative is so that they can hire staff and build a prototype. The prototype will then be used to acquire the real amount of money needed to fund a game later. Now, MMO’s from major publishers aren’t cheap so that “additional funds” bit means proper investors, the kind who will laugh at the stupidity of the “backers” who just gave money to such a blind product.
So if you boil it down to its essence, this is an established game publisher reviving a feel-good developer name from our childhood, asking us to give money with no reward or transparency, and if the game ever does get finished you still have to buy it no matter how much you “donated”. You’re just giving your money away on this one and it is a scam. If you know of people considering backing it, slap them. This does NOT need to be supported.
Zynga Server Shutdown
I’ve wanted to talk about this for some time and now the perfect opportunity has come knocking on my door.
Many video games recently whether free or otherwise share this one major flaw that I don’t feel game developers are doing enough about. They require an internet connection to function. Now before anyone calls me a hypocrite, I’m not talking about DRM this time so cool it. I’m talking about a physical requirement in the game design that necessitates to some degree an online connection.
It’s called games as a service, as though it was a selling feature. The premise of games as a service is a lockdown of the game in a DRM like style which then allows the developer to monetize certain aspects without the ability for a client-side hack or cheat to unlock the features. It’s kind of like calling used, previously enjoyed or gas jockeys certified petroleum transfer engineers. Marketing bullshit designed to mislead and confuse.
Now, clearly there are some exceptions or clarifications that need to be made. MMO’s which involve large scale multiplayer do have some legitimate claim to server based play. But games like Tribes, Gotham City Imposters… See, there used to be a time in gaming where LAN modes were common. It’s games as a service that have killed LAN modes.
Guess I should get to the point. Zynga the most loved game company ever has shut down a bunch of games with more to close in the next few weeks. PetVille, Mafia Wars 2, FishVille, Vampire Wars, Treasure Isle, Indiana Jones Adventure World, Mafia Wars Shakedown, ForestVille, Montopia, Mojitomo and Word Scramble Challenge. And it turns out Electronic Arts is doing the same thing with a number of sports titles and the Sims 2.
They took money from people and then shut a number of those money generating games down with little to no notice. I may not enjoy the games but clearly many people do and those people deserve far more respect as customers than to be treated like freeloading throwaways by a company so clearly with it’s head in the clouds. Make no mistake, games as a service caused this.
You see, I’m having a hard time thinking of a comparable industry. I suppose the closest was movie rentals but that involved full enjoyment of a product for a fraction of the full cost. Hell, even Nintendo Power gave its subscribers 5 months notice and refunds for those with a subscription beyond 2012.
I have a problem with the frivolous view companies appear to take to their online products. It is bizarre to me that people are willing to put money into games like these that the parent company can just shut down on a whim. Or perhaps it’s a case of misled customers believing that the game will just always be there. The game industry caused this problem and nobody is taking any ownership or responsibility for the fact that they are taking people’s money and in many cases just running with it. It is especially heinous because of the psychological traps being coded into these games to manipulate people in to paying in the first place.
Let’s also not pretend Zynga didn’t know which games were being shut down 6 months ago, which would seem to be at the very least not consumer friendly. It's a real pity they didn't disable paid transactions when it became apparent a shutdown was occurring like an ethical company would have.
SimCity Online DRM
Maxis is currently making the newest Sim City game which should be out in March 2013, and they took to Reddit for their very own ask me anything thread. And they answered a good many questions about everything from being new player friendly without sacrificing difficulty for experienced players on to detail about the soundtrack.
Project Godus Kickstarter
Peter Molyneux is afraid.
He’s become something of a joke, possibly undeservedly in the game industry. Whether you like him or not, he’s responsible for some of the more unique titles that have ever been created. Games like Populous, Syndicate, Dungeon Keeper, Black & White and the Fable series.
Now, peter has a tendency to talk too much. He’s a dreamer. One of those guys who could sell a snow blower in Jamaica. His passion is unrivaled and his ideas would become incredible games if seen through to completion.
22Cans, his game studio has up a Kickstarter for Project Godus which is the newest Molyneux pie in the sky idea. He claims that it will reinvent the god game genre, although I’m fairly sure he’s made the reinvention claim in relation to nearly every game he’s been a part of.
