So before reverting to the old way of adding torso lean, I read about the Animation Rigging package and it looked really cool. I had to update the project to 2019.1 just to try it out since it only works there.
I had my doubts that it would work. I did not expect that it would actually crash Unity. Even trying to send the bug report didn’t work at first.
It seems to me any kind of real-time IK or bone manipulation really won’t work well if you turn on Optimize Game Object in the model’s import settings.
So I guess I have to give that one up. I anticipated I’d have to recreate my character prefabs all over again after changing the import settings, but thanks to having them set up as prefab variants, it was actually effortless turning off Optimize Game Object.
At this point though, I had the option to stay in 2019.1 or go back to 2018.4. Once I turned off Optimize Game Object, I found that I could make Animation Rigging work, and I gotta admit it was pretty nifty. But in the end I decided to go back to 2018.4. There’s too many annoying bugs in 2019. I mean, what is up with this:
I really shouldn’t have bothered with all of this though. I should be concentrating on implementing gameplay mechanics, even if I’m using unoptimized settings or old features, instead of wrestling with new but broken API.











