Those tentacles werenât imaginary. Luckily for you they werenât smart or strong. The things you can do with adrenaline rushing through you are kind of amazing.
You also wonder how the things got there. It doesnât even look like they have a body.
Things are just really weird and you want to get out as fast as you can. Everyone knows putting a kid through stress and making them kill things is bad for their mental health.
You forgo throwing Pico at the camera, seeing as it nothing the last time you did. Not to mention you are kind of stressed out and shaken right now. Itâs a good idea to keep looking around and finding a way out.
The more you think about getting out the less likely your chances of survival seem.
Good thing you are a smart kid. You rummage through the drawers on the workbench. The top two are empty except for two quarters, which you take with you. The bottom drawer has more in it.
There is a 20 sided die and a matchbox with two matches in it next to each other. There is also a yellow card in here. I looks kind of like one of the cards you swipe to unlock a door. There are no numbers or letters on it. You take everything and add them to your inventory.
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[AN: Took longer to post than I wanted due to my dumb self outlining on the sketch layer. Oh well. Also, FIRST CHAT LOG! Woo! Iâm just a bit excited for what happens next. :D]





