Kimpton brand audit

izzy's playlists!

Discoholic 🪩
Fai_Ryy
Sweet Seals For You, Always
Interview Vampire Daily

❣ Chile in a Photography ❣
Noah Kahan
Lint Roller? I Barely Know Her
Aqua Utopia|海の底で記憶を紡ぐ
ojovivo
h

pixel skylines
Keni
RMH
No title available
Cosmic Funnies
Cosimo Galluzzi
todays bird

roma★

Game Changer & Make Some Noise

seen from Malaysia

seen from United States

seen from Argentina

seen from Indonesia
seen from Qatar
seen from United States
seen from United States
seen from Chile
seen from Venezuela
seen from United Kingdom
seen from United States
seen from United States

seen from Spain
seen from United Kingdom

seen from United States
seen from United Kingdom
seen from Indonesia
seen from Türkiye

seen from India
seen from Türkiye
@hinashahid-blog
Kimpton brand audit
Wacom's brand audit.
Wire frame of a service artefact.
Pirch: A revolutionary retail brand
Another one of my favorite brands that is revolutionizing the home electronics retail. PIRCH, a unique and innovative retail concept specializing in premium lifestyle products for the home is being noted for its consistently new and cutting-edge retail concepts.
There’s simply no other store in our industry that provides an opportunity to ‘test drive’ products, to learn about them, to try them out right in the showroom, and to feel confident that we’ll always be there to answer questions, to aid in the selection, delivery, installation and long-term care of a purchase.
Service artifact, our social dining app.
Service blueprint of a new service around food and socializing.
Experience Prototyping
My team’s effort of prototyping a service. Give us your feedback! Next we will put a presentation explaining the service, so watch out for the next post!
Desktop Prototyping
A service walkthrough is performed with a physical representation of how a service unfolds over time. It allows designers to explore, evaluate, and communicate service concepts in an embodied and holistic way.
By embodied we mean that actual people take part in the service representation and understand the service by being physically and emotionally present. Holistic means that the service parts, the service moments and touch points – when understood and experienced as a hole sequence – will reveal something about the service that cannot be accessed through the individual service constituents. A service walkthrough should thus be understood as a way of increasing empathy with the potential customer group.
Service blueprinting shares similarities with other process modeling approaches in that:
1) It is a visual notation for depicting business processes via symbols that represent actors and activities,
2) can be used to represent high-level overviews of conceptual processes...
The what and how of Service Blueprinting
Service blueprinting shares similarities with other process modeling approaches in that:
1) It is a visual notation for depicting business processes via symbols that represent actors and activities,
2) can be used to represent high-level overviews of conceptual processes or details of particular support or sub- processes, and
3) will accommodate links to parallel and sub-process documents and diagrams via other more internally-focused process modeling tools and languages.
They identify five components of a typical service blueprint:
Customer Actions,
Onstage/Visible Contact Employee Actions,
Backstage/Invisible Contact Employee Actions,
Support Processes, and
Physical Evidence.
Desktop Prototyping
A service walkthrough is performed with a physical representation of how a service unfolds over time. It allows designers to explore, evaluate, and communicate service concepts in an embodied and holistic way.
By embodied we mean that actual people take part in the service representation and understand the service by being physically and emotionally present. Holistic means that the service parts, the service moments and touch points – when understood and experienced as a hole sequence – will reveal something about the service that cannot be accessed through the individual service constituents. A service walkthrough should thus be understood as a way of increasing empathy with the potential customer group.
Experience Prototyping
My team's effort of prototyping a service. Give us your feedback! Next we will put a presentation explaining the service, so watch out for the next post!
Creativity, Imagination & Design Thinking
Creativity and imagination are the building blocks of design, something we all know, but here is the thing we are all born with the ability to imagine and think creatively. But if you are in the creative industry, architect, designer, writer, filmmaker etc, it takes more than an innate ability to churn great work. Just like all kids are creative, but as they grow older they do things the 'way it's supposed to be' and by the time they are adults creative thinking goes out of the window. Similarly just being naturally talented doesn't always work in the creative industry, it takes more than that. It takes methodical training, rigor, design methodologies and an undying commitment to WHAT IF.
In fact these methodologies and processes can be applied to other industries as well. Creativity and imagination don't need to be building blocks of the creative field only, intact when these processes are used in other industries we coin it as Design Thinking. There are many definitions of this term but my favorite is an add on of Jeanne Liedtka and Tim Ogilvie’s definition, Design thinking is actually a systematic approach to problem solving, where systematic approach means imagination combined with creative methods.
Imagination; What if
Designers and artists think differently, the reason being they see things others don't because they ask questions. Asking WHAT IF is the most crucial part of the design process. Imagining a product, service or system without any preconceived notions, moreover the process is rethinking the world as we know of it.
Creative methods; Tools of the trade
Designers have toolboxes too, like any other industry that is involved in the art of doing and making things. Only designer's toolbox has more of metaphoric tool in it, these tools are the methodologies that enable them to create, iterate and innovate. I am listing some of these methodologies that I have been using for the last the 10 years as a designer.
Research
Journey mapping
Personas
Value chain / SWOT analysis
Mind mapping
Brainstorm
Concept development
Rapid prototyping
Concept evaluation
Iteration
_________________________________________________________
Reference:
Liedtka, Jeanne & Ogilvie, Tim(2011). Design for Growth: A Design Thinking Toolkit for Managers. Columbia Business School Publishing
Dubberly,Hugh (2004). How do you design- A Compendium of Models. San Francisco: Dubberly Design Office
A beautiful talk about home, roots and belonging.
"Where you come from is much less importnat now, than where you are going."
Pico Iyer, in his TedTalk; Where is home?