How Yosuke Hanamura broke my heart
It’s incomplete, but I had to get this out of my system:
How Yosuke Hanamura broke my heart
Persona 4 is a funny game. It is also a long game, and that allows the social simulation aspect of it to really work, allows you to feel at home with the characters, through charm and repetition - grumpy Dojima, overly energetic Chie, confused heart of gold Kanji. Through little bits of interaction, day by in-game day, you at some point start to realise that when this is over, you might actually miss them. All of them.
And then there is Yosuke.
You play Persona 4 as Souji, a quite detached guy moving in from the city, hand on his hip, jacket slung over his shoulder, and while you, the player, grow fond of the game’s characters, Souji always feels like he doesn’t quite belong. He is the leader, the one who pulls the strings, the one grown up far beyond their age, with the world’s weight on their shoulders.
You juggle realtionships, help people out, they call you senpai, sensei - and then there is Yosuke.
Yosuke, who somehow, magically, manages to transcent Persona 4’s charming but game-y relationship system and becomes something else. Yosuke, who calls you Partner, and rings you up at night asking about your dreams or which girl you like. Yosuke, who does and says so many silly things that you never quite know what to expect - Yosuke, who ultimately breaks the boundaries of Persona 4 and makes Souji/Yosuke the most unexpectedly real-feeling relationship within a video game that I’ve ever encountered.
I don’t know what I thought when I first laid eyes on him, it’s likely that it was something along the lines of “Hey, this is quite cool-looking for an anime video game guy. Nice headphones.”
Then, in quick succession, things happened that made it clear that Yosuke was many things - heartbroken, repressed, funny, lazy, loyal, competitive, insecure, reckless - and that there was something building between him and Souji that seemed like a stunningly natural depiction of friendship. Somehow, this is rare - a video game showing two guys becoming friends, a process that just like falling in love requires making first moves, and opening up, and getting comfortable with each other. It seemed like Yosuke was the person in the cast that always wanted to know a little more, the one to push Souji a little bit, willing to ask stupid questions just to get a reaction, and unlike the other characters, he seemed to always act out of a desire to be level with Souji, to break through the calm, collected, leader-shell of his and address the human being inside.
Now, that alone would be a remarkable thing for a video game to depict, and worthy of high praise. What complicates things is that Yosuke, no matter how much he might deny it, seems like the most obvious case of a closeted gay person the world has ever seen.
When I started playing Persona 4, I had a pretty good idea of what I was getting myself into, through reading about it and actually having played a bit in the past. I also knew about the game’s realtionship system, and was aware, or thought I was, that you could only get romantically involved with girls. Thus, when the game started to tease the possibility of a gay option, I raised an eyebrow, then another one, and then I lost my marbles.
When it started, the closeness between Souji and Yosuke had already been established, and since I’m a sucker for guys not actually hating each other, I started to favour Yosuke a little bit - choosing him to eat lunch with on the roof, studying together, spending afternoons at the Junes food court, talking in the soft glow of the sun on the Samegawa river bank. When Yosuke asked which girl I liked, I chose “neither”, cheekily, thinking I was playing the metagame, when the next midnight channel story twist came up, I bet each time that Yosuke would be the one to call Souji, outraged, worried, flustered, and each time when the phone rang and it was indeed him, I smiled to myself. But surely it was all in my head - I was starting to ship it, but it was just a fun little thing to do, to spare a thought here and there and layer it on top of these two characters whose interactions I enjoyed way more than expected.
Then, these little moments started happening - the group sitting together at Junes’ and Yosuke remarking how good Partner is with his hands, a comment that might not even have stuck out so much if weren’t for the fact that immediately after saying it, Yosuke became a hot mess of backpedalling embarrassment. His insistence to know whether Souji had a crush on somebody, and who it was, despite the awkwardness. His remarks about inviting a third person to their activities, “or else people might think we’re gay.” And ultimately, the sheer time the game devoted to the Souji/Yosuke relationship - way more than any of the other characters got.
Persona 4’s social link system is fairly rigid. You choose to spend time with people, and if things go well, and even sometimes if they don’t, it raises your relationship level with said person, allowing you to climb the social link ranks, which has gameplay and combat benefits and also allows you, in some cases, to pursue a romance. What is remarkable about Yosuke is that the game spends a significant amount of time showing interactions between Yosuke and Souji outside of this system, building their relationship beyond the confines of you walking up to a person after school and answering “yes” to their proposal of hanging out. This not only serves to create a markedly more natural and complex relationship, it also sets Yosuke apart from the other characters - he is the one to choose to interact with Souji while the other characters can only wait to be chosen.
