Game Jolt ► https://gamejolt.com/games/UNDERFELL/196935 Pillowfort.io ► https://www.pillowfort.io/UNDERFELL Discord ► https://discord.gg/MP3sV7u Patreon ► https://www.patreon.com/ManiaKnight Ko-fi ► https://ko-fi.com/A871AMW
Hey, all… here’s an update on UNDERFELL’s current status of development since we’ve been (mostly) radio silent.
• What’s taking so long?
I promise we’re working hard on it. We’ve been making great progress towards Episode 2′s release. No, it didn’t hit the Summer 2018 mark, but there’s a greater reason behind that.
I, as a person, admit that I wasn’t the best when it came to a polished product. I ran off of the high that because I had some of the best talents this fandom could offer, people would like it regardless of how unfinished it was.
Unfortunately for me, I was right; now before you throw me to the wolves: hear me out.
Over the year I’ve shifted my view on this. I want to make the best possible fangame I can make without sacrificing current quality. I want people to believe in it and what I can create with my small team. If you noticed, the Echo Update in October 2017 was an incredibly rushed product. Battles weren’t included and many other features were missing such as followers, world quests and item upgrades.
This was not because they were broken, it was simply because I set myself a month’s deadline and rebuilt the game from the ground up (and I mean literally) so I was incredibly rushed. I’m not making the same mistake this time.
I promise that every single feature I’ve mentioned will make it into Episode 2 and beyond. We have been super hard at work - seriously.
You will be absolutely blown away; and for those who didn’t like the fangame, I urge you to try it again when it comes around and give me your opinion again.
The secondary reason is because of real-life hardships, I would say this is a large contributing factor but it hasn’t been the biggest one. Funding and real-life pre-occupations have been causing difficulty for everyone. I’m sure you understand these come first.
• What will be included as features in Episode 2?
(Re)forging your armor and weaponry is a big one I’m excited about.
Basically, there’s a lite version of the sort of concept you see in many mobile games, but without limits. It’s only limited by the amount of materials and gold you collect on-the-go, there’s no cooldown, level limit, story progression or energy required to upgrade an item. You also don’t need any specific skills or any sort of quest to unlock forging; simply getting to the area with the first forge and completing the quick (likely two-sentence) tutorial is enough.
Obviously, upgrading your weapon is for the Genocide route, and armor is for the Pacifist route.
Cooking with Papyrus is another ‘crafting’ system.
Pretty simple. Collecting ingredients as you progress through the Underground will allow you to create your own food items instead of purchasing them with gold. You don’t have to purchase recipes or find them… simply going through the story will allow you to get better-and-better recipes for food for Papyrus to cook for you.
Sans and Papyrus are now no longer the only followers.
Due to popular demand, I’ve altered the story in a way that will allow you to use any follower (that’s a main ‘boss’ monster) that you’d like with a few exceptions. Want Undyne? Sure, just don’t kill her. Want Alphys? Well, too bad… you can have Mettaton, though.
There are a few exceptions with this system, some won’t work as followers and some will. There are also likely to be hidden followers as well, such as So Sorry.
The introduction of the SOUL trait system is another large one.
This one was rather complicated since RPG Maker MV doesn’t have a way to directly give one ‘talents’ like in many popular RPGs. But, regardless, this system will allow you to upgrade your character on-the-go.
You won’t have to level up to unlock skill points or purchase them, they’re unlocked as you go through the main storyline and your abilities carry-over through RESETs.
Many of these abilities are huge perks rather than small bonuses; such as being able to unlock sprinting or allowing followers to spot treasure for you. I’m excited for it.
There are some other smaller things we’re excited to reveal, too.
Such as the wardrobe system, treasure-hunting rewards, the many, many secrets we have planned… the list goes on-and-on. We are honestly so excited for this update, we really hope everyone likes it when it’s ready!
As for the Echo Update… that will be returning, in time…
Unfortunately, some things have been cut, however…
Such as voice acting, it was simply too much of a cost and took far too long for requested lines to be delivered. Your favorite voice actors are in other projects of mine, however - such as my Underverse dubs. And they’re staying on for trailers and such, don’t worry! It’s not entirely bad news. This also allows me to easily rewrite the story to something I feel matches my current writing experience (I’m sure you noticed how the Echo Update story contrasted with the main story, in that the Echo Update’s writing was far superior and more engaging.)
There’s plenty more to talk about, but in the effort of keeping this post short (even though it’s most certainly not short) I’ll leave you with the fact that most updates regarding the game are delivered via our Discord now.
I’m excited to deliver Episode 2 as soon as possible to your hands as quickly as possible without sacrificing quality. I want people to look at my game and think, “Hey, that ManiaKnight guy made it - it’s got to be good.”
There’s no current release date and likely won’t be for some time, but it’ll probably fall in late-Spring to late-Summer 2019, for absolute certain this time.
Game Jolt ► https://gamejolt.com/games/UNDERFELL/196935 Pillowfort.io ► https://www.pillowfort.io/UNDERFELL Discord ► https://discord.gg/MP3sV7u Patreon ► https://www.patreon.com/ManiaKnight Ko-fi ► https://ko-fi.com/A871AMW
If you enjoyed this post, consider reblogging it? Thank you!













