#throwbackthursday you say? Here’s some unpublished promo art for an ol’ game I worked on! This is the last month you can play it, so get your chance now! :D love y'all, Gigantic fans. —
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@gnugigantic
#throwbackthursday you say? Here’s some unpublished promo art for an ol’ game I worked on! This is the last month you can play it, so get your chance now! :D love y'all, Gigantic fans. —
Motiga Concept Art & Model by Katy Hargrove
Source
Roland!
Roland, along with Tripp and Uncle Sven were the first three characters created for Gigantic. But Roland was pulled out of the game for technical reasons (grappling hook caused a lot of problems) so we sat on this design for a while. It’s pretty sad he never came out because the new animations for him were super slick.
You can see we dropped the “big game hunter/cowboy” of his original look and went for a more well dressed bounty hunter. This final version was piggybacking off of a drawing that one of our modelers/concept artists, Jeff did when he took a stab at the character. We decided to try a robo arm to really drive home that he’s not just a gun guy but more of a gadget guy. I feel like this final version of Roland could be at home in the Trigun universe!
The first skin, “Demon Hunter” was for the demon release (duh), it was inspired by Yoshitaka Amano, Vampire Hunter D, and Castlevania!
The second skin was a peek into Roland’s past. He used to be a cop (in sky city, an unreleased map) but got frustrated that most of the criminals could flee the city to avoid capture. So he quit the force and went vigilante! His constable bot buddy was my favorite part of this design.
If you want to see his OG design go here:
https://www.vinodrams.com/#/roland/
Gigantic Original Soundtrack by SkewSound
Source
One of my favorite characters I’ve designed for Gigantic, Imani. Skilled sniper, mercenary, and born leader. I don’t think I’d ever get a chance to make a character like this at any other company than Motiga! #gigantic #gogigantic #conceptart #videogames #characterdesign #poc #femalecharacter
Tyto the Swift Model by Katy Hargrove
Source 1 | Source 2
Beckett “Weapon Combine” Gigantic Motiga Games
My favorite of the unreleased Gigantic characters -
BOLGA!
She’s a battle loving ogress that loves the simple things in life. Fighting and eating. She calls her mace “metal husband.” (monster factory reference!)
This idea came from @katyhargrove wanting a big female monster. Sure, Xenobia was a monster lady but she’s still sexy. We wanted a monster lady that doesn’t care about that. She had a berserk state that she could go in which would change all of her attacks. Really fun character. Her lore is as simple as she is. Fight stuff. Eat stuff. I thought she’s probably friends with Knossos, and finds Mozu really irritating and wants to eat her.
You can see in the development sketches that at one point I tried a shield-maiden/Brunhilde type character. But we thought it’s basically just a lady Margrave, which didn’t feel unique enough.
Mozu: Ooooh I like it! Thanks!
Fuffy old Wizard: Well, no I was just letting you hold it - it’s crafted from ancient dragon bones and its power is unknown to even the High Galdwin–
Mozu: Bye!
*pop!*
House Devaedra & House Aurion cards (Unreleased) by Nick Wiley
Roland Model (Removed after Beta Release) by Joe Pikop
Source
Sigh…. Gigantic’s servers are being shut down in a few days, so here’s some characters that never got made. It’s for sure a melancholy feeling but at least the art can live on and inspire others!
This is Javash! This hero was near and dear to my heart, I came up with the idea of an artist monk that could control sand with a unique sand staff. Lore-wise Javash grew tired of life in the monastery, he felt like if his sect was supposed to do good work they should be out in the world helping people. So he set off on his own to create art and fight injustice!
He was inspired by Hindu/Buddhist monks, sand paintings/mandalas, and Kung Fu. I also like his fun “Capcom” proportions, especially on his hands and feet. He’s also ethnically Indian, middle eastern etc. which there aren’t that many in games. The skin concept at the bottom was intended for a holiday release we were going to do an in-universe festival of lights.
SIGH (again)
Gigantic is a fun (yet sometimes frustrating) game, but it has an awesome art style and character designs. I doodled one of my favs, Tyto.
Baby Creature Models by Katy Hargrove
Sources
Bloomer | Cerberus | Cyclops | Drake | Infernal
Sanctum Falls Assets by Lisa Fleck
Source 1
Source 2
GIGANTIC - Infernal Set Some cosmetics that were released as a package as part of the Fall update. A lot of it revolved around the hunting of demons, being demons, demons in general and the art of hunting, etc…
Wu Model by Katy Hargrove
Source