So why is he afraid? Well, for the first time it would appear that Molyneux has gone all in and is risking everything. His Kickstarter has raised a bit over half of it’s 450 thousand pound goal but has less than half of it’s time remaining to raise the rest. This means that the game industry just doesn’t have faith in him.
And can you blame them? You see, Molyneux is very expensive. His ideas don’t fit with the normal game industry development timeframes and much like the title of my show you’re watching he suffers from serious Feature Creep which is the continual addition of features in software such that they harm the end product. I don’t have confidence in it either and will be sitting this Kickstarter out.
Now, he might meet the goal but looking at the amount of money coming in I wouldn’t expect any stretch goals or broken records. Project Godus is still asking for a lot of money but what people are worried about is whether it will ever be finished. When you take the reins off of a dreamer, you can very quickly end up with a product that is designed to do so many things that it does none of them well.
And frankly, without a publisher breathing down his neck, I don’t know that Molyneux will ever finish this game. With so many broken promises and over ambitious ideas, he’s right to be afraid. Inverse to the boy who cried wolf, gamers only let you say “This one will be better” so many times.
Game Maker DRM
This one is kinda funny, in a ha ha you have pie on your face way.
YoYo Games makes this fancy program called Game Maker. A lot of you will be familiar with it because it’s one of the few “cheap” all in one suites to create video games. The whole premise behind Game Maker is that you don’t need to be a programmer to make games. It often gets used as a prototype builder because of how quick it is to get in and use.
And now their DRM has gone berserk. A significant number of paying customers had their version of Game Maker self identify as pirated even though it was legitimate. The result? Numerous game assets like sprites that the developer created themselves were tagged with the skull and crossbones permanently. Yes, you heard me correctly. The DRM altered the game assets and basically destroyed work.
So what’s their response? We’re sorry… but pirates!! We can’t forget the pirates.
YoYo, a group of software developers has managed to target and slap game developers (albeit smaller devs) with DRM. This kind of thing is what dreams are made of.
The true irony of the situation is completely lost on Mike Dailly, the head of development who’s comments rang of a businessman out of touch with his customer. Talking about pirates might work with investors during earnings calls, or when dealing with accountants. But when you mention pirates to your customers who are being harmed by your protection mechanism, would you like to know what they’re thinking? They’re thinking, maybe the pirates have it right.
Personally, I think it would be a great idea for the customers to file a class action lawsuit on the basis of the damaged assets that the Game Maker software had no right to modify. Punish them for having the dumb.
THQ Humble Bundle
When the THQ Humble Bundle went live I took to twitter quickly to try to help get the word out. But I’ve had a bit of time to think on the whole thing and I’m not as convinced as I once was that this bundle is a good thing.
The Humble Bundle originally was a great way of getting rather well known indie titles for very little money. It certainly did very little to give unknown indies a shot at the big time, rather focusing on getting money to charity as well as to the devs of good proven indie titles. Being able to choose how your money was divided up was also a really nice feel good feature.
The pay what you want method was such a new and bizarre one that it really took off. It enabled those without much money to pick up some good games for cheap, and it also let those with plenty of money do a good thing. Unfortunately it also allowed a great deal of freeloaders through the gates, but that was an expected outcome. They knew that the most important thing was to ensure that no paying customer, regardless of how little was prevented from using the games. That was the whole point of the DRM free versions of each title.
So now, THQ has stepped up to the place for a bundle. They’re one of only a few major groups that I feel could do alright with a Humble Bundle. If EA or Activision did it, I can guarantee you a 95% charity rate. So THQ gets a bit of a free pass because they’re in dire financial trouble. Not that the Humble Bundle even on it’s best day would be able to solve that. The clear point here is that THQ wants people to experience Company of Heroes, Metro and Saints Row on the cheap because each of those three franchises has a new release out next year.
I think the Humble Bundle has made a huge mistake in taking this on however. First of all they broke their no DRM rule. All THQ games require steam keys. This also means they broke the pay what you want model, minimum $1 for steam keys. And for the first time, the Humble Bundle has accepted a major developer into what was previously a bit more of an exclusive club. Yes I know it’s hard to consider Double Fine or Mojang indie, but those bundles had some really unique elements that make them special.
