NEC TR4E 180-1D // Mobile Phone (Japan, 1985)
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@gwarden123
NEC TR4E 180-1D // Mobile Phone (Japan, 1985)
Path in snow by Eyvind Earle
restless spirits
I think the problem with the research items in Andromeda is that they're all combat based and I couldn't give a fuck about the combat. I liked the crafting in Inquisition because you could potentially make stupidly overpowered weapons that you wouldn't otherwise be able to use at lower levels. Because the combat is stat based, not just shoot bad guys with a gun. And the requisitions, while on the gameplay side they give you a resource to spend on unlocking story missions, a way to spread out the campaign and encourage you to engage in sidequests, from a story perspective you are building your kingdom and spreading it's influence.
In Andromeda, you have a similar situation where you are building your colonies on these alien planets, and there is a mechanic where you increase the viability of a colony by completing sidequests. But you can't increase the viability of a colony by researching water purification towers or whatever. I want to be outfitting patrols to secure supply lines between colonies and the game won't let me do it. I don't want to build another gun!
This is something that's going to matter to absolutely no one, but they made the poster in the cheesy theme park in Bulletstorm lenticular!
Hmm. I'm not a scientist of any stripe, but wouldn't all theoretical organic life need to be wet? Chemicals and stuff need a medium to transfer signals through, yes? We have managed to transmit signals through non-wet mediums like copper, but that doesn't happen in nature.
I'm not sure how I feel about Trespasser. A lot of it's very cute and feels like a nice send off for all the characters, but the ending (meaning the slideshow, mostly) feels a little limp, even acknowledging that it's just DLC and not a full game, and... I suppose this isn't a bad thing for a send off. There is a reason why things like soap operas, or whatever has replaced them these days, have overlapping storylines. Because you want people getting interested in the new thing while the old thing is ending. But the ending stops feeling like Inquisition and starts feeling like prep for the new game, but I'm not sure if I'm sold on all the elven lore stuff, even ignoring what people say Veilguard turned out to be. And, if I'm being extra uncharitable, I can kinda see why Veilguard took so long to make, even without all the nonsense studio management put them through. That ending feels like a full reset of the world that had been set up. Which is fine, I still think the Inquisition should have become the new dominant power in the world and stories and their settings do need to change and grow, but it feels like it turns into something I'm not interested in. It feels like too much of a reset maybe? I don't know, Solas does tell you his plan pretty early on in the main game, I guess.
Anyway, I don't know how I feel about it.
Claire Tabouret
So people know that a director doesn't literally shoot the film he directs, right? He has a Director of Photography for that. And editors to colour grade the footage after it's been shot.
You know, for all that this game had a Reverend Mother tell the hero that the people them die saving them and come back to life, that it doesn't matter what the truth is (that you got away by the skin of your teeth and didn't actually die) because people will believe what they believe, then lead your forces in a hymn to boost morale, Inquisition really isn't leaning into the religious implications of the protagonist. We had weird cultists following you in the Hinterlands, why aren't people bringing their babies and their sick for you to bless? People kept asking you if you thought you were the Maker's Chosen at the beginning of the game, why aren't they asking that now? Why isn't the Chantry trying to kill you as a false prophet, ironically like Tevinter trying to kill Andraste? Why isn't this game being more weird about this?
Okay, Bulletstorm cancelled. I can't minimize my fucking game. What is this, the 90s??
Bulletstorm is a very entertaining game so far
I know Thedas has magic, but how do they have stone floors on the second level of a building? That don't work like that.
I know I can make a standing jump three feet in the air
I do wish the Inquisitor could jump like Ryder though. I wish the Inquisitor could jump like Lara Croft actually.