Moving to Twitter
I am gonna be still posting updates for the game and stuff like that here, but other than that I am gonna be generally posting more on my Twitter, the link for it is below 👇 LINK

Kiana Khansmith
Claire Keane

Love Begins
hello vonnie
Xuebing Du
Misplaced Lens Cap
we're not kids anymore.

shark vs the universe

No title available
Monterey Bay Aquarium
trying on a metaphor
Cosmic Funnies
Cosimo Galluzzi
Lint Roller? I Barely Know Her
One Nice Bug Per Day
cherry valley forever

★
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PR's Tumblrdome
Aqua Utopia|海の底で記憶を紡ぐ

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@gorgio0001
Moving to Twitter
I am gonna be still posting updates for the game and stuff like that here, but other than that I am gonna be generally posting more on my Twitter, the link for it is below 👇 LINK
(V1.01) New Weapon and Melee Attack
Things that have been added:
Melee Attack: There has been added a new kind of weapon, its a Melee Attack. The Animation for it is not excellent, and it will probably be improved in V1.02. You can see what the control for the melee attack is below.
Sniper: There has been added a new firearm, its a sniper, its amazing, and it will one-shot any enemy except for the boss. It has another feature and that is that it makes the camera ratio bigger (you can see further) when its being held.
Different Camera: You are going to notice that when you are in the game, the camera is then going to be moving between the player and the mouse, so when you move the mouse the camera will then also follow the cursor but stay close enough to the player so you can see everything that is happening in the game. This was added to improve game-feel (hope it worked).
Controls: P - Close Game E - Open Shop F - Melee Attack
LINK
Not been posting
I am sorry that I have not been posting about the game (if anyone is following), I am working on a new updates for the game, here are the things that are being added:
Melee Attack When the Melee Attack button is pressed then a knife/sword looking thing pops out and if it hits the enemy while the animation is happening, then the enemy will take damage. When the animation then ends again then the melee attack will be removed and the gun that you had will reappear.
Sniper Weapon I am currently working on a sniper that will widen the camera ratio (so you can see further), and it will one-shot everything except for the boss
Here are some stats of the sniper: Coins: 3000 - Same as Big Automatic Damage: 15 - the normal zombie has 5 HP Cooldown: 2 sec - The Rifle is 1.25 sec
There is a picture of the gun BELOW
(V1.00) First NON-BETA Version
Things that have been added (These things have already been covered in an earlier post):
Saving mode: There has been added a new option in the menu, it is called "Continue". It does so when you have played and close the game, you then don't have to completely restart (the wave that you were on will get restarted), you just press the "Continue" option instead of the "Start" to continue where you were :)
Death Effect: When you kill an enemy, the enemy will then turn white and the transparency of the enemy will then go down until it completely disappears and then it gets destroyed.
New Controls: ESC - Close game E - Open shop
LINK
Future Update (ZombieZone)
Saving mode: Currently trying to get the saving mode to work, there will be a new option in the menu that is called "Continue", and that does so if you wanna continue whatever you had saved before you would simply just need to press on that.
Death effect: I have added it so that when you kill an enemy, the enemies Alpha (aka transparency) goes down, and when it completely disappears, that is when it gets destroyed.
Question: "Do you guys think that I should add it so that the same death animation happens to the boss when that gets killed? If you have other ideas for some death animation please let me know!"
When the update comes out there will be added pictures and stuff like that so you can see it more in detail here on this tumblr blog!
(V0.03) Bug fixes and more Impact effects
The things that have been fixed/added:
1. Fixed the tips, they had a bunch of bugs
2. An Impact effect that makes the enemies white for a split second when they get hit
3. Changed the price of the Big Automatic Gun (from 2500 - 3000)
4. You start with 3000 Coins so you can try all of the guns before I post the non-BETA version
LINK
(V0.02) - Tips and Improved Bullets
The things that have been fixed/added:
1. Added tips that will help you understand the game if you're a beginner
2. Improved bullets, the bullets before were kind of floppy, I fixed that, they are more precise looking now
3. You start with 2500 Coins so you can try all of the guns before I post the non-BETA version
LINK
Zombie Zone - BETA Release!!
I have uploaded the game on itch.io, so if anyone wants to go and try it, please be my guest.
The reason I uploaded it was because I want to see what people think and I would like some feedback.
Places you can come in contact with me 1. Discord - Gorgio#0001
2. Comment section of this post
3. Comment section - itch.io
LINK TO GAME
(only Windows)
Day 3 - Working on Boss (I am done now)
I have finished the Boss! I made some last small details to the boss, as you can see the health bar is working fine and it looks good (if you ask me). Then something that I added was the that the trees get destroyed when walked into by the boss, I thought that added an extra destructive feel. I also made it so that the small enemy amount cant go over 20 so there wont be an insane amount of just small enemies running around. I ALSO made the throwing projectiles which I think look quite good.
Again, if anyone has any ideas on something I could add to the boss or a future boss, please let me know :)
Day 2 - Working on Boss
Day 2 of working on the boss, I am almost done. I have added some features like the spawning small zombies, and I am trying to make it so that the boss will through rocks at the player which is what I am currently working on. Something else that I have thought of adding would be, if the boss is damaged then it will change sprite into something a big more angry and it will through rocks more often at the player and walk faster.
As you can see the health bar of the boss (the red thing up in the top left corner) is not done yet, but it works so that is good.
If anyone has any ideas on something I could add to the boss or a future boss, please let me know :)
Day 1 - Working on Boss
I just started making a boss level, I have it up and running but there are still some errors when it collides with other object and stuff like that, when I have that running smoothly, I will make it so that the Boss will spawn enemies every 10 sec and make it so that when you kill it you will recieve 250 Coins, which is a lot more than usual, you would get 10 coins for killing a regular zombie.
I am a quite slow coder and I dont have that much time the next couple of days to code so that is why I have it as "Day 1".
If anyone has any ideas on something I could add to the boss or a future boss, please let me know :)
This is my game, I still dont have a name for it. I wanted to ask if anyone had any ideas for some new guns that I could add, the guns I currently have are:
Pistol
Rifle
Shotgun
Small Automatic
If anyone have any ideas for some new guns that I could add, just let me know :)
I am currently working on a game. I dont have any name for it yet, I thought about "Zombie Zone" but if anyone has any better ideas, then let me know :)