There are two reasons the Humble Bundle is successful. #1 is the value which hasn’t changed. Getting Saints Row the 3rd for around 5-6 bucks plus all of the other stuff depending on the average at the time is a great price. But the second reason was good will because of who was included in the bundle. Moving to major developers loses that good will and makes it nothing but another sale.
The last point I want to make is a bit of a doozy. Please can someone explain to me why THQ couldn’t have just run their own bundle sale donating a portion to their own charity of choice, using the steam key pay sort of what you want method? This is the kind of sale that the internet spreads for you. So why hook up with the humble bundle unless you were counting on some of that good will flowing to your plate.
Indie Cease And Desist
I’d like to encourage you to support indie development.
You see, the game industry is going in a weird direction. Not weird in the logically opposed standpoint, far from it, but weird from a consumer standpoint.
In the last 10 years there has been a remarkable shift from physical product to digital product. And inherent in that shift was an overwhelming desire to protect the product. So much so that customers were being punished for not pirating software. Their punishment was and still is to get an inferior product as a reward for buying the game. I consider a product with limited installs, DRM, online authentication, the proliferation of DLC and the whole idea of games as a service rather than product. To be fair, DLC is a bit dual purpose in that it forces online checks of authenticity as well as providing an additional income source.
Yes indeed, it is a desire to fight piracy that has the industry falling over itself trying to find ways to maximize sales. Movies have the same problem. Have you ever wondered as a paying customer why you have to sit through sometimes upwards of 15 minutes of forced nonsense, including unskippable “DON’T PIRATE THIS MOVIE” notices at the beginning of movies? Guess what the guys and gals who pirated it don’t have to sit through.
It’s not a healthy move. The customer is to be rewarded for paying, not punished in some misguided attempt to hurt the people least able to be affected.
So, this is why I say support the indie developers.
The indie developers need to make money. They need to be able to come up with new and amazing avenues of development and revolutionary ideas. You won’t find very many indies that go overboard trying to protect their game. Often the only DRM they have is required by the distributor like Steam if an Indie wants to be listed there.
We have to support those who are fighting the good fight. The indie devs by and large don’t want to sell you a service. They want to sell you a game. One that they poured their blood, sweat and tears into so you could enjoy it, not so a suit in some investor earnings call could tell people who couldn’t care less about video games that the stock price went up.
Support Indie Development: Feature Creep Episode 30 By Tarmack
Indie Cease And Desist
I’d like to encourage you to support indie development.
You see, the game industry is going in a weird direction. Not weird in the logically opposed standpoint, far from it, but weird from a consumer standpoint.
In the last 10 years there has been a remarkable shift from physical product to digital product. And inherent in that shift was an overwhelming desire to protect the product. So much so that customers were being punished for not pirating software. Their punishment was and still is to get an inferior product as a reward for buying the game. I consider a product with limited installs, DRM, online authentication, the proliferation of DLC and the whole idea of games as a service rather than product. To be fair, DLC is a bit dual purpose in that it forces online checks of authenticity as well as providing an additional income source.
Yes indeed, it is a desire to fight piracy that has the industry falling over itself trying to find ways to maximize sales. Movies have the same problem. Have you ever wondered as a paying customer why you have to sit through sometimes upwards of 15 minutes of forced nonsense, including unskippable “DON’T PIRATE THIS MOVIE” notices at the beginning of movies? Guess what the guys and gals who pirated it don’t have to sit through.
It’s not a healthy move. The customer is to be rewarded for paying, not punished in some misguided attempt to hurt the people least able to be affected.
So, this is why I say support the indie developers.
The indie developers need to make money. They need to be able to come up with new and amazing avenues of development and revolutionary ideas. You won’t find very many indies that go overboard trying to protect their game. Often the only DRM they have is required by the distributor like Steam if an Indie wants to be listed there.
We have to support those who are fighting the good fight. The indie devs by and large don’t want to sell you a service. They want to sell you a game. One that they poured their blood, sweat and tears into so you could enjoy it, not so a suit in some investor earnings call could tell people who couldn’t care less about video games that the stock price went up.
