at the start of 2021 I began an occult themed legacy challenge I designed 👽💀🧛🏽🧙🏽🧜🏼
I’ve been tweeting about it regularly but I thought I’d also post about it here ! I’m on gen 7 currently but this blog is going to start at the beginning and catch up from there.
spoilers I guess, but here are the legacy challenge rules I’ve been following (subject to change after playtesting):
TS4 Occult 10 Gen challenge
the goal is to playthrough ten generations of occult and occult-oriented sims with family dynamics
I would suggest at least doubling the elder lifespan with MCCC so that you can have generations interact a bit more.
I'd encourage you to fill out the worlds (or find a save that has) and stay within the sim's home world for each generation
feel free to do multiple aspirations in addition to the one listed for those sweet reward store points
each generation has: home world (and a population suggestion), aspiration to complete, career, and skill focus
Gen 1: Non-occult sim infected by the Mother
Must have trait: male/can impregnate
Live in Strangerville and/or oasis springs (populated by aliens)
Scientist Career (save inventions for future gens)
Associate frequently with aliens on & off Sixam
Become abducted by aliens and have at least 1 alien baby via abduction
Live in Del Sol Valley (populated by famous people)
Chief of Mischief Aspiration
Criminal Career (Oracle Branch)
maintain a negative reputation; try to get famous
Romance a fellow alien; have at least 1 alien child
Gen 3: Assimilating Alien
Live in Newcrest or Brindleton Bay or somewhere normal (populated by non-occult sims)
Big Happy Family Aspiration
Astronaut Career (Space Ranger Branch)
Hide your alien form from friends & family
Romance a non-occult sim and get married without them knowing you're an alien (you can reveal your true form on your wedding night)
Have children until you get at least 1 non-alien sim, and enough total (at least 3) to fulfill the Big Happy Family aspiration
Gen 4: Selvadoradian Occultist
Live in Britechester (populated by non-occult sims), but vacation frequently to Selvadorada
Academic Aspiration -> Jungle Explorer Aspiration
Education Career (Professor Branch)
Attend University for the Education Career, taking elective courses in Archaeology & Selvadoradian Culture.
Max Selvadoradian Culture Skill
After meeting a temple guardian, add a skeleton to your household (you used to be able to shift+click a skeleton to do this, now I think you have to get one off the gallery)
Collect & Use Selvadoradian relics
Romance a Selvadoradian native and get married on vacation in Selvadorada (unfortunately you cannot romance the skeletons)
Must have trait: Family-Oriented
Move to Forgotten Hollow (populated by vampires) as a teen
Vampire Family Aspiration
Painter Career (Master of the Real Branch) or photography freelancer (with fellow vampires as subjects)
Max Painting Skill or photography skill
Romance the same vampire who turns you
In addition to creating the 5 vampire offspring for the aspiration, have at least 2 vampire babies with your vampire partner
Live in Willow Creek or Forgotten Hollow (populated by vampires, which can include the offspring of the previous generation)
Master Vampire Aspiration
vampire weaknesses -> uncontrollable hissing/undead aura
maintain a negative reputation
Writer Career (Author Branch)
Live in San Myshuno (populated by whomever)
Doctor Career & Vampire Slayer
Max Fitness & Vampire Lore Skills
'Slay' at least 5 vampires, which can include their family members (to make slaying a greater consequence, feel free to immediately age up the 'slayed' sim to an elder or outright kill them)
Must cure themselves of vampirism before having children.
Romance a non-occult sim or a former vampire
Gen 8: Unambitious Spellcaster
Move to Glimmerbrook (populated by spellcasters) after an uneventful childhood
Successful Lineage Aspiration
Max Parenting Skill (if you have Parenthood)
Romance a spellcaster; sometime before you get married, become a spellcaster yourself.
Have at least 2 children.
Gen 9: Competitive Spellcasters
Child 1 must have trait: Loner
Child 2 must have trait: Outgoing
Live in Windenburg (populated by spellcasters)
Child 1 has the Purveyor of Potions Aspiration
Child 2 has the Spellcraft & Sorcery Aspiration
Child 1: Gardener Career/Potion Store
Child 2: Paranormal Career
(hard mode: don't get any of the perks that decrease death by overload)
Have 1 child per sim for the next generation or have 2 children from one or the other.
Child 1 must have traits: child of the ocean; evil
Child 2 must have traits: child of the islands; lazy AND/OR freegan
Live in Sulani (populated by mermaids/sirens)
Deny your spellcaster heritage and become mermaids/sirens as teens
Child 1: Eco Innovator Aspiration
Child 2: Beach Life Aspiration
Child 1: Conservationist Career (Marine Biologist Branch)
Child 2: Civil Designer Career (Green Technician Branch)
Child 1 becomes a siren who lures non-mermaids to their deaths or outright kills them in an attempt to protect the oceans
Child 2 is a mermaid beach bum who believes non-mermaids can live in harmony with nature like mermaids do
Play through the Sulani Conservation storyline while making your neighbourhood 'green'