And then Kanji entered the picture, Yosuke freaked out completely and I looked on, amazed at the fact that this game would dare to introduce a gay character, who, despite being closeted, met up with dates after school and whose dungeon was, of all things, a gay bathhouse, with sexual content that wasn’t even the slightest bit concealed. Of all the characters, Yosuke reacted most strongly to this, outright refusing to enter and making a big fuss about being afraid of Kanji taking advantage of him.
It culminated in the camping trip - Kanji, Yosuke, Souji sharing a tent - a scenario that could have been used very easily for a gay romance movie of questionable quality, full of the usual tropes of late night talks, denial, confrontation and very real confusion on my part of where exactly this was going - the game laid on the armored gay homophobia on Yosuke so thick that it seemed almost impossible to read what was going on in any other way. Combined with the unusual qualities that had been established in the realtionship before Kanji joined the group, it started to feel like an entire plot was going on behind the scenes, inexplicit yet persistent and increasingly impossible to ignore.
A few in-game days after that camping trip, Yosuke broke another boundary the game had set up to this point - he visited Souji’s home. More importantly, his room, a place that up until then you, the player, had always been alone in. The conversation that followed, in that intimate space, can’t adequately be described as subtext anymore, it’s text, and very gay text at that. I was streaming the game at the time, and I bet if that session’s video was still up, you’d hear my breath hitch when Yosuke, no homo Yosuke, asked about Souji’s porn stash and teasingly, suggestively stated he’d find it while Souji was out of the room. That was only the top of the iceberg, the whole scene and its context hit me like a 10 ton truck - could it be real? Was there really, explicitly something going on? The fact that I, after learning through research that there was no gay option, felt the need to double check after that scene, to make sure there wasn’t one, should speak volumes.
That’s when I learned of the fact that Yosuke very likely was a gay option, that there were unused text and voice lines left over on the game’s disk that turned the inexplicit explicit, both in english and japanese, suggesting the developer changed their mind after the localization was done, i.e. very late in the game’s development. Only, they had ripped out very little, leaving in tons of sublte and not so subtle parts of the relationship, and that was when I realised that Persona 4, beyond being one of the best games I have ever played, would also have the potential to make me very sad, and very angry.
It wasn’t just that gay rights had been dear to my heart for as long as I could remember. It wasn’t just that the progression of Souji and Yosuke’s relationship eclipsed any other possible pairing in the lineup by miles in terms of complexity and depth and just feeling right. It was the loss of an incredible story being told, a story that would have been unique in the history of video games - the story of two fully realised, multi-faceted male characters that you, as a player, like, falling in love, and dealing with the fact that they both happen to be guys, with all the issues that might bring in a society where homophobia and hate are still so prevalent.
While this has been done in movies to great success in recent times, mainstream video games haven’t dared to show male homosexual relationships in positive light and up front and center. Persona 4 does dare to spend significant time on very progressive subjects, including homosexuality and transgender issues, but it falters and pulls back just on the brink of being truly groundbreaking, which, to anybody playing the game with an open mind, can only scream injustice both in a worldly and in an in-game sense.
The level 9 rank of Yosuke’s social link progression has the two of you standing on a hill overlooking the town of Inaba. Yosuke’d probably call it a village, and the two of you talk about coming to terms with your place in the world, literally and figuratively. It’s autumn, and the evening sun plays with the coloured leaves on the trees - it’s a beautiful spot, a wistful song is playing, and despite the Playstation 2’s aged graphics you can’t help but marvel a little. You’ve never been to this spot before, you think Yosuke probably brought you here, and you wonder if there are any other locations in the town you know so well by now that you haven’t seen.
“There is still nothing here,” Yosuke says, meaning Inaba, a place he resented for the longest time, “but I have family, and friends…and you.”
I sat in front of the TV for a long time, the soft piano notes of the song playing making me ache, and then I realised that while Yosuke Hanamura was denied the chance to become part of video games’ first positively framed gay male relationship, he had acomplished one thing:
Yosuke Hanamura broke my heart.





