[Rumor] Nintendo 3DS Price Drop, XL To Be Bundled /W Mario Kart 7
Nintendo has decided that now is the time to put the final nail in the coffin of the PS Vita. In a move that is not entirely unexpected, is appears that they will be dropping the base price of the 3DS to $139 in the US. The price drop of $30 comes after very recent news that the 3DS system had sold 22 Million units worldwide.
In lieu of a price cut on the 3DS XL it would appear that Nintendo has opted to bundle Mario Kart 7 with the handheld at a supposed price point of $199. The move comes after a strong week of Vita sales in Japan and a leveling off of 3DS sales in the same period.
It is prudent to remember that at the moment in time the price drop is still rumor. However the previous price drop was predicted correctly though only time will tell.
Free To Play Done Terribly: Feature Creep 29
I realize that this is the first blog post Feature Creep, but it is the 29th in the series. In order to keep my imaging and numbering intact, we'll just start at 29. Visit my YouTube channel for the previous 28 and other content. - Tarmack
To Watch This On YouTube Instead Of Read It, Click The Image.
I’m sick and tired of bad Free to Play. No beating around the bush today setting someone up for a fall. Star Wars The Old Republic went Free to play and it’s the worst example of free I’ve seen yet.
First of all you have 3 tiers of customer. Free, Preferred and Subscriber. Subscriber as you would expect for their $15 a month get everything as a normal MMO. Preferred is someone who’s either subscribed at one point in the past or spent at least $4.99 on the game. The last are the freeloaders which is exactly how the free to play tier is designed to make you feel.
As a client playing TOR, you get to look forward to the one thing everyone gets, the storyline which I will grant is arguably the best part of TOR. However from there, it gets silly. I’ll just go down the list which is linked in the description and hit the points that I feel are unreasonable. Cannot sprint until level 15. Less crew skills, No bank access, a credit cap above which your money goes into escrow able to be unlocked by just subscribing. General chat only on origin worlds limited to 1 message per minute. Can receive but not send mail. Respecialization costs, vendor prices, experience to level and Valor leveling times are higher than preferred status or subscribers.
Now how about some really bad ones? You cannot access warzones, flashpoints or space missions without having paid money to unlock them. Further to that any “purple” gear you get by paying to go to a warzone for example, you can’t actually equip until you’ve paid for the authorization.
There are some I don’t mind. Things like the game login being prioritized make sense, though 50 minute queue times some Free players are experiencing is a bit much. Or not getting rested experience, big deal. Though the UI makes sure to remind you that you’re not a subscriber by pointing out when you could be earning rested experience.
The laundry list of restrictions is mind boggling because of the sheer number, the seemingly pointlessness of some and contradicting others. The design philosophy is clearly to remind the player at every possible juncture that they’re not paying enough. Like I said when I was talking about the failure of Microsoft Flight, in order to succeed as a free to play game you must entice the people to play frequently. There has to be enough excitement to draw people in, and the pieces they can pay for just make the experience that much more wonderful.
What you don’t do, is take an existing game that wasn’t good enough to succeed on it’s own, let people play a crappy version for free and expect to make any money.
That's All I Have To Say... Tarmack Out
The Old Republic Is Free, Can I Get A Hey Yo!
Star Wars The Old Republic is now officially a free to play game. The issue plagued MMO has opened it’s doors for players to experience all current character classes up to level 50 for free. Read The Press Release
“We want to give our players the freedom to enjoy Star Wars: The Old Republic when and how they want. There has never been a better time to start playing with us.” – Matthew Bromberg GM BioWare Austin
Coinciding with the F2P changeover they have also released update 1.5: HK-51 Activated. This update brings new areas, a new companion as well as a few more plot centric details. HK-51 for example is an Assassin Droid and the focus of an adventure below the furnace of Belsavis.
However the change from paid subscription to free to play has not been without it’s issues. If you visit the Necessary Gaming main YouTube channel on Thursday, Feature Creep may make you reconsider whether to invest time in TOR. There are some potential limitations that may be hard to ignore.